"OMG, will she ever finish this mod?!" :facepalm:
Okay, I need some help from you guys and gals!I'm trying to rebalance ammo (throwing weapons and arrows/bolts), and unlike the other weapons, I'm going to change the damage. Now, what I want to know is, do you feel that I should change arrow/bolt damage? I haven't played a character that uses marksman weapons like bows and crossbows, so I don't know if the damage output from bow + ammo is comparable to melee weapon damage. How high should I go for the max damage? 20 damage for Daedric Arrows? 50 damage?
Also, what do you feel is a good maximum for thrown weapons, such as darts, knives, and stars? 80 for Daedric? 40? Like I mentioned before, I haven't had a character that uses marksman weapons, so let me know what you feel would be a good damage output for thrown weapons!
So far, I have arrow weight = bolt weight, where the heaviest arrow is 0.08 MWU. The low weight is because you can carry quite a lot of arrows without them being very cumbersome. However, if the majority of you would prefer a greater heft/my proposed weight change is too unrealistic,
please let me know! Along that vein, I don't think I have any thrown weapons with a weight over 1 MWU. Is that too unrealistically light? For comaprison of cumbersome-ness, a Chitin Dagger weighs 1 MWU.
I've also reduced the price for ammo, especially arrows and bolts since they are useless if you don't have the appropriate 'launcher' (bow or crossbow). Also, I want to encourage players to use higher end ammo instead of selling it for cash to buy something else.
Does anyone know if there is a mod that adds an npc vendor(s) that sell high quality ammo (glass, ebony, daedric; stars, knives, arrows, darts)? Otherwise, there's only, what, 8 daedric arrows in the game?
Please leave feedback/input!