Weapon Degradation in Survival mode?

Post » Thu Mar 03, 2016 8:27 pm

You not wanting to repair armor and weapons makes it bad for the people who want this gameplay feature to give them a some what realistic role playing thing to do in Fallout 4.

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Mason Nevitt
 
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Post » Thu Mar 03, 2016 2:14 pm


First of all you sound like a kid that has no idea what is going on and just jumps into an advlt conversation and picks a side.. As a matter of fact, how do you even know that this guy is telling the truth... For all we know he could have googled that information to further his point... I believed him with the benefit of the doubt, you believed blindly believed him.



As a matter of fact the guy was talking about an irrelevant part on a weapon, but of course you have no knowledge of weapons and you fell for his irrelevant argument...



And you have the nerve to talk about Airsoft when we are talking about real weaponry? I bet you go to that same "damned workbench" to mod your weapons dont you??? If you do you contradicted yourself because they are one in the same...



So please keep your casual comments out of a thread about SURVIVAL MODE, not CASUAL MODE......

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JESSE
 
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Post » Thu Mar 03, 2016 1:01 pm

Can't see it add anything to the game. We are already scavenging so much junk, that spending some on repairs of weapons, becomes a tedious repetitive task. Had junk been scarce, it would have been another story...perhaps. I didn't like it in the other games, so likely I wouldn't like in Fo4. But as I have it with anything, the option to opt in on a feature like that, would be ok.



I guess the Gun Runners would like to have a word with you about that statement.....Gun Runners are from the west tho, but it wouldn't be a far stretch, that something similar existed in other parts of US. Even some ghouls would likely have some know how, at least on a rudimentary level to operate post-war machinery (a certain ghoul located at the slog comes to mind as an example) That said, Boston is clearly not civilised enough yet to have any sort of industry. BoS have tho, Tinker Tom as well, so others must have know-how as well. At the minimum, they have the know-how to build pipe weapons (advanced ones at that) from the ground. Anyways enough said.

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Krystina Proietti
 
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Post » Thu Mar 03, 2016 5:58 pm

There are no oil fields or factories functioning to produce oil in the Fallout universe.



If you seen gasoline and oil in a cars fuel tank and engine after being left out for 60 years in the environment you will see the gasoline and oil coagulates and gets filled with dirt and all kinds of trash. Which will not be good at all to lubricate the firearms parts.



The metal like steel will rust after 200 years of rain and heat from the sun, the wood should be decayed.

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Oscar Vazquez
 
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Post » Thu Mar 03, 2016 6:55 pm

You can build a teleporter out of garbage but you don't think humans can make a proper gun in 200 years? I guess the nukes took out their ability to reverse engineer.
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Ashley Campos
 
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Post » Thu Mar 03, 2016 4:57 pm

Not all humans beings will be able to make proper firearms.



The ghouls I think wouldn't be as smart because they are messed up from the radiation. They are a little bit smart and can make some functional firearms, but the planet has so much made made stuff that is just damaged or destroyed from the nuclear bombs exploding and sitting outside in the environments getting damaged from rain, sitting in water, and heat which can fade paint away and make metals like iron rust and wood prone to cracks an splintering.

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Steeeph
 
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Post » Thu Mar 03, 2016 6:22 am



I just said it adds nothing to the game, which it doesn't. It does not add realism, weapons do not break down after a few hundred rounds, nor do they require significant repair. It was a very tedious, poorly done system that made gameplay in fallout 3 and new Vegas feel repetitive, as you had to constantly repair weapons you were using.
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Shiarra Curtis
 
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Post » Thu Mar 03, 2016 5:19 pm

It adds atmosphere to playing the video game. Weapons do break in real life if a spring breaks or firing pin snaps. Defects from the factories do happen. Weapons do heat after firing hundreds of rounds if not lubricated with oil properly. It's not tedious and with Fallout 4's crafting system and modification system you should use workbenches to repair your armor and weapons instead of magically on the fly in the middle of no where.

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ILy- Forver
 
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Post » Thu Mar 03, 2016 11:03 am

Taking out repair was a huge improvement, don't go crusading to bring back terrible design choices. All it means is tedium.
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Cat Haines
 
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Post » Thu Mar 03, 2016 8:16 pm



I think you and others seem to confuse menial, busywork with "hardcoe" and "atmosphere". Weapons heat up after hundreds of rounds fired, okay? That does not translate into broken firearms, unless you are doing mag dumps with your weapon non stop for several minutes your weapon is not going to melt. If weapons just happened to break after a few hundred rounds of use no one would use them.
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Nick Tyler
 
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Post » Thu Mar 03, 2016 2:00 pm

The armor and weapon degradation system, Bethesda Game Studios needs to bring it back and let the Player Characters (PC's) be able to repair the armor and weapons only at workbenches and make armor and weapons break much more slower.

