Soooo... still going slowly, I mean the glacier hasn't melted away in the warming climate?
:lol: I'm still progressing slowly. The spreadsheets are up and working (thank you, Dragon32! :hugs: ), and I'm currently calculating the price of all the generic enchantments on weapons, and slapping the prices onto those weapons' base prices.
A few tid-bits that might be fun:
There are those "cruel" and "dire" swords, - well, I'm changing them entirely to enchanted bows and crossbows to liven up the marksman selection. I also changed a few of those redundant steel longswords into sabers, and a few into battle axes to fill in some of the generic enchantments in the steel series. I've standardized fire/frost/poison/shock damage for generic weapons. There are a few grades, one for Iron (1-4 pts), things ending in "-bite" (3-5pts), steel up to glass is 3-7pts, and glass and above is 5-11pts. I've retained the "wild" enchantments for glass daggers and dwemer shortswords. I've changed the three staffs that normally deal 'damage attribute' to something a bit more useful: absorb attribute. Not a major change, just something to be a tad more useful.
The enchantments on bows and crossbows are Cast when Used. I've got three set up: paralyze, silence, and dispel - mimics the shaft of Holding, Nonsense, and Unraveling (enchanted steel arrows), and will bear the same enchantment names ( of Unraveling, of Holding, of Nonsense).
Minimum base damage of weapons of higher quality can now be up to 10pts minimum damage. That's the way the calculations turned out, and I agree with it, as it doesn't make sense that my Daedric Dai-Katana could possible do one point of damage.
So, yeah, I'm working on it bit by bit. I've also been playing a lot of games instead of looking at spreadsheets... :hehe: