Purpose
What is the reason behind this madness, you ask? Simple. Using a formula similar to Antistar's Weapon Mod Kits, the player will be able to customize their own weapon. However, this goes quite a bit deeper. Instead of adding attachments to any old weapon, this mod will allow the player's weapon to 'grow' with the player. At the start of the game, after leaving Vault 101, the player will select a weapon to use. The choices decided so far are the FN FAL assault rifle, M1918 Browning Automatic Rifle, Winchester 1897 shotgun, Colt 1911 pistol, and the M14 sniper rifle/M1 Garand. As you can tell, I opted to use older guns. That's simply because I felt that this mod would work better with them. And because I like those guns, of course. The player will select one (only one!) weapon, and can upgrade it in various ways, some logical, others not so much.
Upgrades
Now, of course, comes the time to mention the various attachments and improvements that can be done. Each weapon has different upgrades, and all start out unupgraded and worse than their normal counterparts. The FAL will be badly damaged and missing a full magazine, the BAR will also be in bad shape and will not have a fully automatic fire setting, the M14 won't have a scope, etc. The player will find attachments at shops, in dungeons, and on some NPCs. Using the Work Bench, these attachments can be added, as per Weapon Mod Kits. However, with high repair and small guns skills, the player can make changes such as altering the choke on the Winchester, upgrading firing speed, changing ammo types, swapping the barrel, improving cooling systems, and making the ammunition caseless. And those are only some of the improvements. I'll post a list once I've gotten the base weapons, without scripts, made in the GECK. In addition, the player can rename the weapon to whatever they want.
So, suggest upgrades or whatever that you want to see. I will not accept weapon suggestions, however. I've got a lot to do already for this long-term mod. Discuss away!