Weapon Customization

Post » Tue Jan 25, 2011 7:08 pm

I'd love to have the ability to further customize weapons and armor with addons - either being able to inscribe runes/socket runes (yes, I know this is not D2, but that doesn't mean it's not a cool idea) or add stuff like custom hilts/blade edges/pommels to swords, or extra attachments for armor (smooth scabbards for quicker weapon draw/extra plating for specific damage resistance) - just sitting here typing I can think of a myriad of possibilities for this idea.

So give me your opinions, please :) And no, telling me to go and play D2 or Sacred is not an opinion. It's flaming. So let's have a civil discussion :)
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John Moore
 
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Post » Tue Jan 25, 2011 10:06 am

There will be crafting, so there ya go.

There are also runes or glyphs, but they were only mentioned in passing in the GI article, and the sentence about them made them seem more like traps,

"...and a fireburst rune that will ignite the enemy if they cross its threshold."
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megan gleeson
 
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Post » Tue Jan 25, 2011 9:26 am

Just out of curiosity, what's the difference between inscribing runes onto you armor and enchanting it?
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teeny
 
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Post » Tue Jan 25, 2011 10:23 am

Just out of curiosity, what's the difference between inscribing runes onto you armor and enchanting it?


None really - it just seems a more immersive way in which to do it - perhaps they'll just enhance the enchantment skill (which apparently they have) :)
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Antony Holdsworth
 
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Post » Tue Jan 25, 2011 2:32 pm

Just out of curiosity, what's the difference between inscribing runes onto you armor and enchanting it?


While it might not work this way in the game if they even have such a feature, in Dungeons and Dragons, enchanted items are different from items engraved with runes.

Enchanted items usually have a particular power or stat that is always active and passive.

Runic items need to be activated to work and only have a set number of charges as well as certain runes being activated in different ways.
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BlackaneseB
 
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Post » Tue Jan 25, 2011 3:10 pm

No to runes and stuff. Yes to customisable pommels / blade designs (IMO any metal should be able to be used in any style, not just unique ones for silver, steel, etc.) and such. You should be able to do things like add spiks to gloves to make them better at attacking.
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GLOW...
 
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Post » Tue Jan 25, 2011 1:47 pm

You should be able to do things like add spiks to gloves to make them better at attacking.


Agreed :) come on people, there's a lot of potential here, and I'm sure this collection of brilliant minds can come up with some equally brilliant ideas :)
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Curveballs On Phoenix
 
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Post » Tue Jan 25, 2011 8:20 pm

None really - it just seems a more immersive way in which to do it - perhaps they'll just enhance the enchantment skill (which apparently they have) :)


I think it will be part of the new enchanting skill so worry not :)

more = better when it comes to such things,

hmmm I wonder what they did about magic scrolls I guess they are gone, oh well good riddance :P such evil inventory clutter they created.
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Matthew Aaron Evans
 
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Post » Tue Jan 25, 2011 7:39 pm

Set your sword on fire so when you cut people, it burns them too.

Though, realistically, a flaming sword would actually do less damage to someone, since it would cauterize their cuts.
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Karl harris
 
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Post » Tue Jan 25, 2011 5:00 am

This is the thing that we all agree so todd and company if you can somehow put this in game it would be AWESOME!!!
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lauren cleaves
 
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Post » Tue Jan 25, 2011 11:18 am

This is the thing that we all agree so todd and company if you can somehow put this in game it would be AWESOME!!!


I don't think 13 people is enough to get their attention.
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Nick Jase Mason
 
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Post » Tue Jan 25, 2011 3:06 pm

Does the TES series really need to turn into a WoW clone ? Do you really need jewels and inscriptions, dragon mounts and werewolves that can change at will.

I say just stick to Enchanting, it is basically what you are asking for anyway, want a flaming weapon ? Put a fire enchantment on it.
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Kayleigh Williams
 
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Post » Tue Jan 25, 2011 5:56 pm

I would find Different weapon parts customization interesting. Especially for that cases when your best weapon or armor has a really inapropiate/ugly look. About the other part, I don't think the posibility of giving effects to weapons in different ways is really a good idea.
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Oscar Vazquez
 
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Post » Tue Jan 25, 2011 1:03 pm

Does the TES series really need to turn into a WoW clone ? Do you really need jewels and inscriptions, dragon mounts and werewolves that can change at will.


Because WoW totally invented all of those things. :rolleyes:
I can guarantee you that every single CRPG to date that seems to have "unique" game mechanics like socketed items, mounts, etc was in Dungeons and Dragons long before.
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Maeva
 
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Post » Tue Jan 25, 2011 6:40 pm

I'd love to have the ability to further customize weapons and armor with addons - either being able to inscribe runes/socket runes (yes, I know this is not D2, but that doesn't mean it's not a cool idea) or add stuff like custom hilts/blade edges/pommels to swords, or extra attachments for armor (smooth scabbards for quicker weapon draw/extra plating for specific damage resistance) - just sitting here typing I can think of a myriad of possibilities for this idea.

