The dumbing down continues.
The dumbing down continues.
Good riddance. I find weapon degradation nothing but tedious in every RPG that has it. Fallout implemented it fairly well, I admit, but I can't say I'm going to miss it.
Given the protagonist will be able to construct weapon components from junk, any weapon repair would arguably be trivial. I'd still prefer such a system of degradation and repair of weapons even if the repair components are everywhere, but so long as weapons don't absorb damage from attacks meant for their wielders, I can live with it.
NV had tons of problems with items decaying too fast or too slow.
Also, damage is not the sole factor in determining a gun's worth, so building a scaling system based off of that still leaves the problem of stuff decaying too fast or slow there.
And weapon crafting/improvement serves a similar purpose.
Not sure how i feel about it, in Fallout and Fallout 2 weapons did not required repairs either, nor they had it in their latest game - Skyrim.
I am more concerned about different ammo types, i am afraid that they get rid of it too. (well they did not had it in Fallout 3, i am referring to New Vegas)
We'll still need to maintain our armor, if you pay attention each piece of power armor has a health meter.... we haven't seen what other armor is like health wise because they only showed that it is a layered system now. As for weapon decay.... it would be quite pointless now. What with being able to just craft new parts anyway.
If alternate ammo types do get removed, it will be more for the fact they had no real effect on anything in NV, at least not unless you played on artificial difficulty mode, due to how utterly broken the DT armor system was, then anything else.
Though we do know there are weapon mods to add fire, frost, and shock damage to guns in Fo4. So there is that on a far larger scale then the "only on these three unique items" thing NV and Fo3 did with those.
Note that the power armor video was in god mode or something, he did not use ammo, he took some sort of damage but it was just an visual effect who disappeared an second later.
Big Papi.....just look at the flowers, like you're supposed to.
I will miss explosive .50MG the most
Plus breaking down one ammo type and crafting another one with it's materials was quite meditative.
it'd be a shame if there really was no weapon degradation, always was a neat way to reduce weight
strongly doubt it'll actually be like this though: in all the presentations, there was a strong focus on how you can destroy or restore pretty much everything.
so it'd just totally make no sense if you could destroy and restore everything, just not your gear anymore...
I would like weapon degradation, but the things used to repair to be extremely more general and varied. As well as being able to make repair kits.
^It's a shame that this guy has any influence on anything.
I'd much sooner hope to have different ammo types.
Heck, add in especially horrible/common ammo that has a small chance of breaking/debuffing the firing mechanism(or any other part that makes sense) of your gun, while making the safer stuff rare/valuable. Add a reason to take care of your gun through a medium that can have an eventual payoff if taken care of as well as a negative if neglected.
I hate it's gone it was a good feature. I don't understand the hate for it seeing how it was fairly easy to keep weapons and armor maintained.
Can't say I'll miss weapon degradation/repairs being needed. It felt like the series was moving that way anyways with NV allowing us to repair to 100% without raising our repair skill. That said, armor repairs I'm fine with because they tend to make a bit more sense in my mind and it does give reason to keep Repair.
What I can't get behind is if they remove ammo types. I like having options to approach situations and using non-lethal rounds (rubber bullets and beanbags) would allow me to make a non-lethal/traditional law enforcement character without having to just run away from everything.