Weapon Damage : Health ratio

Post » Tue May 03, 2011 5:49 am

I've played a lot of FPS in my time, and one thing that disappointed me most about Brink, ESPECIALLY within multiplayer, is that the health of the players is either too high, or the damage done by weapons is FAR too low.

It is really hard to rack up kills, because regardless of how good a shot you are, the person you are killing takes like twenty bullets before they go down...giving them time to run away and use their Halo style health regen or just retreat to their team mates.

not only that but heashots need to do fatal damage, rather than simply doing more damage, because of this there is really no point in using a sniper rifle at all, especially when sniper rifles to so little damage for some reason.
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RAww DInsaww
 
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Post » Tue May 03, 2011 12:28 am

I second on this, its not crazily unbalanced (except for snipers). But there definately needs to be a boost to regular guns or lower health. Snipers need a huge boost to damage.
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BethanyRhain
 
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Post » Mon May 02, 2011 7:28 pm

Huoh... another people whining when this game isn't like Cod.

Btw one BIG tip in this game you dont need to rack up those kills in order of winning put it helps. Would you be happy if you would be able to drop people in 3-6 bullets? becouse if you are then this isn't the game for you.

E: I dont know wrhe the heck you got that image that there are sniper rifles in this game there are only ligth rifles not any single sniper rifles.
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MatthewJontully
 
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Post » Tue May 03, 2011 4:54 am

I've played a lot of FPS in my time, and one thing that disappointed me most about Brink, ESPECIALLY within multiplayer, is that the health of the players is either too high, or the damage done by weapons is FAR too low.

It is really hard to rack up kills, because regardless of how good a shot you are, the person you are killing takes like twenty bullets before they go down...giving them time to run away and use their Halo style health regen or just retreat to their team mates.

not only that but heashots need to do fatal damage, rather than simply doing more damage, because of this there is really no point in using a sniper rifle at all, especially when sniper rifles to so little damage for some reason.


There isn't a K/D ratio for a reason. The game isnt about kills, it's about completing objectives. I think the Damage/Health ratio is perfect. I have no complaints.
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Kanaoka
 
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Post » Tue May 03, 2011 1:09 am

Well a couple of suggestions to help curve this is things like grenades specialty or normal, and charging enemies. Sliding into them does hurt them and can disorient them.
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Lisa Robb
 
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Post » Mon May 02, 2011 10:16 pm

There is too much lag in p2p for Brink to have low player health.
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WTW
 
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Post » Tue May 03, 2011 2:00 am

Fine as it is imo. Enough health to complete objectives, etc. Not too much.
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gemma king
 
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Post » Tue May 03, 2011 9:45 am

Well i'm not really a fan of COD ( cod< CS)

completing objectives, while def. important, should be on par with racking up kills, ESPECIALLY as a soldier. I know Brink is trying to distinguish itself, but i feel like a lot of companies these days are trying to make games TOO noob friendly. i.e. making it hard for those with FPS skill to be dominant within the game.

I just feel that there needs to be a good amount more balancing done before the MULTI PLAYER experience is really going to draw in gamers (especially other FPS converts).

i've played mostly multi. so i dont know if this applies to campaign or not.
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Kevan Olson
 
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Post » Tue May 03, 2011 10:33 am

You people are simply bad.

I can kill within seconds. Improved Weapon Buff + Barnett / Kross SMG destroys everything.
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City Swagga
 
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Post » Tue May 03, 2011 1:49 am

Well i'm not really a fan of COD ( cod< CS)

completing objectives, while def. important, should be on par with racking up kills, ESPECIALLY as a soldier. I know Brink is trying to distinguish itself, but i feel like a lot of companies these days are trying to make games TOO noob friendly. i.e. making it hard for those with FPS skill to be dominant within the game.

I just feel that there needs to be a good amount more balancing done before the MULTI PLAYER experience is really going to draw in gamers (especially other FPS converts).

i've played mostly multi. so i dont know if this applies to campaign or not.

I think "noobs" would have a harder time with this then any other FPS. People with with "skill" should do rather fine in this game. Game is balanced enough and hopefully all those people who thought that this game would be like other mundane shooters will eventually trade it in so all the people who love this game the way it is can continue playing it. Well fixing the lag and giving us lobbies would be nice!
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Sam Parker
 
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Post » Tue May 03, 2011 5:56 am

I think "noobs" would have a harder time with this then any other FPS. People with with "skill" should do rather fine in this game. Game is balanced enough and hopefully all those people who thought that this game would be like other mundane shooters will eventually trade it in so all the people who love this game the way it is can continue playing it. Well fixing the lag and giving us lobbies would be nice!



k, well i get that you like it. but it is FAR from balanced. I'm playing it, so i dont hate it, i'm just saying. Multi needs a lot of work still.

If you honestly think the game is "balanced" as it "is" then you'll be sad to see it "fade" from "popularity" when no one wants to "play it anymore"

honeslty though, i understand that some of the more hardcoe palyers/long time followers of the development of Brink are excited its here and they get to play it. but really, it needs some work.


+i get annoyed when i log on after work or school just to relax and play, because instead of being able to simply get a lot of frags i spend too much time doing too much work to either kill one guy or complete one objective.
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Emilie Joseph
 
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Post » Tue May 03, 2011 3:39 am

instead of being able to simply get a lot of frags i spend too much time doing too much work to either kill one guy or complete one objective.


