Dagger: 1
Club/Tanto/Shortsword: 1.1
Maces/Axes/Swords/Wakizashi:1.2
Staves:1.3
2H Weapons:1.4
Spears/Halberds:1.8
If I recall correctly, spears have at least a reach of 2 in vanilla, right? I mean, if someone is actually going to use a spear for a Major skill, might as well make it worthwhile. Frankly, I'd like to try my reach values first. I never really saw that large a difference in reach between a dagger and a longsword in vanilla gameplay. =/
Something like that. Hmmm... I might have forgotten some stuff. The shorter weapons have faster speeds as well. Though I haven't made any decisions in that regard.
Did you realze crossbows do static damage in Morrowind? Do you want to keep that property? If you do I'd just use vanilla values as those are fairly powerful.
Should I give bows Staff-level EP? They're incapable of Cast When Strikes effects anyway... And an unstrung bow make a passable staff if you're in a pinch. Same question for crossbows. That would make them excellent CE weapons.
Edit: Or something a little short of staff-level. Maybe 50% less...
Edit2: Surfing PES I found http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6693... Not that I agree with it (some of those changes make no sense... Daggers don't NEED high EP, they attack twice as fast as most other weapons!!) but I thought it interesting nonetheless.
Crossbows should have static damage, I guess. Is there any way to play with the range? I've forgotten. It'd be good give give crossbows high damage, but a shorter range - the same range as a short bow. The big problem with bows and crossbows is that there are so few varieties to choose from. Well, let's keep the damage vanilla, then. I'd give shortbows the same EP as a short sword, longbows the same as a longsword, and crossbows the same as a claymore. Does that sound good? Let me know.
As for daggers and EP... keep it like you were going to. If people want higher EP, they can use the mod you linked to.