Weapon Degradation in Survival mode?

Post » Thu Mar 03, 2016 5:03 pm

Edit: It should be Weapon/Armor Degradation.



I think this is a must for survival mode to really add to the brutal and scarce waste. So will this feature return? Has anybody requested it? We have so many items and workstations to repair our weapons so to me this is important.

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Aaron Clark
 
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Post » Thu Mar 03, 2016 8:27 pm

Naaa, I'm good. Thanks though. The no fast traveling is a tax enough, I don't want to have to repair my weapons every 20th time I shoot them.

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Damned_Queen
 
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Post » Thu Mar 03, 2016 2:06 pm

Meh. It would just add tedium and would have no effect other than to reduce the players carrying capacity.

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Chase McAbee
 
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Post » Thu Mar 03, 2016 7:03 pm

Hated that in past games, glad it's gone.

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Brittany Abner
 
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Post » Thu Mar 03, 2016 8:12 pm

We shall see, doubt it tho, games not build around it being in, folks seems to forget game balance is like a house of cards, you cant just shove in individual game mechanics Willy nilly, or you might see the house collaps.
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Tyler F
 
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Post » Thu Mar 03, 2016 5:20 pm

I dont get it, you want to dumb down a "hardcoe" mode? Have you never played Fallout 3??? It was in the game even if you played on easy... Did people complain about that??



Thats hilarious to me, "I want hardcoe mode, but dont make it too hardcoe"... What kind of foolishness is that lol

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SaVino GοΜ
 
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Post » Thu Mar 03, 2016 4:48 pm

The amount of times I had to go to the blacksmith to repair my M16 was never.



Armor could be different though.



SAPI plates crack when bullets hit them...

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Jynx Anthropic
 
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Post » Thu Mar 03, 2016 8:24 am


Receivers crack in real life buddy, as well as the bolts, especially on an M16... The firing pin might need to be replaced. Weapons like the m16 platform needs lubrication or it will fail to fire or fail to eject shells... I have an AR in real life, these are known facts...

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Amanda Furtado
 
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Post » Thu Mar 03, 2016 11:35 am


Yes, many complained about it.



It wouldn't make anything hardcoe in this game. How do you think it would work? If you are envisioning Fallout 3's system of having to find a similar weapon to repair it with, you can forget it.



This game has a new junk based crafting system. To repair your damaged weapon all you would need would be like 2 steel, 1 aluminum, 1 screw and some adhesive and a weapons workbench which can be found in virtually any dangerous location in the game. Players would simply carry around a few repair components and would never have any issues with damaged equipment except for the components taking up a small amount of their inventory space.



Yeah, that's really hardcoe.

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Laura Hicks
 
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Post » Thu Mar 03, 2016 2:52 pm

Well seeing as Power Armour has degredation it is obviously possible. Would i want it? Not really, but then again it depends on how it is done. If you could only repair av Weapon/Armour benches and needed scrap to do it, then i would be ok with it, but it can't take to much focus away from other things.

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Monique Cameron
 
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Post » Thu Mar 03, 2016 7:29 pm

Yes people complained about that. It svcked. It was a chore that just required you to carry additional copies of weapons. Nothing was added to the experience of it and it sure as [censored] wasn't realistic

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Elina
 
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Post » Thu Mar 03, 2016 12:49 pm


Ok... and given enough time a window will melt into a puddle...



Unless they put a really slow degradation on weapons, I don't see the point in adding that feature unless to make it unrealistically tedious.

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Silencio
 
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Post » Thu Mar 03, 2016 9:58 am


Wrong...



Lets use your aforementioned items for an example... The player will need to go to a work bench in order to fix the weapon. This means the player CAN NOT repair their weapon anywhere...



It can even get more detailed by disassembling the weapons for parts. In Fallout 3 it was overly simplified... You find a weapon similar to your current weapon and press a button to repair and Voila its magically repaired..



It should have been, you find a similar weapon that has similar components and you strip it down to see what components are serviceable. For example, if your M16 needs a new spring for the hammer you need to find another weapon like it and grab the spring from it.



Now you might say why dont you just drop the old and get the new... Well when it comes to firearms they all can have their own issues, just like car engines. So yes you found a good spring from that other M16 but you realized that the barrel is heavily corroded and will not fire correctly until its replaced. Its the same idea as the Fallout 3 system where you find similar weapons to repair, but its much more deeper and believable.

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Jordyn Youngman
 
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Post » Thu Mar 03, 2016 9:16 am

I think the point of the repairing at a work bench only and using the existing material repairing is that it feels more realistic. Clicking one shotgun and using it to "repair" another shotgun by eating it right in the middle of combat was absurd. If they did it like the PA repair it would be ok. And if they lengthened the degredation by at least 4x. Otherwise it's just tedius BS that isn't even believable.

