Like anyone, I enjoy adding new stuff to my Oblivion build. I mean, let's face it... there are some really awesome mods out there that add some really cool stuff. That said, I am not a big fan of such mods when they drop a container somewhere in the world that you just have to open up to get all of "the goods". For one thing, it really takes away from whatever the item is when you don't have to do anything to get it... not even spend some gold! For another thing, if you add too many of these types of mods, then parts of Cyrodiil start looking like container drop-zones. I'm not that big into immersion, but jeez! I still don't want all of these containers piling up; it can get ridiculous. And finally, I often see people looking for more stuff to spend thier gold on. More items in the shops would be one solution.
So here is what I am wondering... if someone wanted to take an existing mod, say an armor mod, and turn it into a mod that adds the armors to vendors in Cyrodiil (and removes the "freebie" containers), what would they be getting themselves into? I know permission would need to be given from the mod's creator... but aside from that, is this getting in really deep, or is it a relatively easy thing to do? Any pointers to relevant resources would be most welcome.
Also, would there be much demand for something like this? I know I would welcome it for a number of mods... but that's just me. Maybe most people really don't care? I don't know, but I'd be more than happy to hear opinions on it.
Please let me know what you think if anything about this is interesting to you,
veg