Weapon Degradation in Survival mode?

Post » Thu Mar 03, 2016 4:39 pm

no thanks i dont want degradation system back.



PA make sense since is OP as hell. but that all.

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Jordan Moreno
 
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Post » Thu Mar 03, 2016 7:06 pm


You are right there is a lot going on, but not all at one time.. With this system all you literally need to do is check your parts which would be a matter of seconds. But if you do find a faulty part then you will need to search the world for another weapon like it or supplies to fix the part. This will make it feel like a treasure hunt honestly, that moment when you found a firing pin in good condition for your other weapon will feel good. You will not be able to use the weapon until you fix it and will have to leave it at your settlement. While it may seem bad on the surface, this frees up precious carry capacity and allows for a healthy rotation of weapons which in turn gives you a reason to have the 100's of weapons that will be inevitably modded in.



On the base level without any gunsmith perk players will be forced to find replacement parts, but if the player takes the gunsmith perk they are now able to fix the broken part themselves using easier to find materials. Keep in mind, Survival mode is entirely optional but is designed to make the experience more difficult.



The ideal method would be to have a way to customize your hardcoe experience. The ability to tick whichever feature suits your playstyle. But this system will be great for role players who want to be a gunsmith..



But in my opinion it fundamentally makes more sense and is more realistic than finding tin cans and rubber to make a highly complex reflex sight or scope etc...

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WTW
 
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Post » Thu Mar 03, 2016 4:56 pm



I don't know, that X-01 armor that I wear all the time rarely breaks, especially when upgraded. T-45 must be made of glass though, because that hunk of junk breaks 24/7
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Sunnii Bebiieh
 
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Post » Thu Mar 03, 2016 9:41 pm


after u upgrade it they stop breaking.

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Pat RiMsey
 
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Post » Thu Mar 03, 2016 8:01 am



Not entirely, they just get very durable. I know from experience that it still breaks.
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nath
 
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Post » Thu Mar 03, 2016 6:28 am

I mostly don't use PA because I lose 7 end and str, it's slow and the hud color is hard to see.
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Zoe Ratcliffe
 
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Post » Thu Mar 03, 2016 2:49 pm

I always liked the idea of weapon/armor degradation.. In F4 it could make all those armor, weapon crafting stations you come across out in exploreable areas kind of useful. I mean, as it is I never have enough of anything to upgrade weapons or armor on me if I come across one of those out in the wilds. I always have to go back to a settlement to do any crafting. If you could break down guns you find into components to fix guns that are broken at a crafting station it'd be kind of neat.

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Sian Ennis
 
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Post » Thu Mar 03, 2016 6:34 pm

PA may be slow early game, but late game when I had access to unlimited cores, it was PA all day.



Nothing is faster than unlimited fall distance and jet pack.



Especially when you pop a Jet Fuel... Man

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Ysabelle
 
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Post » Thu Mar 03, 2016 9:39 pm



20% speed boosting legs + ultrajet = the flash. I can jump 1.5 stories off of a car.
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Nauty
 
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Post » Thu Mar 03, 2016 8:53 pm


The rate and effect of degradation was also absurd.



Look, the hypothetical M16 mentioned in other posts is quite capable of firing 10's of thousands of rounds WITHOUT any need for repairs.



I spent 21 years in the infantry and of all the weapons that were assigned to me, only one ever "needed" a repair, and that was for a cracked forearm, which didn't need any tools (other than my hands) to repair. It sure as hell didn't require a workbench.



Firearms need to be cleaned. Typically, that is all they need.




A lot of people who advocate "hardcoe" mode has this strange idea that busywork is hardcoe. Most of their suggestions for a "hardcoe" mode do not increase the difficulty of the game, but only annoyance factors present in game. You claim that requiring a workbench to repair firearms would be more realistic. There is a certain element of truth in that, but in order to make introducing a mechanic like that worthwhile, you would need to introduce and extremely accelerated parts failure rate, which would totally destroy the realism.

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Matt Gammond
 
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Post » Thu Mar 03, 2016 2:37 pm

Fallout 4 is a video game it doesn't have to 100% mimic how to repair firearms like in real life.

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Chloe Botham
 
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Post » Thu Mar 03, 2016 8:57 am


The "accelerated parts failure" already happened when the bombs dropped and the wasteland happened... Look how active weapons are being used when we play the game... Now think about that same amount of use happening for decades with very little proper maintenance... By the time we the player start to play the game these weapons would have seen years and years of constant service.... So the damage has already been done.. And the idea is that the player needs to maintain a weapon that has been ravaged over time. To say these weapons have been put through their paces is a huge understatement...



