» Tue Feb 01, 2011 4:59 am
I'm a max user. so is saidenstorm. Surprised people don't know that max is nearly as supported blender.
the niftools plugin is fairly full featured. at the moment you can't export particles, morphs, and several animation types-texture transforms, material/alpha controllers etc. which blender doesn't support either. and often can be post processed in.
apparently even morphs and particles can be hex edited. all my attempts to do so failed though. only saiden knows how thats done. i'm just avoiding morphs, and its possible to hijack a vanilla particle system for any basic use, and mess with it via nifskope.
evertything else can be virtually exported straight to a in game working nif. collision and fallout dismemberment is also supported. but you might have to make 2 changes in nifskope if its not a skinned mesh.