No weapon degradation, no repairs needed

Post » Fri Nov 27, 2015 9:04 pm

The dumbing down continues.

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john page
 
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Post » Fri Nov 27, 2015 4:32 pm

Good riddance. I find weapon degradation nothing but tedious in every RPG that has it. Fallout implemented it fairly well, I admit, but I can't say I'm going to miss it.

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Ross Zombie
 
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Post » Fri Nov 27, 2015 2:06 pm

Given the protagonist will be able to construct weapon components from junk, any weapon repair would arguably be trivial. I'd still prefer such a system of degradation and repair of weapons even if the repair components are everywhere, but so long as weapons don't absorb damage from attacks meant for their wielders, I can live with it.

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Tha King o Geekz
 
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Post » Fri Nov 27, 2015 11:31 am

NV had tons of problems with items decaying too fast or too slow.

Also, damage is not the sole factor in determining a gun's worth, so building a scaling system based off of that still leaves the problem of stuff decaying too fast or slow there.

And weapon crafting/improvement serves a similar purpose.

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Khamaji Taylor
 
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Post » Fri Nov 27, 2015 12:45 pm

Not sure how i feel about it, in Fallout and Fallout 2 weapons did not required repairs either, nor they had it in their latest game - Skyrim.

I am more concerned about different ammo types, i am afraid that they get rid of it too. (well they did not had it in Fallout 3, i am referring to New Vegas)

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Jamie Lee
 
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Post » Fri Nov 27, 2015 6:56 am

We'll still need to maintain our armor, if you pay attention each piece of power armor has a health meter.... we haven't seen what other armor is like health wise because they only showed that it is a layered system now. As for weapon decay.... it would be quite pointless now. What with being able to just craft new parts anyway.

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glot
 
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Post » Fri Nov 27, 2015 5:49 pm

That's far too complicated to pull off, and the players would never go for it... Guns are supposed to hurt things, and this would mean pulling the trigger and not hurting the target as much, or not seeing them explode into watermelon sized chunks.

//I shouldn't have to mention it, but of course, the above post is purely in jest, though sadly no less true for it I think. :sadvaultboy:
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Niisha
 
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Post » Fri Nov 27, 2015 3:48 pm

If alternate ammo types do get removed, it will be more for the fact they had no real effect on anything in NV, at least not unless you played on artificial difficulty mode, due to how utterly broken the DT armor system was, then anything else.

Though we do know there are weapon mods to add fire, frost, and shock damage to guns in Fo4. So there is that on a far larger scale then the "only on these three unique items" thing NV and Fo3 did with those.

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Claudia Cook
 
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Post » Fri Nov 27, 2015 9:08 pm

Note that the power armor video was in god mode or something, he did not use ammo, he took some sort of damage but it was just an visual effect who disappeared an second later.

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Neliel Kudoh
 
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Post » Fri Nov 27, 2015 7:38 pm

They had effect for me. :chaos:
https://www.youtube.com/watch?v=u1oOltRjGZo
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Isabell Hoffmann
 
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Post » Fri Nov 27, 2015 1:59 pm

Big Papi.....just look at the flowers, like you're supposed to.

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Lindsay Dunn
 
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Post » Fri Nov 27, 2015 9:35 am

No weapon/armor degradation, no skills, no survivor/hardcoe mode... :mad:
Damn, modders will have a lot of work in Fallout 4.
I hope the FO4SDK will have less bugs than Creation Kit of Skyrim.
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Ludivine Dupuy
 
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Post » Fri Nov 27, 2015 7:53 pm

I will miss explosive .50MG the most :confused:

Plus breaking down one ammo type and crafting another one with it's materials was quite meditative.

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Liv Brown
 
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Post » Fri Nov 27, 2015 4:01 pm

I'm split on it. On one hand repairing can be annoying micro-management on the other they are a valuable part of immersion. I'd like to see repair stay in.
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herrade
 
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Post » Fri Nov 27, 2015 10:53 am

it'd be a shame if there really was no weapon degradation, always was a neat way to reduce weight :-)

strongly doubt it'll actually be like this though: in all the presentations, there was a strong focus on how you can destroy or restore pretty much everything.

so it'd just totally make no sense if you could destroy and restore everything, just not your gear anymore...

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Felix Walde
 
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Post » Fri Nov 27, 2015 1:00 pm

I would like weapon degradation, but the things used to repair to be extremely more general and varied. As well as being able to make repair kits.

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WYatt REed
 
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Post » Fri Nov 27, 2015 5:09 pm


And super useful when we had collected hundreds of rounds of 5mm, but where using 5.56.
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He got the
 
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Post » Fri Nov 27, 2015 5:50 am

For what it was, I liked being able to cannibalize gun parts from like weapons, to create the best from the collection of damaged guns, but that system allowed you to fix a baseball bat with parts from another baseball bat.
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Lory Da Costa
 
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Post » Fri Nov 27, 2015 11:06 am

I never had a weapon break to begin with even at the start of the game so if it's gone now good riddance
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Aliish Sheldonn
 
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Post » Fri Nov 27, 2015 9:04 pm

If they had to remove it because of all the cool weapon mods and weapon customization, than that's a fair swap in my eyes.
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Ross
 
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Post » Fri Nov 27, 2015 8:25 am

Glad its gone since its unrealistic for most weapons. How often do you have to replace the barrel on your shotgun? Now machine guns you have to replace the barrels because of the constant heat wil eventually warp them. Machine guns like m60 50 cal and miniguns
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Symone Velez
 
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Post » Fri Nov 27, 2015 5:46 pm

^It's a shame that this guy has any influence on anything.

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LijLuva
 
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Post » Fri Nov 27, 2015 9:02 am

I'd much sooner hope to have different ammo types.

Heck, add in especially horrible/common ammo that has a small chance of breaking/debuffing the firing mechanism(or any other part that makes sense) of your gun, while making the safer stuff rare/valuable. Add a reason to take care of your gun through a medium that can have an eventual payoff if taken care of as well as a negative if neglected.

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Heather beauchamp
 
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Post » Fri Nov 27, 2015 6:38 pm

I hate it's gone it was a good feature. I don't understand the hate for it seeing how it was fairly easy to keep weapons and armor maintained.

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Leanne Molloy
 
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Post » Fri Nov 27, 2015 1:04 pm

Can't say I'll miss weapon degradation/repairs being needed. It felt like the series was moving that way anyways with NV allowing us to repair to 100% without raising our repair skill. That said, armor repairs I'm fine with because they tend to make a bit more sense in my mind and it does give reason to keep Repair.

What I can't get behind is if they remove ammo types. I like having options to approach situations and using non-lethal rounds (rubber bullets and beanbags) would allow me to make a non-lethal/traditional law enforcement character without having to just run away from everything.

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Justin Hankins
 
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