What I'm going to do is take a look at values and then post up relevant changes. However before anything else I need to decide on EP formulae to use. Unfortunately I have no ability with excel, as I ALWAYS do my stuff by hand, but I can work out formulae and post them up for you.
However straight off changes for weapons that would make sense:
Halberds: These are choppping or slashing weapons, not thrusting weapons.
Throwing Weapons: As previously stated they need a damage boost.
Arrows&Bolts: My recommendation is to drop 4-5 points from Bow and Crossbow max damage and add the same amount to the Ammunition.
Reach: The original reach values are a little bit weird, My recommendation:
Daggers: Reach 1, Fast, low individual damage
Other Shortblades: Reach 1.1
Tanto: These MAY be chopping weapons, I don't remember clearly though
Wakizashis: Visually these appear longer so reach 1.2, These are slashing weapons similar to katana
1H Classical Longblades and Blunt and Axe weapons: Reach 1.3
Longswords: These are thrusting or chopping weapons
Katanas: Reach 1.4, this is a slashing weapon not a chopping weapon
2H Long Blades, axes, blunt: Reach 1.6
Dai-Katana: This is a slashing weapon
Staves: Lower damage, better EP, Wide swings. reach 1.3
Spears: 1.8-2.0
This SHOULD prevent any taking advantage of reach. It also gives a SLIGHTLY wider variety of damage types.
Do you have any suggestions for EP formulae? A base formula based on health may be most effective.