[RELz] Weapon Expansion Pack for Oblivion Nthusiasts

Post » Mon May 02, 2011 8:08 pm

I know the intent wasn't to be fully compatible with OMOBS but in looking at the changes you made I do have a question about glass arrows. You increased the damage on these to 20, which is higher than both ebony and daedric when used in combination with FCOM/OMOBS.

Arguably, the largest difference between MOBS and OMOBS is in bows' and arrows' stats. The MOBS versions do A LOT more damage than the OMOBS versions. As such, I probably should document the changes WEPON makes to MOBS arrow stats, since, if WEPON loads after OMOBS, those stats will override OMOBS and make Mithril, Orcish, and Glass do a lot more damage than they should.

On the glass arrows, I had to increase their damage slightly to distinguish between them and Orcish arrows in MOBS. The base version of MOBS has this progression in arrow damage:
Spoiler
Iron - 12
Steel - 13
Silver - 15
Dwarven - 17
Elven - 18
Glass - 19
Ebony - 21
Daedric - 23

Mithril was added at 16 (a bit better than Silver)...but to properly fit Orcish in between Elven and Glass, I had to increase Glass by one point.

My suggestion is that at least in your MOBS version you should add references to Ebony and Daedric arrows with appropriate MOBS damage levels, so the more typical balance is maintained.

That's actually a really good idea. Contrary to what WEPON's post says, I am hoping to get an OMOBS compatible version of WEPON released in the next month or so, but that's contingent on me completing the audit of OMOBS that is currently in progress. (As part of that audit I'm planning to finally extend OMOBS to Amber and Madness weapons, since they are not covered at the moment.) This would be a good short-term fix for the problem.

EDIT2: Also, one request - it would be awesome if there was an arrow mesh replacement pack option for the new arrows added by WEPON, similar to what is available for vanilla (http://www.tesnexus.com/downloads/file.php?id=9051) and most FCOM components (http://www.tesnexus.com/downloads/file.php?id=25335). Essentially they just make the arrows longer so they look more realistic.

Added to the future request list, thanks!


I put here a temporary link for BFG99 and Corepc to study my changes in order to release future revisions to their mods:
http://www.4shared.com/file/8INLJupb/WEAPON103_OMOBS10_Patchs.html
I'm using these tweaks only for my personal game and I haven't published them anywhere.

This is just a proposal (to study) for the mod authors.

Thanks for this. I'll take a look at it when building the OMOBS compatible version of WEPON.
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Catharine Krupinski
 
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Post » Tue May 03, 2011 6:31 am

BFG, is that wepon that adds the script to the orc-smith in new sheoth, so that he can forge you new weapons?

I know it adds the paper on the wall. =)

well, when I requested a "mace" for 2 amber ore I believe, he gave me one. But it had a quest item status set in by francescos lvl itens and creatures.esm

the editor ID of the mace he gave me was SEAmberMaceC

Also, TES4edit shows wepon changing names from amber to am~ber

is that a display glitch or something?
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Anthony Santillan
 
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Post » Tue May 03, 2011 6:36 am

BFG, is that wepon that adds the script to the orc-smith in new sheoth, so that he can forge you new weapons?
I know it adds the paper on the wall. =)
well, when I requested a "mace" for 2 amber ore I believe, he gave me one. But it had a quest item status set in by francescos lvl itens and creatures.esm
the editor ID of the mace he gave me was SEAmberMaceC
Also, TES4edit shows wepon changing names from amber to am~ber
is that a display glitch or something?


Yep, WEPON adds the new scripts to Dumog gro-Bonk and Cutter, so that they sell the new Amber and Madness weapons.
However, the Amber Maces (including SEAmberMaceC, the Lesser Amber Mace) are in vanilla Shivering Isles. That's likely why Francesco's was able to affect it. I would recommend reporting the quest item status in the Francesco's/FCOM thread as they will need to correct it!

As far as the ~ symbol, where "Amber" was changed to "Am~ber": That usually will cause no issues. The ~ symbol causes Oblivion to hyphenate a name when displaying inventory, if it needs to. WEPON adds ~ symbols in cases where part of the weapon's name might not be displayed if the player is using Vanilla inventory screens. The ~ has no effect in DarnUI or other inventory screens where there's plenty of room for weapon names.
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Project
 
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Post » Tue May 03, 2011 6:14 am

@BFG

kk. thanks for the explanation.

edit: dropped a thought by the fcom guetto
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Paula Rose
 
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