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Dale Johnson
 
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Post » Thu Mar 03, 2016 6:11 am


Terrible anology and obviously you know nothing about real firearms... This is a post Apocalyptic game, and a lot of time has passed since the bombs dropped... Firearms are MAN MADE and require parts in order to function.... And this should be extremely apparent in a post apocalyptic setting....



There are no more manufacturers making parts anymore... There are no more companies making CLP lubricant to clean these weapons... And Some of these weapons require tools and proprietary instruments in order to maintain them...



Having that said, I can see people constantly trying to find newer and better parts, or even stockpile them... There are some exceptions to some weapons such as the AK47 that uses a piston bolt design and allows it to last a very long time without any service needed... But still, the corrosion overtime will make the barrel shoot like crap and miss a lot!



So yes it can be implented and not be tedious because it will be repaired with spare parts at a workbench, just like when you go to the workbench to add weapon mods...

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SexyPimpAss
 
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Post » Thu Mar 03, 2016 8:11 pm

Everything... if i have the option to turn off every aspect i don't like.



You can even add the need to find a clean shower every day, so my char doesn't scratch himself every five seconds even in fight...

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Mistress trades Melissa
 
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Post » Thu Mar 03, 2016 7:29 am

I could take it or leave it. If they do incorporate degradation, let's hope it is improved over 3/NV so that it's less tedious.
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suniti
 
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Post » Thu Mar 03, 2016 2:10 pm


Hehe



Nah, I was only a 11B (infantry) in the army that was deployed in Iraq in 2005, that shot a M16, M4, M249 SAW, M240B, M203 grenade launcher, and a suppressed MP5 at the special forces compound on my FOB—I wasn't SF—was a gunner for a year in a BFV (bradley fighting vehicle) and shot the 25mm which is essentially a rail gun. Those sabot rounds move so fast, that even missing your target by a foot will cause limbs and such to rip off the body due to the pressure wave alone from the round.



But other than that, yeah, know nothing about real firearms... Hehe



It's ok, you couldn't know



Yes, the things you mentioned are true, and that anology was to express how slow that process is. All the weapons I've touched in my life have never broke.



But I get where you are coming from. Yeah, post apocalyptic... turn 5 broken weapons in to 1 working one... sure



Not a bad idea. I would like to avoid it being tedious though. I said my part.

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Chris Johnston
 
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Post » Thu Mar 03, 2016 2:08 pm


Which part was wrong? I clearly said you would have to locate one of the hundreds of workbenches that populate the game world and pointed out that one can be found in virtually every location where your weapon might see wear and tear.



Players would quickly figure out what components it took to repair their weapons and would keep a couple repairs worth in their inventory at all times. It's hard to imagine a situation outside of the Glowing Sea where you might need to repair a weapon and actually not have a weapon workbench somewhere close by. Have your companion carry a spare for you and it becomes practically impossible for you to have weapon problems. The only thing the system will have accomplished is to lower your carrying capacity by requiring you to carry the repair materials and/or spare weapon.



Wouldn't it be easier just to dispense with the middle man and just reduce carrying capacity directly?

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Anna Kyselova
 
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Post » Thu Mar 03, 2016 3:12 pm


People did, as a couple have stated, complain. On the whole, I agree that some sort of maintenance would be logical but, IMO, it's a tedious task that brings nothing to the table other then some other meter to have to watch. If it's in and toggle-able, then I would toggle it off. If it's in and non-toggle-able, I'll deal with it.



Repair, both in FO3 and FO:NV, was one of the skills I fast tracked because that whole system was such a pain in the ass. It was a tax that I felt I had to pay to be efficient in my play style. I didn't do it because it brought me more enjoyment but because I felt it was a necessity. I was glad when FO4 ditched it because I didn't need to always lug around copies of my weapons/Alien epoxy/weapon repair kits. I understand that it adds a level of depth to the game, but I just didn't enjoy it.



You can call me foolish and put words in my mouth or you can take what I wrote as an opinion....or you could give me your address so I can send you a decorative fruit basket in way of apology for not agreeing with your opinion.



Edit: Also, weapon repair wasn't in FO1, FO2, FO:Tactics, FO:Brotherhood of Steel (shudder..still played it cause, fallout) or FO:Shelter so your arguments are invalid. I can be saucy too.

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aisha jamil
 
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Post » Thu Mar 03, 2016 4:05 pm


"Players would simply carry around a few repair components and would never have any issues with damaged equipment except for the components taking up a small amount of their inventory space."