As people have already mentioned, you're playing the wrong game. You're looking for "frags", while this game focuses on "objectives". If you want frags, go play Quake, or Unreal Tournament, or some game that is designed around running around and simply shooting each other.

Objectives. Team-based play. Savvy?
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DarkGypsy
 
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Post » Tue May 03, 2011 12:41 am

I'd agree with the OP - loving the objective-based play, style, setting and graphics, but the weapons are underpowered, imo. Too many instances of multi-hit survival for my liking - a 3 rd burst to centre of mass should be endex, imo.

hardcoe mode is needed, but I'm told that competition mode is a good option until the inevitable patch. Sadly, that mode has public VOIP, which is HUGELY annoying, but you can't have everything, I s'pose.
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Hope Greenhaw
 
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Post » Mon May 02, 2011 6:25 pm

k, well i get that you like it. but it is FAR from balanced. I'm playing it, so i dont hate it, i'm just saying. Multi needs a lot of work still.

If you honestly think the game is "balanced" as it "is" then you'll be sad to see it "fade" from "popularity" when no one wants to "play it anymore"

honeslty though, i understand that some of the more hardcoe palyers/long time followers of the development of Brink are excited its here and they get to play it. but really, it needs some work.


+i get annoyed when i log on after work or school just to relax and play, because instead of being able to simply get a lot of frags i spend too much time doing too much work to either kill one guy or complete one objective.

Brink is one of the most Balanced game I have ever seen right off the shelf. You can kill people easily if you do it right, but not rush into a room a destroy it. This game is meant for teamwork like other people have stated, not killing.
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Roisan Sweeney
 
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Post » Tue May 03, 2011 7:16 am

There isn't a K/D ratio for a reason. The game isnt about kills, it's about completing objectives. I think the Damage/Health ratio is perfect. I have no complaints.

I'll plagiarize this post for my response.

Also, VRCkid saying "Brink is one of the most Balanced game I have ever seen right off the shelf". I'll steal that too.
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Portions
 
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Post » Tue May 03, 2011 3:17 am

The game has a great kill time. Enough to require you to have good aim and encourage dodging and movement skills.

I'm tired of games trying to be like CoD.

Also, there is a rifle that kills in one shot head.
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Solina971
 
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Post » Tue May 03, 2011 4:52 am

all those guys who are trolling around because they think it takes way too long to kill other players should try to AIM!
gosh... it's not hard to kill an enemy in about 2-3 seconds if you aim correctly! i don't like this sentence but: "Learn to Play!"
besides that, it's not even important to kill enemys quickly... do what the game was made for: objectives!... it's much more important to harass the enemys then killing them. it takes them a lot more time to go back and wait for regenerate their health instead of killing them fast!... and though u CAN KILL AN ENEMY within 2-3 seconds, as i mentioned before
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Melanie
 
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Post » Tue May 03, 2011 9:25 am

I've played a lot of FPS in my time, and one thing that disappointed me most about Brink, ESPECIALLY within multiplayer, is that the health of the players is either too high, or the damage done by weapons is FAR too low.

It is really hard to rack up kills, because regardless of how good a shot you are, the person you are killing takes like twenty bullets before they go down...giving them time to run away and use their Halo style health regen or just retreat to their team mates.

Most of the time people don't even take cover so you can kill them outright if you're not in their line of sight. Or you should follow them and finish them off when they take cover so you can get the rights to a legitimate teabag, your choice. The SMGs and ARs in this game aren't exactly weak, the only issue people should be having is they have idiot soldiers on their team and they run out of ammo.
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Eire Charlotta
 
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Post » Tue May 03, 2011 5:59 am

I will agree with health being to high or damage to low.. I am glad it isnt like Call of Duty with almost instant deaths after being shot but its a little much. It wouldnt be bad if shots to limbs actually affected movement / aiming / health regen..ect.

Another thing.. in a so called team based game... health regen is a big no no IMHO.
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Isaiah Burdeau
 
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Post » Tue May 03, 2011 8:39 am

Learn to hide - Better Survival
Learn to buff - Better Killing
Learn to aim - Better Everything

Learn to play for objectives - Better Winning

Seriously, this game could be KILLER if you have a squad or clan or whatnot to make sure people coordinate and are adequately buffed, and if you take the time to pick your shots.
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sally R
 
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Post » Tue May 03, 2011 6:27 am

SD purposely took out OHK and made people live longer. Theres nothing wrong with the game, you just didn't know what you were buying. We have known that it would take a while to kill people and that K/D isn't important in this game for months. We didn't want another COD.
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Eve(G)
 
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Post » Mon May 02, 2011 8:49 pm

Actually, as engineer you can get improved damage buff at rank 4 and self-buff with any AR to kill really fast. Of course, he's the only one with the skill, and there are other damage-reduction and health-increasing skills to counter it. All is full of balance.
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Charlotte Lloyd-Jones
 
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Post » Tue May 03, 2011 2:06 am

Guns still kill in less than half a clip if you hit shots. If you're trying to use an SMG across the map, obviously it won't kill them. The Barnett kills in one headshot and puts mediums down to almost no health with one body shot. This game isn't for lone wolves running around in public games killwhoring it's all about teamwork. There is a difference between slaying and killwhoring by the way. Killwhoring is just killing pointlessly/camping and trying to make your stats look good. Slaying is pinning the enemy back and keeping them off the objective long enough for your team to capture it. Either way, this game is all about teamworrk, which means team-shooting as well. But people still die quickly.
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emma sweeney
 
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