No weapon degradation, no repairs needed

Post » Fri Nov 27, 2015 2:51 pm

No, I'm saying that this game series isn't about realism. Never was. And that repairing a ripper with a cane is about as realistic as surviving a mini-nuke going off at your feet. But that's what Fallout is, it's not realistic, especially when it comprises game mechanics.

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Racheal Robertson
 
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Post » Fri Nov 27, 2015 6:01 pm

You do not get it. Magic is the ONLY way to explain jury rigging, ESPECIALLY when there are so many other REALISTIC options out there that the perk was not needed in the first place.

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Felix Walde
 
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Post » Fri Nov 27, 2015 6:01 pm

And magic is the only way to explain a nuke going off at your feet and surviving. By your logic, we shouldn't have any more mini-nukes.

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Karen anwyn Green
 
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Post » Fri Nov 27, 2015 6:55 pm

OR we should not survive them.

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Emma-Jane Merrin
 
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Post » Fri Nov 27, 2015 5:41 pm

Not going to happen, same way physics will magically be defied in F4 as soon as you put that small caliber bullet into the leg of a raider and his entire body explodes, just because you took the perk Bloody Mess.

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Big mike
 
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Post » Fri Nov 27, 2015 5:46 am

Funny. Repairing was realistic in fallout 3, you needed to purchase the repairs or find an idenctial copy of your weapon to repair. Jury Rigging in NV ruined that realism.

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Laura-Lee Gerwing
 
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Post » Fri Nov 27, 2015 7:27 pm

Realism? We don't need no stinking realism.

Or should we go into all of the unrealistic things that Fallout 3 had, that any Fallout had? Because, I mean, we already did that... a lot.

Or in other words, jury rigging is fine the same way that bloody mess and its physics defying acts are fine. You can't pick and choose your realism. Not in Fallout anyway.

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DAVId MArtInez
 
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Post » Fri Nov 27, 2015 10:20 am

I can, but not taking bloody mess or using Mini nukes (and killing those who do use them) and not using Jury Rigging, the game is incredibly realistic for a sci-fi game.

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lolly13
 
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Post » Fri Nov 27, 2015 7:55 pm

You can't. You'll never make a game 1:1 realistic. Fallout was never meant to be realistic, much less a 1:1 representation of anything.

Applying realism to Fallout no longer makes it Fallout.

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Ashley Clifft
 
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Post » Fri Nov 27, 2015 2:45 pm

Of course it will never be 1:1. there are not Deathclaws or Cazadors. But having repair be realistic was immersive in that you could see that actually working.

Weapon degradation was realistic as it worked in a similar way as to real life. Weapons that are used, break down due to stress. It would make sense that I would need parts from an identical weapon to repair it. Jury rigging makes me magcial in that I can osmosis or however the weapon to full condition with all other weapons.

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dell
 
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Post » Fri Nov 27, 2015 2:20 pm

Except even F3's repair mechanics were not realistic. You had no tools, first off. Great, you can rub two guns together to make a shiny one! This is a game where "alien epoxy" repairs weapons.

And this isn't even getting into the fact that jury rigging was completely optional. Don't like it, don't use it, unlike plenty of other unrealistic things.

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Stephanie Kemp
 
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Post » Fri Nov 27, 2015 8:46 am

I thought I'd miss repairing equipment in Skyrim, but I didn't. I think it has value in games that don't include other "support" activities, but that won't be the case in Fallout 4.

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D IV
 
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Post » Fri Nov 27, 2015 9:04 am

BUT you still needed an identical weapon to repair in three. There was some semblance of realism there, even if you do not want to see it.

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Sara Johanna Scenariste
 
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Post » Fri Nov 27, 2015 9:04 am

And it was just as unrealistic as I just pointed out.

Like I've already said, you can't pick and choose your realism. Not in Fallout.

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Nicole M
 
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Post » Fri Nov 27, 2015 6:29 am

Repair being supplanted with weapon and armor modification is a vast improvement since instead of things always getting worse, now things can only get better.

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Tai Scott
 
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Post » Fri Nov 27, 2015 1:48 pm

... Weapon mods are not new.

It's just more cutting and dumbing down.

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Guinevere Wood
 
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Post » Fri Nov 27, 2015 10:18 am

And it is unrealisitic because fallout. Just like surviving a bullet to the head, and armor, and weapons, and everything else fallout makes unrealistic.

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Irmacuba
 
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Post » Fri Nov 27, 2015 12:42 pm

where in the trailer did it show normal armour breaking off? because it didnt unless i somehow missed something

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X(S.a.R.a.H)X
 
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Post » Fri Nov 27, 2015 8:43 am

You don't seem to like Fallout.

I mean, the whole premise is sort of unrealistic. Surely by now all of the fallout would have fell out. These are not H Bombs after all. And even with contemporary detonations like Lonesome Road and Megaton, that's certainly not enough to trigger what the end of the great war triggered.

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Emily Graham
 
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Post » Fri Nov 27, 2015 5:57 pm

But armor is in real life, and so is medicine and food and water, but it is in fallout so it is unrealistic, not matter how it is portrayed in real life. Unrealistic due to fall out.

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Damian Parsons
 
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Post » Fri Nov 27, 2015 7:08 pm

Yeah, in Fallout leather Armor can stop a rocket from exploding your chest. Fallout is Fallout, realism is realism. https://www.youtube.com/watch?v=8B5pwWOGKTk

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lucy chadwick
 
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Post » Fri Nov 27, 2015 8:32 am

hardcoe mode in NV is unrealistic because it is in fallout, robots are unrealistic and dogs are unrealistic, despite all these things are in real life, fallout automatically makes them unrealistic, especially in real life.

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DAVId Bryant
 
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Post » Fri Nov 27, 2015 5:29 pm

Yeah, I don't care about realism. I simply put, one foot in front the other...

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Brentleah Jeffs
 
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Post » Fri Nov 27, 2015 5:45 pm

And you are unrealistic because you exist in a forum (I have not met you and therefore, you only exist on these forums). Life in unrealistic, and therefore none of us are real.

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GEo LIme
 
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Post » Fri Nov 27, 2015 8:38 am

If you say so, Lewis.

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emily grieve
 
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