You are restricted by your stats in say, Oblivion. Maybe not to the varying degrees that you'd like, but fortunately, you're in the minority. I highly doubt that Bethesda will do backwards progression and implement things like miss to hit chances.
Why is that 'Fortunate'? (or 'Backwards' for that matter?)
To each their own. Live and let live.
So what is an RPG then?... A game that maintains a fictional playground for the player to help (or kill) whom they please?
(Or a game that maintains a fiction, around a main character, and lets the player see what is possible for that character within that fiction?)
*The former does not need character stats (or even a name for them ~really); The latter
MUST have character stats, because it sets up the character as a defined entity (whose stats, and skill levels represent the boundaries of their own potential); Meaning that the highest spells shouldn't be unattainable without the highest intellect, and that the heaviest armor & weapons, should be great hindrance without the highest strength & stamina (and training). ~and that it is a one or the other affair, or a compromise between the two for a lesser extremes at both.
**It goes without saying that a stats based [character based] RPG needs to enforce character limits, based on their stats. If they aren't strong enough to lift something, then it says in can't be lifted; If they are strong enough then it says that they can; Similarly.... If there is a skill at sword fighting, having it be ridiculously low,
should have it mean that they aren't much of a challenge to other sword fighters ~right? (could it ever mean otherwise?)
**If Skyrim is the former, then I don't want to play. :shrug:
And I would greatly appreciate it if someone would (or could) explain the significant difference between the former game style, and 'Postal 2'.