I've begun to work out weapon damages however I've hit a slight snag.
Are Halberds Chopping or Slashing weapons? They aren't much use at Thrusting as far as I can see. Should Halberd's do ddamage in the range of an Axe?
All my numbers are going to be based on the Steel Base Damage. Material Multipliers I'm going to base on whatever the Steel equivalent is among blades. Afterwards I'll tweak the numbers so that individual weapons are fairly balanced against each other, and the "normal" weapons aren't more powerful than Artifacts. Not that they aren't more powerful in Vanilla, all it takes is a Grand Soul and a Daedric Claymore outperforms ANY weapon at all.
My table has three new tabs (I'm galso going to fill in our new EP values next time I provide you a link) with each tab including a Minimum table and a Maximum table as the numberts have to be given individual multipliers.
I'd also like your input on my most recent EP values and any decisions you've made regarding reach and speed.
On the positive I'll get access to a PC that can run Morrowind within the week I think, and I'll be able to test those reach numbers to see if tghe game will recognize reach below 1 even if it rounds up. If it doesn't I'll test YOUR numbers. If those are dissatisfactory I'll try out my numbers (10% range bonus on non-daggers and 40% bonus on 2H weapons, 80% bonus on spears, 30% bonus on Staves).
Anyway... Back to filling in my tables.
Edit: I may re-arrang damage affinities once I'f found the
Glad to hear things are going well! I'm excited to see what you've done.
As for a halberd... Well, it would be like a spear in that it can thrust (it has a pointy spear thing at the top). It would also do chop damage, like an axe. I don't think it would be terribly effective at slashing, since the pole is so long and a side-to-side motion like a sword is unwieldy. Plus, the blade size is traditionally rather small... more designed for a chop than a slash, I think. I'm basing this off a quick read on http://en.wikipedia.org/wiki/Halberd. I mean, it is really a hybrid between a long-handled axe and a spear. The ones in Morrowind, in particular, have prominent blades. Thrust and Chop, with minimal slash. I would think a thrust with that sort of point design is bound to inflict damage. But, not as much damage as a chop. A thrust, although it inflicts deep a deep wound, only damages a small surface area of the body. The chop, though, I think that would be rather damaging. However... You need to get a good angle for the chop to be effective, whereas poking blindly at someone with the spear-like tip is bound to case damage. To reflect this, perhaps the thrust min and max damages should be close together, eg. 6-10 rather than 1-10. The chop should do more damage, but should be more variable, e.g. 1-15. Does that make sense? If you'd like to bounce ideas off of me regarding min/max values for other weapons, feel free to post or PM.
I'm making some slow progress on the Armor mod - I keep finding out I missed something, so I have to go back and start over (it is a very complicated process to make the 4 needed esps - one for MW, one for MW+TB, one for MW+BM, and one for MW+TB+BM. And then all those again for compatibility with the Left Gloves mods. :wacko: It is a pain in the butt, but I'm working on it gradually.