No weapon degradation, no repairs needed

Post » Fri Nov 27, 2015 2:58 pm

No 1-2 were not dumber than 4, they were "Dumber" than 3-NV for not having repair which for some reason people think means That Bethesda is dumbing down Fallout.

My point being that people are trying to say that X is dumbing down the system when the reality was that X(in this case Item repair) NEVER existed in a Fallout game until Bethesda shoved it in. Then Obsidian (and arguably Bethesda with Alien Epoxy which I think is actually the exact same code as repair kits) basically tried to fix it with the repair kit / epoxy consumables, the "delayed stat decay" and the "repair" change (I'm one of the people who thought that Repair was a royal pain in the ass with weapons/ armor especially if a weapon mod brought in a new set of guns that were not cross repairable with existing guns for whatever reason) it was not as noticeable before in there previous titles, but then you did not have guns that could rip through a few hundred bullets in a game session in TES with much of that being shots that will miss.

Basically if it has been removed then what Bethesda is doing by is removing something THEY "added" into Fallout then what they are doing is that they are, Defacto, admitting that something THEY DID TO FALLOUT was a mistake to have put into the game in the first place. Could they have done a better job re-tuning it so it was not pain? probably. Would it have been a good time investment to sit there and go through all of the theoretical possible combinations of weapon + mods to make sure everything in Fallout 4 was "balanced" or even "Working as intended"....bluntly if its an average of 14 mods per weapon divided more or less evenly among the known slots (and from the video we know its more than that per gun..

(Capacitator/reciver) 4-8

Barrel 4-7 mods

Grip (including things like shoulder, long, short, compensated and recoil supressing) 2-5

Sights (depends some apparently have options ranging from non to 6-7)

Muzzle (none, silencer, recoil suppressing, compensating, and that gyro ball thing for lasers, and that's assuming they don't have other strange things you can strap onto the muzzle since we can now apparently shoot Electrified teddy-bears, burring books, and frozen coffee (mugs) at enemy's

Just as a low-ball estimate they would have to try to get repair to somehow cover at least 30,000 combinations of weapon mods. and given that apparently you can convert "pistols" to sub machine guns to "rifles" to Assault rifles just by using the right barrel, muzzle, "receiver/capacitor" and Grip. . .

I suspect that if repair is actually gone then it was because they took one look at the list of possible mod combos and said nah we don't need this thing stuck in QA for a year just over that.

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Agnieszka Bak
 
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Post » Fri Nov 27, 2015 7:47 am

It is true. The internet is unrealistic, therefore you are unrealistic for being on it, life is unrealistic, death is unrealisitic, needing to eat, drink and sleep is unrealistic. Everything depicted in fallout is automatically unrealistic in "un"real life.

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Eilidh Brian
 
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Post » Fri Nov 27, 2015 4:14 pm

The Hamiltonian operator says otherwise, Lewis.

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Ruben Bernal
 
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Post » Fri Nov 27, 2015 6:32 pm

that name is unrealistic. Realism is unrealistic, and that operator is unrealistic. anything that is depicted in fallout is unrealistic.

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Olga Xx
 
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Post » Fri Nov 27, 2015 4:54 pm

You're acting funny, Lewis. Did your dad try to give you that talk about girls again, before taking us to Adams?

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Jessica Lloyd
 
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Post » Fri Nov 27, 2015 6:44 pm

Just repeating what you said. Anything in fallout is unrealistic, therefore anything that inspired things in fallout are also unrealistic because they are depicted in fallout.

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Greg Cavaliere
 
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Post » Fri Nov 27, 2015 5:15 pm


I call that lazy to be honest... Things break you fix them...
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Verity Hurding
 
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Post » Fri Nov 27, 2015 8:49 am

That's a fallacy, Lew.

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Eibe Novy
 
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Post » Fri Nov 27, 2015 6:29 am

Boy this thread is going places.

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Hayley Bristow
 
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Post » Fri Nov 27, 2015 7:31 am

Fallacies are unrealistic, therefore there is no real fallacy.

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kirsty williams
 
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Post » Fri Nov 27, 2015 7:56 am

Take the Darth Vader mask off when you're talking Lewis, I can't understand a word you're saying.