And the m16 platform is known to have issues like cracked receivers, faulty bolts, and will build up garbage over time. As a matter of fact these weapons are very picky on the ammo they use... Why do you think all of the newer weapons are moving to the piston design, because direct impingement is a one way ticket to failure if not properly maintained...



And the example you used may fool someone that is not knowledgeable about weapons but you and I both know that the forearm of the weapon has nothing to do with its functionality... Thats like saying a computer NEEDS a case in order to run.. So no idea where you were going with that....



And what do you mean the workbench is not needed for repair??? How do you expect to store the proper tools and parts needed for repair?? Why would someone in their right mind, disassemble a weapon and pull out a vice to clamp it down and bring out a tool in THE MIDDLE OF A FIREFIGHT??? What are you talking about???

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Poetic Vice
 
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Post » Thu Mar 03, 2016 6:46 pm

I don't want it at all unless they vastly improve it.
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TASTY TRACY
 
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Post » Thu Mar 03, 2016 4:44 pm

If they were to bring back the old system I would say please no. Now if they were to actually make a worthwhile repair system then by all means.
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Hairul Hafis
 
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Post » Thu Mar 03, 2016 7:41 am

No, if YOU want it mod it. The consensus seems to he a resounding no.
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Lloyd Muldowney
 
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Post » Thu Mar 03, 2016 4:05 pm

No, thanks. It's too much.



We are one (or two with companion) vs many here. Keep that in mind, for game balance's sake.

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Robert Jackson
 
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Post » Thu Mar 03, 2016 9:44 pm

I never feel that the armor and weapons degradation system is too much in The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, Fallout 3, and Fallout: New Vegas.



For video games like Fallout 4 it would make perfect sense to have.

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Jamie Moysey
 
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Post » Thu Mar 03, 2016 6:52 am

No. That's one thing I'm glad is gone. Running around looking for baseball bats to fuse together was silly, imo.

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Josh Lozier
 
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Post » Thu Mar 03, 2016 2:34 pm


That's what I'm doing in Dying Light. First, I was forced to play the game, then this feature happened. It just makes it worse.



"Oh damn. Zombies. Let's hit it with my cool weapon"


*weapon breaks


"Ok let's run and find another weapons and junks to fix this weapon"



So, yeah. No way.



I'm playing 'Fallout 4' here. Not 'Repairman With Born To Lose Tattoo 4'

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Budgie
 
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Post » Thu Mar 03, 2016 9:54 am

I was never a fan of it in previous games, so I could do without it. I like not having to think about keeping my weapon condition up in this game.

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kelly thomson
 
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Post » Thu Mar 03, 2016 1:38 pm







In games like Fallout 4, getting dehydration and die over prolonged jogs, sprints, and mental pressure in a gunfight also would make perfect sense to have.



But that doesn't mean it's guaranteed to be fun and needs to be in the game.


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Myles
 
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Post » Thu Mar 03, 2016 11:52 am

Actually it would make the mode more hardcoe.Here is how,if your in the middle of a intense battle, your gun damage would constantly decrease. Pretty much putting you at risk of dying.Trust me you would not be able to always find a cozy workbench.I say bring it on!!

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Caroline flitcroft
 
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Post » Thu Mar 03, 2016 12:52 pm


Its hardcoe if it breaks and you're not at a workstation.

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Milad Hajipour
 
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Post » Thu Mar 03, 2016 11:02 am


I'm starting to think Fallout fans are obsessed with stagnation... People like you hold this series back... Do you use the settlement feature or the weapon mods system by any chance??

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Jordan Moreno
 
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Post » Thu Mar 03, 2016 9:50 pm



OP just got Rekt


As for the suggestion, absolutely not, it has been such a blast playing my game not having to worry about my weapons degrading after every dozen rounds, the weapon condition system added absolutely nothing to the game, it was horrible in fallout 3 when you couldn't even fully repair your weapons unless you had 100 repair skill and was only just barely workable in NV when they tossed out that part.


I'm not carrying around several combat shotguns to repair the one I have, nor am I going to a workbench to strip down several weapons for a goddamned spring to fix my current weapon, if I wanted to strip down, clean, and repair weapons after using them for 5 minuted I'd just go to my Airsoft guns
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lucile davignon
 
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