[RELz] Weapon Expansion Pack for Oblivion Nthusiasts

Post » Tue May 03, 2011 6:31 am

Fantastic! Glad to have you on board. I'll be posting a patch shortly and then will send you the link!
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Amanda Furtado
 
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Post » Tue May 03, 2011 6:06 am

Sounds good to me! I'll be awaiting that link!
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TOYA toys
 
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Post » Tue May 03, 2011 5:47 am

How soon is this going to be ready for play?
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Niisha
 
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Post » Mon May 02, 2011 10:47 pm

How soon is this going to be ready for play?


We're having some problems with the Madness Warhammer, and have a couple of other minor cleanup issues. If all goes well we'll be able to release this weekend!
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Lew.p
 
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Post » Tue May 03, 2011 3:21 am

Don't release until I've finished testing! :) My job has had me working overtime, so I don't have a report for you yet. I'll do some now and tomorrow morning and alert you of any problems by noon Eastern Standard Time.
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xemmybx
 
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Post » Mon May 02, 2011 8:02 pm

No problem! Let me know what you find.
By the way, the current beta has a known problem with the Madness Warhammer--your game will freeze if you try to use it! We're working on it now.
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jenny goodwin
 
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Post » Mon May 02, 2011 7:04 pm

Looking forward to using this mod. :)
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Gaelle Courant
 
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Post » Tue May 03, 2011 10:20 am

Thanks! Yep, as you gathered we weren't able to release this weekend but we're very close. Just finishing up a few details. Maybe next weekend.
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Mr.Broom30
 
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Post » Tue May 03, 2011 10:05 am

We are in need of a little help with this mod.
We have practically everything finished; but we're having problems with collisions. Most of our weapons go straight through the floor when dropped.
Our resident mesh expert, Spiney, has tried just about everything he can think of to fix this, to no avail.

Are there any meshing experts that would be able to help us fix this?
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Solène We
 
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Post » Tue May 03, 2011 4:12 am

If you PM me your models, I'll fix them :)
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Kayla Keizer
 
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Post » Tue May 03, 2011 10:54 am

Thanks! Let me make sure I have the latest ones then I'll send them your way.
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Ross Thomas
 
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Post » Tue May 03, 2011 6:47 am

Not a problem, there is no rush :)
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Cayal
 
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Post » Tue May 03, 2011 10:02 am

I sent the Amber set. Madness will come soon!
Thanks again.

EDIT: The meshes I sent have not been put through PyFFI yet, but I plan to prior to final release. Is it possible that will affect collision info?
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Bones47
 
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Post » Mon May 02, 2011 9:15 pm

Thanks again! We'll definitely credit you for your work on this.
As soon as I post this message I'll send you the Madness weapons for you to do the same thing with. Once you're done, let me know where I can grab the corrected meshes :)

And, to repeat an earlier question, can PyFFI'ing these meshes screw up the collision data?
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Alexis Acevedo
 
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Post » Tue May 03, 2011 3:19 am

Yup I'll provide a DL link like before :)

PyFFI'ing should not effect the collision, I done it with all my weapons and they are 100% fine :yes:, be sure to backup your files before running, just incase, lol
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Czar Kahchi
 
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Post » Tue May 03, 2011 4:47 am

Our planned release is tomorrow! Nearly six months of work is finally coming to fruition.
And for those of you who don't have Shivering Isles, we're not leaving you out - a non-SI version will be available too. Of course, you won't get to enjoy the new Amber and Madness weapons without SI...
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Natasha Callaghan
 
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Post » Tue May 03, 2011 3:14 am

Just sent you the fixed Madness weapons :)
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remi lasisi
 
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Post » Tue May 03, 2011 8:32 am

Thank you! We have one more for you to look at (kriscrash just altered the Madness Dagger, based off the bad-collision version of the mesh), so if you could fix that one up I think we'll be in business.
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Johnny
 
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Post » Tue May 03, 2011 5:37 am

Done, sent it to you :)
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Euan
 
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Post » Tue May 03, 2011 4:21 am

This mod has been released! Go download it, and enjoy.
http://www.tesnexus.com/downloads/file.php?id=35560
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Nomee
 
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Post » Tue May 03, 2011 6:19 am

Hi BFG, thanks and props for the release :)

Are the stats OMOBS-friendly, or maybe you'll release a version/patch for that?

Cheers!
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Emily Jones
 
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Post » Tue May 03, 2011 4:43 am

Congrats on release!
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Casey
 
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Post » Tue May 03, 2011 1:09 am

So when I first saw this thread I thought you were only making new amber and madness weapons and I was intrigued. Then I learned you were including hundreds of vanilla weapon bugfixes, and I got excited. Then I looked at the TES Nexus page and read all the features, and my jaw hit the floor. New Rusty and Fine weapon textures? New Mithril and Orcish weapons? All seamlessly placed in the game's leved lists? All together 625 NEW WEAPONS?!?! :o :ooo: :nuke:

My mind is blown. You guys are modding heroes. Downloaded, added to game, endorsed (soon as the site lets me) and voted file of the month. :foodndrink:

P.S. +1 on request for MOBS compatibility patch.
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Georgia Fullalove
 
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Post » Tue May 03, 2011 5:29 am

Well done on a release everyone :).
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Megan Stabler
 
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Post » Tue May 03, 2011 2:38 am

Congrats on the release :)
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Mariana
 
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