So give me your opinions, please :) And no, telling me to go and play D2 or Sacred is not an opinion. It's flaming. So let's have a civil discussion :)

i would like to when i have chosen my one true blade, to be able to inscribe, some form of daedric phrases into it, since im a necromancer it be something to do with that, a blade that can steal souls
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matt
 
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Post » Tue Jan 25, 2011 11:23 am

I would prefer more unique / legendary weapons. To me, spending a few hours narrowly escaping death in an ancient ruin and emerging with a legendary weapon is much more heroic than loading up the crafting screen ;-) This is something that annoyed me about Oblivion - you could easily enchant items that were many times better than what you could find in the world.
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Jhenna lee Lizama
 
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Post » Tue Jan 25, 2011 9:23 am

I'd like weapon customisation in so far as it being a way of making low-tier weapons more comparable to middle and high-tier weapons. For example, I might really like the look of a regular wooden bow over a silver one, or a steel sword over a dwarven one, but the stats difference would make using the former useless against later level-scaled opponents. With enchantments, or some sort of special smithing, I would like the option of keeping the same weapon more or less viable from beginning to end.

To a certain extent, skills and perks should help as well.
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Cody Banks
 
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Post » Tue Jan 25, 2011 5:54 am

I'd like weapon customisation in so far as it being a way of making low-tier weapons more comparable to middle and high-tier weapons. For example, I might really like the look of a regular wooden bow over a silver one, or a steel sword over a dwarven one, but the stats difference would make using the former useless against later level-scaled opponents. With enchantments, or some sort of special smithing, I would like the option of keeping the same weapon more or less viable from beginning to end.

To a certain extent, skills and perks should help as well.


That's an interesting point :) And with regards to the skills and perks, perhaps have skill level/perk specific modifications that can be done? For example, Archery/a component of Archery would have to be high/enabled in order to make use of a specific modification or a specific level of mods.
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Becky Palmer
 
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Post » Tue Jan 25, 2011 7:12 pm

I wrote this in the crafting thread as well, but I hope crafting lets us combine different styles of swords/axes etc., just for variety. So for instance you can take the hilt from one longsword, the blade from another and the crossguards from a third, just so you can create unique looking weapons.

And some sort of access to enchanting weapons if you're not playing a mage character. My fighter, for instance, will never be enchanting weapons, it's just not her style. She would like a magic sword, though, so either those services should be available for purchase, or there should be some system similar to Sigil Stones which you can incorporate into your weapon.
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Jessie Rae Brouillette
 
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Post » Tue Jan 25, 2011 9:14 am

Because WoW totally invented all of those things. :rolleyes:
I can guarantee you that every single CRPG to date that seems to have "unique" game mechanics like socketed items, mounts, etc was in Dungeons and Dragons long before.


No but I don′t think it′s any coincident I′ve seen just about any feature in WoW suggested here, and WoW was one of the first games I played that turned dragons from being intelligent into being mindless drones that are so weak you can kill 3 of them in 1 hit, and I′ve seen many suggestions here to let players "ride" dragons and to have "hundreds of dragons in epic battles!" clearly a sign that players with a certain mindset want to swat down dragons like flies.

I got nothing against unique game mechanics but just adding more stat slots through gems and runes is far from original and could just as easily be skipped by just making enchants stronger.

I′d rather see something more down to Nirn implemented, I don′t think runes(that are just magical by being written, but not cos they were enchanted) and gems (and then I mean gems that are just magical by nature, not cos they were enchanted or crafted with magic, basically enchanting them) have been around in the TES games I′ve played and there being a whole new brand of magical things everyone just supposedly missed noticing seems a bit off, but instead there could be for example re-forging of parts of armor/weapons possibly re-shaping the nature of a weapon entirely, like let′s look at how we could change a war-hammer.

1. You could add more metal to the head of the hammer possibly making swing speed slower but increasing damage(and weight) with heavier blows.
2. You could perhaps re-forge the hammer to have a hollow shaft(possibly making it break faster) making it lighter increasing swing speed but decreasing damage.
3. You could maybe add a small chain on the bottom of the hammer making it heavier but allowing you to quickly reel the hammer back into your hands if disarmed.

And so on and so on, the list can be endless. I don′t know many games that would allow re-forging (It′s different from WoW in the way that re-forging in that game just alters stats like stamina and such) a weapon like that, you could also do stuff with armor quite possibly.
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Lalla Vu
 
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Post » Tue Jan 25, 2011 10:47 am

I don't think a lot of people would say nay to more customization. I like it. I want it. :intergalactic:
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Luis Longoria
 
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