No weapon degradation, no repairs needed

Post » Fri Nov 27, 2015 7:57 am

Ah once again, the fault of W.D being attributed to past implementations as a voucher for its removal. because no way could they figure out to you know change and improve how its handled vs past games, oh no.

fairly evident that Todd & Co have learned to not say whats gone anymore :thumbsup: like never was even there.

In the same breath we'll see whats what come Nov.

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Chloe :)
 
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Post » Fri Nov 27, 2015 6:32 am

weapon degredation is really kinda dumb anyway. especially with the melee weapons. i'm gonna squish these four bats together to make one. Even firearms dont really break as much or as fast as they do in this game.

Armor repair totally makes sense though. but we'll see. i'm sure they've thought about this much more then anyone here has.

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+++CAZZY
 
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Post » Fri Nov 27, 2015 1:11 pm

i always hated it in Fallout how fast your weapons degraded. im rather happy that they took it out of the game. but if they are still implementing it then please make it slower and balance the difference between single shot and auto fire

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Rhiannon Jones
 
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Post » Fri Nov 27, 2015 9:30 pm

I'm not sure how I feel about this, if true.

On the one hand, I usually find weapon degradation to be tedious. Repairing them always feels like a chore.

On the other hand, it makes sense for a Fallout game.

If they could improve the system, that would be the ticket.

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BRAD MONTGOMERY
 
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Post » Fri Nov 27, 2015 7:50 am

Check out the stats on the piece of http://images.techtimes.com/data/images/full/95684/fallout-4-armor-crafting.jpg?w=600 selected. Notice something? There's a health meter. 65/65. So while gun degredation may be absent, and I say maybe because we don't fully know... We know that armor, at least power armor... degrades when it takes damage.

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loste juliana
 
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Post » Fri Nov 27, 2015 11:44 am

I hope it's in, although in NV laser rifle's degraded too quickly for me to the point i stopped using them in the end, if it's not then it isn't a deal breaker for me, still itching to play the game.

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Chloe Mayo
 
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Post » Fri Nov 27, 2015 4:00 pm

It's almost like different people have different opinions.

One thing I loved was the desperation of having a weapon break, and struggling to find a new one off the corpses of fallen foes before my enemies close in on me. You guys know my stance on these issue by now: I'd rather have games improve upon the systems of their predecessors, not remove them entirely. I felt the same way about attributes, removed skills, and removal of the majority of spells in skyrim, and I feel the same way here. It's harder to improve flawed systems, sure, but that's what I'm paying you 60 dollars for.

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Maya Maya
 
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Post » Fri Nov 27, 2015 3:29 pm

As Gizmo said, Fallout 3 was actually the game that introduced any sort of degradation system, as the original Fallout games didn't have it. Actually one addition to Fallout that I was okay with. Would be a shame if it were gone IMO.

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Shiarra Curtis
 
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Post » Fri Nov 27, 2015 7:21 pm

As others have pointed out, armor damage is very much a thing we have to worry about.

Weapon degradation...maybe? Maybe not? I'd say in all likelihood yes, but given how much we're going to tinker with our weapons I doubt it will be as much of an issue as armor degradation.

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Brad Johnson
 
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Post » Fri Nov 27, 2015 5:27 pm

im glad its gone mybe if they made it only hardcoe mode that would be acceptebal but i hate when my guns brake on me

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BrEezy Baby
 
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Post » Fri Nov 27, 2015 5:36 pm

if you mean that slug, buckshot etc stuff from fnv, totally don't need that, i had no idea what that was about (guns aren't considered household items where i live, so i don't get much of a chance - let alone have much of an interest - to gain any deeper knowledge on the subject) and just found it confusing and overcomplicated. not even counting the extra tons of ammo ingredients clutter coming with it.

or maybe if people really need that, i'd prefer it to be a toggleable option.

...sincerely, your "guns belong in video games, not in real life" faction :-)

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dav
 
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Post » Fri Nov 27, 2015 5:03 am

well in reality the different types of ammunition is all about how the projectile behaves once it strikes its target. A slug is to a buckshot what a thrusting sword jab is to a club hammering against armor. its about penetrative force vs a wider spread.