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Shelby McDonald
 
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Post » Thu Mar 03, 2016 9:44 am

My Moisen Nagant after about 200 rounds shot I think it was had a problem with the bolt action.



I've also had a handgun a Desert Eagle which it's feeder wasn't properly manufactured out of the factory because it was manufactured badly.



I've had a shotgun Mossberg which it's butt stock cracked after I shot a few shells and I still haven't figured out why the butt stock cracked.

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Alex [AK]
 
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Post » Thu Mar 03, 2016 4:37 pm

I subscribe to this. It would add a new level of difficulty! It would be awesome!

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Russell Davies
 
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Post » Thu Mar 03, 2016 2:13 pm



You're going to bring up a few outliers and extrapolate that to the entire firearm manufacturing industry, really? How old was your Mosin Nagant?


I've had friends that have not done any work or repairs on their AR-15's in nearly a decade of firing it at ranges and such. If your weapons are breaking after a few shots you must be buying crappy knock offs
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Kitana Lucas
 
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Post » Thu Mar 03, 2016 6:31 pm

Wait a second, you are ok with scavenging junk.. But are not ok with making that scavenging more meaningful than it already is??? Why are you even playing Survival mode if you are complaing about so called "tedious task"?? You do know the purpose of survival mode is to make the game more tedious right??? Do you think drinking water and eating and crippling limbs is not tedious?



How could you not know that survival mode has tedious task in it? Survival mode is just one mode of many, why are you commenting on something that is completely optional???



People are seriously acting like survival mode is a forced mode, why are you here commenting about survival mode if it is designed for repetitive tedious task?? Survival mode is not about options... You take it or you leave it, stop confusing survival mode with vanilla mechanics..



Did I join the military and say, I'll sign this contract with my life but make sure you dont put me in a warzone when I join??? No!! You either take it or you leave it, this is the defifnition of a game mode, it is a series of predetermined rules that the player agrees upon....

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Wanda Maximoff
 
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Post » Thu Mar 03, 2016 11:27 am

Since the Gun Runners exist (and they make new weapons from old blueprints) clearly there must also be sources of oil or lubricants in some form, to be had.

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Rachie Stout
 
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Post » Thu Mar 03, 2016 6:36 pm

My Moisin Nagant was manufactured in 1943.



Anyways Fallout 4 is a video game not real life. So I would like to see the armor and weapons degradation system added back.

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Mason Nevitt
 
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Post » Thu Mar 03, 2016 9:55 am

Calm down mate.

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Silencio
 
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Post » Thu Mar 03, 2016 3:12 pm

Of course there will be lubricants and oil in containers some place stored safely, but not a infinite amount of them.



You will need to scavenge for lubricants and oil and most places like cars will have them coagulated and useless to use.

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Damian Parsons
 
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Post » Thu Mar 03, 2016 12:11 pm

and these are some guys suggestions despite the clear design decision to move away from past mistakes. There's nothing official about this.
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barbara belmonte
 
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Post » Thu Mar 03, 2016 7:32 pm

The armor and weapons degradation system is not a mistake.

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Alyna
 
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Post » Thu Mar 03, 2016 2:21 pm

And again you are referring to the past system... You are still talking about cassette tapes when we have moved on to digital high definition music... You are blindly making statements because you lack imagination.. Again, over the course of 60 years these weapons have been fired constantly in the wasteland... So by the time it gets in your hands it has already seen a huge amount of service, how hard is that to understand???



You think every gun in the fallout universe brand new weapons??? If not then what do you think people are using daily??? How many decades have they been used?? Your narrow thinking is making you fail to realize that a lot of time has gone by since the bombs fell and yes it is realistic that weapons are failing due to continued use and improper maintenance.. Just stick with airsoft, it suits you..

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Dean Ashcroft
 
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Post » Thu Mar 03, 2016 12:41 pm



Yeah that's why it's gone, they forgot to not remove it. What's so great about having 20 repair kits and always doing 98% damage?
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Daddy Cool!
 
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Post » Thu Mar 03, 2016 3:46 pm

Once again I will say Bethesda Game Studios could develop the armor and degradation system to be better to let the Player Characters (PC's) repair the armor and weapons at workbenches and not magically in the middle of no where.

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Heather Dawson
 
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Post » Thu Mar 03, 2016 3:49 pm



And then they can't have a dlc without workbenches all over because your gear would fall apart. Remember what a pain the Sierra Madre was?
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Teghan Harris
 
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