» Mon Jul 05, 2010 4:45 am
The combat mechanics are pretty simplistic like mentioned above, but it's probably worth noting that the feel of combat has improved a lot in oblivion over older games and other games. I love the way archery works in oblivion. If feels very natural (which I like) even though I know the damage I inflict is calculated on a few simple variables and has nothing to do with where I hit my enemy or with how much velocity, etc.
TES games will always be primarily role playing games and are not intended to be combat simulators per se, but still, it would be nice to see more refinement in the combat model for the next game with more realism. I would love to get a different result depending on whether I hit my opponent in the neck as opposed to hitting him in the big toe.
And another thing, if oblivion really was a “combat simulator,” this forum would be totally taken over by grognards endlessly debating historical accuracy and physics . . . i mean, oh my god, if your not factoring in the strength of the attacker's right arm based on how many hours of training multiplied by a 0.0311 factor of the attackers blood glucose level determined by the caloric value of the gruel he ate that morning minus the percentage intensity of his indigestion added to a factor of his current flatulence level, then how can you possibly pretend to accurately model the impact velocity and force of the blow of his correctly modeled Viking axe from the 960’s (but not the much different model starting in May of 969 AD) as it strikes at a 63.5 degree angle against the reinforced historically accurate Anglo-Saxon chainmail armor of the opponent’s left elbow?!?!?!
Okay, I’m a little prone to sarcasm, but honestly, that’s not much of an exaggeration. Really. I used to play Combat Mission (CMBO, CMBB, and CMAK), a WWII “tactical simulator” (I kept telling my wife that, but she never stopped calling it “that stupid game” I play, oh well). These kind of debates would go on forever (except it would entail the air-speed-velocity of a shell fired from a M1A1 cannon hitting the 41 degree sloped armor of Panzer Vg44 tank at a range of 340 meter, etc.)