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Emily Shackleton
 
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Post » Fri Nov 27, 2015 9:20 am

The only thing I hated about the repair system was the Jury Rigging perk in NV, which basically screwed over realism for numbers.

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Brandon Wilson
 
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Post » Fri Nov 27, 2015 7:56 am

We're living in a post-apocalyptic wasteland with super mutants, ghouls, and giant, mutated animals.

Realism flew out the window awhile ago.

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Kay O'Hara
 
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Post » Fri Nov 27, 2015 5:02 pm

There are still things that have to make sense. Being able to repair something like a super-sledge with a pool cue stick is the worst removal of realism yet. Being able to repair a laser rifle with another laser rifle makes sense as they SHARE parts, but repairng a laser rifle with a plasma one, which is NOT the same type of energy projectile and uses different parts makes no real sense.

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Dalia
 
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Post » Fri Nov 27, 2015 5:55 pm

Hence the term "Jury Rigging". They aren't compatible, but you're basically Macguyvering things together to work. Plasma and Laser technology isn't the same, yet in a world where technology did not benefit from the transistor, I'd imagine there's plenty of interchangeability.

Aaaand now I want to see a projectile weapon that utilizes a Laser Rifle's frame.

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sally coker
 
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Post » Fri Nov 27, 2015 7:38 pm

But there is no difference. Lasers are a BEAM of light , plasma a ball of gas or something. Certain things, I would assume would make sense with it, but take a dress cane and use it to repair a Ripper, and it works perfectly, when they are not even remotely similar. it is not McGuyvering, it is radioactive magic.

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lauren cleaves
 
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Post » Fri Nov 27, 2015 10:07 am

yeah see, that's just the kind of stuff i wouldn't want to have to care about in a game. i'm totally content with dif ammo for dif weapons, aim, pull trigger and that's it :-)

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Emma-Jane Merrin
 
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Post » Fri Nov 27, 2015 8:56 pm

can't be, that's a different worldspace :-))

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Chloe Mayo
 
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Post » Fri Nov 27, 2015 1:09 pm

Depends what the break in the Ripper is.

The handle or spine of the weapon breaking, you can use the dress cane to stabilize it and make the weapon effective again.

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Josh Lozier
 
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Post » Fri Nov 27, 2015 9:20 am

It is still a ripper, just like a gun cannot be repaired with a gun of a different caliber without screwing the integrity of the part you need, a dress can cannot be used to repair a ripper that is an automatic melee weapon.

Now if the perk allowed you to create your own weapons, I would not see it as a joke. I do not hat the perk itself, just the idea of how it works is stupid and should not exist.

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laila hassan
 
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Post » Fri Nov 27, 2015 5:30 pm

Radioactive magic? What, like surviving a mini-nuke that landed 10 feet away?

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El Khatiri
 
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Post » Fri Nov 27, 2015 4:30 pm

yeah, like that. I mean, how else does an AMR that is repaired IN THE FIELD with a hunting rifle (from almost completely broke, mind you) manage to still shoot the same caliber of round (as you likely would not have the materials to bore out and re-rifle the barrel of the hunting rifle)?

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Sasha Brown
 
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Post » Fri Nov 27, 2015 7:12 am

With same said radioactive magic that allowed you to survive the nuke, or allowed you to kill a super mutant with a BB gun.

If you want realism, the second law of thermodynamics is realism.

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K J S
 
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Post » Fri Nov 27, 2015 12:24 pm

exactly. Repairing a hunting rifle with another one is realistic so it makes sense. Repairing a rare weapon with a much more common and different weapon is not realistic so the only way to explain is radioactive magic.

Also, All I am saying is that weapon maintenance is not something that makes sense if you use Jury rigging. Besides, what point is there when I can just have a companion with me to carry the stuff needed for the WRK and thus save up the money for Ammo and armor repair?

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Roddy
 
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