[REL]Weapon Animation Replacers

Post » Tue Feb 01, 2011 11:11 am

http://newvegasnexus.com/downloads/file.php?id=38527

http://newvegasnexus.com/downloads/images/38527-1-1298802205.jpg
This mod allows you to change the animations of rifles and pistols. The animations of this mod is specifically made for FALLOUT NEW VEGAS. This mod may not be compatible with any other animation mod that alters weapon animations or the default New Vegas movement animations. This mod should be compatible with 'pose' type animation mods.

Changelog version WAR 2.0
The Professional - Pistol Pack
- updated Police Pistol animations in Deadmoney DLC
- increased recoil animation for magnum pistols in third person
- fixed shoulderpad issues with semi automatic pistol firing animations
- includes SMG grip animation set as HandGrip4 in GECK
- tweaked first person animation Option 2 and Option 4 for better weapon visibility
- improvements done for pistol running animations

The Commando - Rifle Pack
- updated Hologram Rifle animations in Deadmoney DLC
- added 3 new postures and new wield options for rifles and assault rifles
- improvements made for rifle running animations
- new vertgrip animation for assault carbine length rifles set as HandGrip4 in GECK
- new vertgrip animation for FAMAS/Aug length rifles set as HandGrip5 in GECK
- redone 2handautomatic pump shotgun animations: Attack7, ReloadY, HandGrip3 in GECK
- 2 bullpup reload animations included for 2handautomatic: ReloadR and ReloadS in GECK
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Dalia
 
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Post » Tue Feb 01, 2011 3:36 pm

Nice. The quick 'n dirty FO3 Re-animated port for NV has some serious issues, so it's nice to see something made specifically to work for NV. :)
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Alan Cutler
 
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Post » Tue Feb 01, 2011 9:57 am

Excellent job! These look much better than the default animations. No more spine made out of rubber :D
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alicia hillier
 
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Post » Wed Feb 02, 2011 12:59 am

I like these, a lot. Good job.
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brandon frier
 
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Post » Tue Feb 01, 2011 4:25 pm

fixing the run animations made this mod excellence, good job joe
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Maddy Paul
 
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Post » Tue Feb 01, 2011 2:58 pm

Thanks! I'm currently just working on fixes on a few other bugs I found and working on requested animations at the moment. This second half of the week is gonna be spent less on modding, though, as there's some wedding preparations I'm helping in (not mine btw :P)
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Doniesha World
 
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Post » Tue Feb 01, 2011 9:43 am

im currently using these and it certainly looks much better than default.

do you have any plans for modifying melee and large weapons like the mini gun and missile launcher? would be nice.

few things to note:

the one handed guns seem to stay at ready for a few seconds after being fired before going back to idle, but rifles do not. is this a bug or intentional? it looks really weird that the service rifle snaps back to idle after being fired =(

i seen that some of the new idle animations will break the broken leg animations, is there any fix for this?
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laila hassan
 
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Post » Tue Feb 01, 2011 2:43 pm

im currently using these and it certainly looks much better than default.

do you have any plans for modifying melee and large weapons like the mini gun and missile launcher? would be nice.

few things to note:

the one handed guns seem to stay at ready for a few seconds after being fired before going back to idle, but rifles do not. is this a bug or intentional? it looks really weird that the service rifle snaps back to idle after being fired =(

i seen that some of the new idle animations will break the broken leg animations, is there any fix for this?


Thanks for liking the mod!
I'm not too sure about big guns, they're pretty low on the priority list at the moment, I really want to do something about melee/unarmed animations first.

Yeah, the pistols do have a delay after firing, in first person, I think. It's something I tested to see if it's a good idea to add a delay. I might remove it on the next update as it restricts players from doing things like accessing the pipboy after firing. Some folks requested for the delay to be added because it looks awkward when firing consecutive shots, it goes back and forth from firing to idle position...I tested adding delay on all the pistol and rifle animations, but it got annoying being locked out from doing actions after firing the weapon.

As for the idle overriding cripple animation, I didn't know about that, thanks for the bug find, I'll be sure to fix it after the weekend.
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lilmissparty
 
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Post » Tue Feb 01, 2011 7:03 pm

imo id rather be locked out for pipboy for a second or 2 than to have the animations look wonky so id like to formally request an option for it =)
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Annika Marziniak
 
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Post » Tue Feb 01, 2011 8:05 pm

imo id rather be locked out for pipboy for a second or 2 than to have the animations look wonky so id like to formally request an option for it =)


I can probably add delay on the faster firing semi auto rifles (attack 3, attack 4), since those already have pretty short animations and the ones that look really awkward not having the delay. Adding a delay on automatic fire rifles(attackloop), doesn't work, though, since the nature of loop firing animations is that it ends when you stop pressing the fire key, regardless of how long the animation is.
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Dan Wright
 
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Post » Tue Feb 01, 2011 11:33 pm

I really would like to know how you manage to keep the left hand in place ( handgrip animations) during shooting and other anims .. without altering the other anims ??? cause mine is jumping like a jumping bean
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Ells
 
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Post » Tue Feb 01, 2011 10:12 am

finally got around to downloading this mod and i must say, "great [censored] job!" playing an assassin-type char now, and the new animations really make him feel more "assassin-y" (using animation 4. one with both hands on gun while having it pointed downward when idle).

one small problem i noticed: while using bullet-time (added by PN) my char returns to the idle position in-between shots (even while clicking furiously). noticed this with Maria and the riot shotgun (using the pistol and rifle animation replacers).

i also have a question: is there a way to set up the game to use different stances for different chars? because i would really like my cowboy char to hold his revolver one-handed and have my assassin still use the other grip, without having to install the different stance each time i switch between chars.
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Noraima Vega
 
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