Weapon Degradation in Survival mode?

Post » Thu Mar 03, 2016 5:03 pm


Hold series back from what? Unnecessary stuff that makes the game trying so hard to be real life? Yeah, thanks.



And yes, I use settlement feature and weapon mods system - a lot.

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clelia vega
 
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Post » Thu Mar 03, 2016 10:48 am

Bethesda Game Studios should make the armor and weapons break much slower.

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Lovingly
 
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Post » Thu Mar 03, 2016 7:55 pm



They should do a lot of things if they were to bring back degradation. Can't day that I trust them to do it in any meaningful way. Maybe they will though, who knows.
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Emily abigail Villarreal
 
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Post » Thu Mar 03, 2016 6:16 pm

So you use settlements and weapons, but you are complaining about something that would mirror the weapon mod system? Have you even read through this thread or are you just judging it from the past degradation system?



I am honestly not sure why you are even considering playing survival mode if this is how you think.. News flash there are a lot of things in the mode that mimics real life and can be annoying. You said you use the settlement feature and weapons mods system a lot, did you call those features unnecessary too?

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Emerald Dreams
 
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Post » Thu Mar 03, 2016 11:14 am


Settlement feature and weapon mods system =/= Equipment degradation



They are different features under different situations.



Just because it's Survival Mode doesn't mean everything in real life should be in.



You said "it can be annoying". Yeah. Why should I play a game to be annoyed? I'm playing a game for a challenging entertainment. Not to be annoyed. There are the difference between feeling challenged and feeling annoyed.




And hey, people have different opinions. This may be important to you, but that doesn't mean this has to be in the game and those who wants Survival Mode should agree with you that this is important.

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Invasion's
 
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Post » Thu Mar 03, 2016 2:59 pm

Rawr, anger... stuff.



As hardcoe a gamer I am the game designer in me says it's a bad idea.. resources are scarce enough as it is and this would just make it so unbalanced.

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Big Homie
 
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Post » Thu Mar 03, 2016 10:58 am

Since "petitions" are not allowed in these forums...


I wish to start a "petition" this very minute...


Bring a REALISTIC Weapons/Armor Repair Systems to Survival Mode.

*All posts after this one will be considered as "signing" this petition.* ;)
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Elizabeth Davis
 
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Post » Thu Mar 03, 2016 7:46 am

SIgned,



K E R M I T F R O G (The)

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Rhysa Hughes
 
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Post » Thu Mar 03, 2016 12:45 pm



I do not sign your petition sir :P
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Cat
 
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Post » Thu Mar 03, 2016 9:31 pm

What if, instead of item decay you had to find parts to bring a new weapon up to 100% specs? You find a new gun that has potential? Scavenge parts from various weapons of the type to repair it to perfect condition.




For example. You find an overseers rifle but it has a broken bolt and a bent barrel. You could either machine a new bolt if your repair skill was high enough and you had accurate specs for the machining or you could remove a bolt from a different gun but it still won`t be 100% in fire rate. You could then make a new quality gun that needs no more repairs but you would still have the illusion of realism needing to make it 100% operational from investing in repair and machine shop skills.

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Brittany Abner
 
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Post » Thu Mar 03, 2016 2:01 pm


I am convinced that you think Survival mode is mandatory lol. You are only here because its "the hot topic" but you dont even understand the fundamentals or even the origination of this mode, nor do you respect it...

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Chloe Yarnall
 
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Post » Thu Mar 03, 2016 6:11 pm

Read it again. Since junk is plentiful, repairing would just become a tedious task you would do on reflex without second thought or care about resources.



If you are so "hardcoe" why don't you advocate for only 1/10 of junk, all should do every settlement, repairing weapons should at least take 1 day of in game time, you only get 1 HP extra per level etc. etc. Where do you / we / Bethesda draw the line?



All I'm saying, is that there is nothing challenging about the "hardcoe" mode they are about to introduce. You will accomplish exactly the same things as before, except it will have taken longer time, and some frustration to top it of. All this "hardcoe" mode is adding, is more micro-management, which we have plenty of already with settlements and a lousy inventory. Besides, Fallout games, for me, has never been about challenge. There are other games more suited for that kind of thing. I play Fallout games for the adventure, atmosphere / exploration, RPG and most of all, to relax. Fallout is born from a RPG perspective, not a survival game incarnate, and I frankly hate that they tack this on as an afterthought. It does nothing, and only creates a "us" vs "them" when it is dividing the playerbase in "hardcoe" and "casuals" (I even resent those labels)

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Eve(G)
 
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Post » Thu Mar 03, 2016 6:04 pm


I'm here because of hot topic? That's only under your assumption.



You say I think Survival is mandatory? Again that's only under your assumption.



I stated my opinion up there and I disagreed. Sorry for disagreeing with you.



Keep making assumptions. Go ahead.




And Bethesda revamped this mode, they're looking forward to feedback, and I, as Fallout 4 user, not allowed give opinion to it?



