CL hits me with cr I lose 4hp vet legionaire hits me with cr I lose 12hp
I look at their guns they have l< that much life in them.. I fully beleive weapon condition totaly means something to NPCs
It's been a while since I played with this kind of stuff, but I believe FlyingBuddha is correct about armor.
Weapons are a little different...companions will consider weapon condition in terms of equipping it themselves. However, I'm not sure non-companion NPC's do this. My understanding based on what I've read/seen is that NPC's weapons are in full condition when they start, but when the die, they're altered to be in a certain minimum low condition when you loot them. (if you've also caused damage to the weapon from your gunfire, the weapon will be further damaged/in even lesser condition) If this is the case, it's probably done to prevent the player from easily gaining tons of full-repaired weapons just by one-shotting NPC's. In short, if you're "looking at" npc weapons by looting their corpses, that's not indicative of what condition it's in when actually being used by the NPC.
Edit: If you're looking at weapons via targeting them in VATS, and they're in bad repair before you've ever taken a shot at them, that could mean something different. I don't use VATS so I don't notice/remember if that's possible.
As to whether damaged weapons = lesser fire damage via NPC, I'm not sure. I think it might for companions (emphasis on might, they could just be scripted to reject low condition weapons while still doing full dmg with weapons above that point), but not sure about base NPC's.