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courtnay
 
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Post » Fri Nov 27, 2015 8:32 am

Understanding words are unrealistic. Plus, I am not talking, but typing. Also, computers are unrealistic.

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He got the
 
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Post » Fri Nov 27, 2015 7:07 am

What does that mean exactly? Good Sci-fi is a realistic world, with a few (or even just one) technological differences that affect their lives.

Fallout's setting was [loosely] the future as the 1950's pop-culture may have predicted; [not 1950 in the future]. That doesn't make it weird because it's Fallout, that means a few things are different. It doesn't mean water can bounce like silly putty; it's not anything goes (or at least it's not supposed to be) ~ not merely because it's Fallout.
Granted the original games were more grounded than the recent ones, but it would be terrible if they actually took that to heart, and started not caring about the plausibility of anything, simply because one unrealistic variance, was somehow seen to mean that everything is free to be unrealistic.
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D LOpez
 
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Post » Fri Nov 27, 2015 9:03 am

Betty really rocked your world, eh Lew? Let's get you back to the house.

He's talking non sequitur for the fun of it.

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Tiff Clark
 
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Post » Fri Nov 27, 2015 12:35 pm

houses are unrealistic, they are in fallout, thus cannot be realistic.

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Marquis deVille
 
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Post » Fri Nov 27, 2015 10:50 am

threedogs1421 its a game if i wanted to fix stuff id do it irl i play games to have fun fixing stuff is not fun so again im glad its gone if they really want it then it should be hard core mode only

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M!KkI
 
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Post » Fri Nov 27, 2015 1:08 pm

Just an fun story related to shooting weird stuff.

It exist an air cannon for shooting weird stuff, its mainly used for shooting dead birds at plane parts.

Well then the french made they fast train they got to think about birds hitting the front window, so they borrowed this gun from they who test planes, was told the easiest way was to buy an chicken or hen at the supermarket at an reasonable weight.

So they did buy an hen lined up the gun set speed to 400 km/h and fired: bird passed trough window trough the driver seat into an instrument panel and stopped by the wall.

The was a bit drastic they thought so they called back and got an question: you remembered to thaw the bird first?

So it looks like frozen teddybears is an winner.

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Sian Ennis
 
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Post » Fri Nov 27, 2015 6:37 am

Insanity is not a place, its a State of mind. Its also an Opinion. But apparently its never optional

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Nick Jase Mason
 
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Post » Fri Nov 27, 2015 12:00 pm

... You're expelled from Tri-Lamb for not getting an obvious joke for an entire page - while having the incredibly ironic sig "nerds win."

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Richard
 
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Post » Fri Nov 27, 2015 4:43 pm

If having to pause every five to ten minutes , go to the menus, repair, repair, repair, repair, repair, repair, repair, repair, repair, repair, and repair again is your idea of fun then I don't know what to tell you...

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Travis
 
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Post » Fri Nov 27, 2015 5:38 am

Jokes are unrealistic, and so are signatures.

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Monika Fiolek
 
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Post » Fri Nov 27, 2015 8:52 pm

I think some weapons will need to not break when it comes to the very modded ones.

Or the modded weapons will get damaged and you will have to get a couple of the parts that made the weapon to begin with.

Or the work bench will be one of the MORE primary parts of the game so you might have to go there to repair damaged items
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i grind hard
 
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Post » Fri Nov 27, 2015 5:45 pm

Since post #95 you've been ... undermining the conversation. Shall we get back to actual logic?

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James Shaw
 
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Post » Fri Nov 27, 2015 8:40 pm

http://www.discovery.com/tv-shows/mythbusters/videos/chicken-gun-minimyth/

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courtnay
 
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Post » Fri Nov 27, 2015 4:42 pm

Originally Fallout didn't have weapon degradation that was something Bethesda added because it was in The Elderscrolls. So remember folks weapon repair is only in Fallout because Bethesda added it to begin with so it'd be more like their other game series. Of course the weapon degradation slider might be invisible so you only know the weapon needs repairs AFTER it starts malfunctioning in a fight.

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Kit Marsden
 
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