Who are you? Their boss?

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Kelsey Hall
 
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Post » Thu Mar 03, 2016 8:38 am

On topic, NV had craftable weapon Repair kits, I see no reason why FO4 can't do something like that

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sara OMAR
 
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Post » Thu Mar 03, 2016 11:56 am

"You said "it can be annoying". Yeah. Why should I play a game to be annoyed? I'm playing a game for a challenging entertainment. Not to be annoyed. There are the difference between feeling challenged and feeling annoyed."



Because if you are complaining about a feature in which I clearly stated that it will be very similar to how we are currently mod our weapons(which is something you do already, alot). Then when you actually start playing Survival mode you will be complaining about other features that will affect your gameplay a lot more negatively...



In other words, if you are complaining about something that you virtually already do then what happens when the real survival mode features are employed? Its not for you, I can clearly see that... Do some research on how this mode started...

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Isabella X
 
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Post » Thu Mar 03, 2016 9:14 am


Whoa, whoa.



Fair enough that I could have been lying about my military background—as insulting as that is—is one thing. But you really irked me when you confused me with another poster that had military experience.



Your confusion, and apparent lack of reading comprehension really explains a lot of why you are going on these flame crusades.



First off, the guy that mentioned the "irrelevant" part, was stating that it was the only thing in his 21 years that he's ever had to fix. Then you go on to misconstrue his statement into a convenient strawman about that not being a vital part, therefor rendering his point moot... That wasn't even his point. Reading comprehension please.



Then you go on to make yet another thread about a topic that's already a dead beaten horse, bringing up the same old selfish points as a minority few, disregarding every logical point the opposition has made.



And you apparently link these topics into your sig?



Self aggrandize much dude?



ughh

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Clea Jamerson
 
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Post » Thu Mar 03, 2016 8:53 am


I linked this thread in my sig immidiately when a poster posted this https://gfycat.com/SecondSafeAustralianshelduck. That is the only reason, and that is the truth...



Secondly he replied to this



"Hehe



Nah, I was only a 11B (infantry) in the army that was deployed in Iraq in 2005, that shot a M16, M4, M249 SAW, M240B, M203 grenade launcher, and a suppressed MP5 at the special forces compound on my FOB—I wasn't SF—was a gunner for a year in a BFV (bradley fighting vehicle) and shot the 25mm which is essentially a rail gun. Those sabot rounds move so fast, that even missing your target by a foot will cause limbs and such to rip off the body due to the pressure wave alone from the round.

But other than that, yeah, know nothing about real firearms... Hehe

It's ok, you couldn't know

Yes, the things you mentioned are true, and that anology was to express how slow that process is. All the weapons I've touched in my life have never broke.

But I get where you are coming from. Yeah, post apocalyptic... turn 5 broken weapons in to 1 working one... sure

Not a bad idea. I would like to avoid it being tedious though. I said my part."



In that post you clearly stated that you were infantry in the army... This is why I said what I said... So no delusions here...



Then I go to make another thread to discuss that particular topic... Two different conversations two different topics...



These are all facts!

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Emilie Joseph
 
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Post » Thu Mar 03, 2016 2:55 pm

When did this thread become Fox News?

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Marine Arrègle
 
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Post » Thu Mar 03, 2016 9:39 pm

From the start when the OP got angry that people didn't agree with him.

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ONLY ME!!!!
 
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Post » Thu Mar 03, 2016 8:57 pm

lulz.

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Mistress trades Melissa
 
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Post » Thu Mar 03, 2016 8:59 am


Yeah, tell me about it. If it gets any worse it will descend all the way into CNN or MSNBC territory.



It's all moot anyway, Bethesda isn't going to add weapon degradation. Even if they did, it would look exactly like power armor degradation already does rather than the fantasy system the OP desires and wouldn't add anything worthwhile to the game.

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Charlie Ramsden
 
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Post » Thu Mar 03, 2016 8:14 am

Bethesda Game Studios adding back the armor and weapons degradation system in Fallout 4 will make it be worthwhile and useful.



It will give a reason to use the workbenches and get rid of junk.



I love a lot in Fallout 3 and Fallout: new Vegas getting rid if duplicate items after I looted them to repair.



If Bethesda Game Studios adds animations to the armor and weapons when your Player Characters (PC's) repair them it will be even better.

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My blood
 
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Post » Thu Mar 03, 2016 2:55 pm

Maybe we should age too, diarrhoea should force us to constantly seek out toilets, and when we get a broken leg it should take six in game months to fix. Its called immersion people!

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Felix Walde
 
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Post » Thu Mar 03, 2016 4:38 pm

Maybe the Player Characters (PC's) and NPC's in Fallout 4 should age, diarrhea I don't think I want to see in video games at all, and a broken leg should fix in one in game day.

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Anna Krzyzanowska
 
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Post » Thu Mar 03, 2016 6:16 am

I was being sarcastic :P

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Misty lt
 
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