Weapon damage

Post » Sat Aug 21, 2010 9:03 pm

Something that bugged me in Oblivion was that the one-handed weapons like mace and longsword was almost as good as their 2-handed counterpart(claymore and warhammer) and could give equal and often better damage per second.
Does anybody else hope this is fixed? I mean if you go 2-handed you should have a bit slower, but more powerful attack, dual wield fast hits with low damage per hit, but good dps and weapon and shield should have moderate damage, but compensate with excellent defence. Does anyone agree with me?
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pinar
 
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Post » Sat Aug 21, 2010 7:04 pm

Bethesda is certainly trying to make more distinctions between different things. The one-handed and two-handed skills are most likely included in this endeavor for distinction such as each having their own advantages and disadvantages.
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Music Show
 
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Post » Sat Aug 21, 2010 5:26 pm

Something that bugged me in Oblivion was that the one-handed weapons like mace and longsword was almost as good as their 2-handed counterpart(claymore and warhammer) and could give equal and often better damage per second.
Does anybody else hope this is fixed? I mean if you go 2-handed you should have a bit slower, but more powerful attack, dual wield fast hits with low damage per hit, but good dps and weapon and shield should have moderate damage, but compensate with excellent defence. Does anyone agree with me?


I'll bet you my complete sixy Todd Howard collection that they did fix it!
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e.Double
 
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Post » Sat Aug 21, 2010 1:25 pm

I'm more interested in seeing a distinction between blade and blunt weapons. Blunt weapons are made to apply force over a large area while bladed weapons focus raw energy into a small area, thus being able to seperate objects more easily. In Oblivion it looked all the same to me. I would think a blunt weapon would be more likely to knock someone off their feet than a sword or knife.
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Jeff Tingler
 
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Post » Sat Aug 21, 2010 12:52 pm

I'll bet you my complete sixy Todd Howard collection that they did fix it!

That's... disturbing. If you loose that bet I'll let you keep the collection...
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Farrah Lee
 
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Post » Sat Aug 21, 2010 1:12 pm

That's... disturbing. If you loose that bet I'll let you keep the collection...


But it's valued at 1 million septiums, and 500,005 caps! :drool:
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Tiffany Castillo
 
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Post » Sat Aug 21, 2010 8:08 pm

I'm more interested in seeing a distinction between blade and blunt weapons. Blunt weapons are made to apply force over a large area while bladed weapons focus raw energy into a small area, thus being able to seperate objects more easily. In Oblivion it looked all the same to me. I would think a blunt weapon would be more likely to knock someone off their feet than a sword or knife.

This is sort of fixed with the perk system as perks in a weapon like one-handed blunt will have different effects than perks in one-handed blades. The mace will ignore a % of armor and the sword will have a better critical chance.
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Lakyn Ellery
 
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Post » Sat Aug 21, 2010 2:26 pm

This is sort of fixed with the perk system as perks in a weapon like one-handed blunt will have different effects than perks in one-handed blades. The mace will ignore a % of armor and the sword will have a better critical chance.

That does sound closer to how those weapons function.
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Ebou Suso
 
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Post » Sat Aug 21, 2010 6:27 pm

This is sort of fixed with the perk system as perks in a weapon like one-handed blunt will have different effects than perks in one-handed blades. The mace will ignore a % of armor and the sword will have a better critical chance.

I tried carpentry once. It Didn't work out. I tried cut wood, but the saw just made dents in the wood like a hammer because I didn't have the perk that let me cut things.
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Alyce Argabright
 
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Post » Sun Aug 22, 2010 5:35 am

I think weapons should cause damage.
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Campbell
 
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Post » Sat Aug 21, 2010 8:15 pm

I think weapons should cause damage.

Don't be ridiculous.
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Vera Maslar
 
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Post » Sat Aug 21, 2010 9:10 pm

I think weapons should cause damage.


:confused:
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yermom
 
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Post » Sat Aug 21, 2010 9:25 pm

two handed weapons must do at least 30 or 40 % more damage than one handed ones . An example of how bad was the size weapons system is Umbra, there is no warhammer or claymore with high attack stat comparable with Umbra sword in Obivion.
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Betsy Humpledink
 
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Post » Sat Aug 21, 2010 6:22 pm

The huge flaw in OB was that 1h weapons, when factoring in weapon speed, base damage, modified damage, and enchantment value, had substantially higher DPS (damage per second) than 2h weapons.
This should not be the case.
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yessenia hermosillo
 
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Post » Sat Aug 21, 2010 5:45 pm

I've said this in similar threads, in OB if you got hit by a warhammer, you were knocked back, and it seemed to hurt a lot, all for more of that, enemies should hurt you, but if you used one it felt slow, clumsy and useless, whereas a dagger or shortsword let you go slash, slash, slash, kill.
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sas
 
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Post » Sat Aug 21, 2010 4:59 pm

dual wielding will force them to nerf 1 handed weapons.

pardon the reference, but its like in Halo when they started dual wielding they had to nerf certain guns because 2 of them at their previous strength would be absurd.
If the 1 handed swords are nearly as powerful as a 2h on oblivion, then dual wielding them would be twice as powerful and no one would ever go 2handed.

I think the dual wield implies that this will be changed, but you are definitely right.

They are leaving out weapons (ie spears) to make each weapon feel more unique so hopefully they do a good job of it
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Terry
 
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Post » Sat Aug 21, 2010 9:47 pm

I agree. There was almost no reason to use a claymore since the one-handed did nearly as much damage - while you could swing it much, much faster.
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Georgine Lee
 
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Post » Sun Aug 22, 2010 5:32 am

I found it disturbing too. But I give my full faith in Bethesda. There's no worry here and I'm sure without a doubt it'll be balanced and better this time around.
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jeremey wisor
 
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Post » Sun Aug 22, 2010 5:19 am

If the claymores and hammers in Oblivion knocked you're opponent off their feet with ease, then I could see the point in them. Thats all it had to do, to be a viable weapon. Unfortunately they didn't, and thus IMO rendered a whole genre of weapons redundant.
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Jodie Bardgett
 
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Post » Sat Aug 21, 2010 6:31 pm

If the claymores and hammers in Oblivion knocked you're opponent off their feet with ease, then I could see the point in them. Thats all it had to do, to be a viable weapon. Unfortunately they didn't, and thus IMO rendered a whole genre of weapons redundant.

well, they ignore armor with perks now...
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~Amy~
 
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Post » Sat Aug 21, 2010 7:33 pm

i hope damage doesnt increase with weapon skill. skill doesnt make you hit harder!
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Solène We
 
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Post » Sun Aug 22, 2010 5:47 am

i hope damage doesnt increase with weapon skill. skill doesnt make you hit harder!


Hitting harder isn't the only way to do more damage. Increasing your skill helps you more effectively generate and transfer energy into your opponent, as well as knowing where to hit your enemies (vital areas, weak points in armor, etc.)
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Farrah Barry
 
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Post » Sat Aug 21, 2010 9:37 pm

I'll bet you my complete sixy Todd Howard collection that they did fix it!


all your sixy posts crack me up and i would like to see this sixy todd howard collection up front before i make any bets!
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Jynx Anthropic
 
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Post » Sun Aug 22, 2010 1:47 am

I think weapons should cause damage.


:mellow:
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Elisabete Gaspar
 
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Post » Sat Aug 21, 2010 2:43 pm

But it's valued at 1 million septiums, and 500,005 caps! :drool:


wow, the value of a septim really took a hit once the empire started to crumble, huh? =P
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Brandon Wilson
 
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