How would they not have any issues if a weapon part breaks mid combat and they would have to find a workbench to fix it... In that split second they could die, they would need to have alternative weapons to complete the battle, or they will have to run around trying to find a workbench. And running to a weapons bench may not always be viable if inside a different worldspace such as a building or a subway.. To even further intensify the difficulty, the player can get shot at a workbench, so they need to ensure that the scene is safe...



I agree carry weight will even further add to the brutal difficulty and is a welcomed addition. But the proposed weapon degradation system will add to the player really feeling like a gunsmith.



People can carry spare parts all they want but if they are not prepared during a battle then it can cost them their life or cause a great inconvenience trying to find a workbench. This is what Survival mode is all about, increasing difficulty in a believable way.



Although I'm starting to feel like a modder would have to make this system because it would require more assets added to the game such as internal pieces of weapons like barrels, hammers, bolts, springs, magazines etc. But if someone can somehow add these parts to all of the weapons, then scavenging these parts and creating functional weapons with them will be viable.



Another layer that I did not mention could be cleaning weapons as well. It will be important to keep weapons lubricated and clean in this brutal type of environment when weapons are constantly being used. So finding these lubricants and cleaning weapons should be as normal as sleeping and eating for a person in this setting..

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maria Dwyer
 
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Post » Thu Mar 03, 2016 8:32 am

I hope Bethesda Game Studios adds the armor and weapon degradation in all difficulty settings not just Survival Mode for Fallout 4.

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joannARRGH
 
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Post » Thu Mar 03, 2016 5:10 pm

Instead of weapon degradation I'd like something a little more realistic. I'd like for weapons parts to have grades of serviceability. Something like broken, badly damaged, damaged, worn, like new with stuff that's like new being much rarer with the difficulty/intelligence of the enemy affecting the drop rate. The leaders of gangs are obviously going to have the best equipment but that means they have the best equipment so they are going to be harder to kill. You also wouldn't expect a super mutant to take good care of his weapons so it'd be rarer (even for the boss) to have decent weapon components. On the other hand they probably have the best melee weapons. Then you can strip weapons of their components and salvage the good ones while scrapping the rest. Eventually you'd be able to assemble the best version of your weapon.



And that'd be all well and good if it ended there. But I'd also like it if they added a small, very small, chance for something to break. Maybe a spring or a firing pin snaps, maybe you use your gun as a melee weapon (exponentially increasing the chance of breaking something as they aren't meant for melee unless you have the proper upgraded components and still a much higher chance of breaking something) and the stock is damaged, maybe your barrel warps after firing hundreds of rounds. Maybe your sword snaps in twain after beating a particularly thick-skulled super mutant over the head with it The chance of breakage could also be affected by the amount of care you give your weapons.



In addition to not using your gun as a melee weapon maybe you have the option of sacrificing a few hours of sleep when trying to rest (this could tie in with the new hard core mode) and break down and perform some maintenance on your weapons. You'd need a repair kit that you would need to keep stocked and some components (varying based on the weapon). The more often you do this the less chance something breaks and vice versa. This would also necessitate a backup weapon or two. A pistol and or knife if you are trying to keep weight down maybe.



This would add a certain degree of realism and make people think about what they are doing a bit. Do I want to charge in guns blazing, are my weapons in good enough condition I can rely on them or might they break in the middle of the fight. Do I want to wait a bit and see what happens, maybe sneak through or lay traps instead of relying solely on my weaponry? It would add a degree of danger to what might otherwise be just another boring waltz in and blow everything to chunks. And maybe if you are severely unlucky and haven't been doing the due diligence that any unlucky person knows they need to rely on, your weapon might catastrophically fail and damage you instead, but you would need less than average luck and poor weapon condition and/or poor weapon components. The more of those you have the more likely it is to do so.



TL:DR


Varying grades of component condition


Small chance of something breaking


Preventative maintenance


Oh [censored] factor



Hmm, seems a bit of this has been said already, sorry was ninja'd for some of it but I hope this is at least a bit more comprehensive than having to follow an argument.

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Nancy RIP
 
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Post » Thu Mar 03, 2016 1:40 pm

I would like weapon degradation. But not with the fallout 3 system.



I would prefer the system they use for power armour in fallout 4, only done at weapon workbenches instead.



Also only in Survival mode.

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Lil'.KiiDD
 
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Post » Thu Mar 03, 2016 7:30 pm

It would be a nice OPTION to add this. The hardcoe mode needs to be more custom in settings instead of a tick box for all or nothing.

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c.o.s.m.o
 
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