[RELz] Weapon Expansion Pack for Oblivion Nthusiasts

Post » Mon May 02, 2011 8:58 pm

I bet ten nothings that the easter egg is Eltonbrand... or at least it better be.

Sorry, I'm not giving ANY hints this early :)
If anyone does find the Easter Egg (without looking for it in the CS) then I'd like to know about it.

Well if all an MOBS/OMOBS plugin does is alter the weapon stats in the main plugin then it would be fully mergable into bash.

I'm working on a MOBS version now. I'm hesitant to try an OMOBS version because, from what I've read at least, OMOBS doesn't adjust the vanilla Amber and Madness weapons...and I'd rather not get into trying to do that, as well as adjusting the ones WEPON adds! That said, I'm not familiar with OMOBS and could be wrong.

One question: what sort of stat adjustments would you guys recommend I make for the Orcish weapons in MOBS? (The Mithril ones I can just base off of Silver.)


EDIT: Per feedback, we're considering redoing the Orcish weapons, since the current models are just retextured Iron, and look nothing like the Orcish weapons in Morrowind. Would any experienced weapons designers be interested?
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FLYBOYLEAK
 
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Post » Tue May 03, 2011 7:09 am

Sorry, I'm not giving ANY hints this early :)
If anyone does find the Easter Egg (without looking for it in the CS) then I'd like to know about it.


I'm working on a MOBS version now. I'm hesitant to try an OMOBS version because, from what I've read at least, OMOBS doesn't adjust the vanilla Amber and Madness weapons...and I'd rather not get into trying to do that, as well as adjusting the ones WEPON adds! That said, I'm not familiar with OMOBS and could be wrong.

One question: what sort of stat adjustments would you guys recommend I make for the Orcish weapons in MOBS? (The Mithril ones I can just base off of Silver.)


EDIT: Per feedback, we're considering redoing the Orcish weapons, since the current models are just retextured Iron, and look nothing like the Orcish weapons in Morrowind. Would any experienced weapons designers be interested?

MOBS and OMOBS are not that different. OMOBS being more or less Oscuro's tweaking of MOBS. For most circumstances anything MOBS related will work fine alongside anything OMOBS adjusted.
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Hazel Sian ogden
 
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Post » Tue May 03, 2011 3:54 am

MOBS and OMOBS are not that different. OMOBS being more or less Oscuro's tweaking of MOBS. For most circumstances anything MOBS related will work fine alongside anything OMOBS adjusted.

The great difference between the two systems is on Bows. MOBS make them more damaging.
Since I'm not on work for one week I'm planing to look on extending OMOBS system to the whole Shivering Isles weapons as have done Francesco in his overhaul. I don't understand why Corepc is hesitant to go further in developing Nightmare OOO Shivering Isles.
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matt white
 
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Post » Mon May 02, 2011 9:07 pm

The great difference between the two systems is on Bows. MOBS make them more damaging.
Since I'm not on work for one week I'm planing to look on extending OMOBS system to the whole Shivering Isles weapons as have done Francesco in his overhaul. I don't understand why Corepc is hesitant to go further in developing Nightmare OOO Shivering Isles.

Maybe it is the curse of the overhaul makers. If one attempts to overhaul the entire official content one is svcked into a bermuda triangle type area - or secretly recruited to develop govt programs.
Dev gone, Veritas gone ... maybe CorePC is smart enough not to go too far.
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Terry
 
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Post » Tue May 03, 2011 5:00 am

If one attempts to overhaul the entire official content one is svcked into a bermuda triangle type area - or secretly recruited to develop govt programs.


LOL watch out Psymon.. word on the street is that it can happen to players too :hubbahubba:
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Samantha Mitchell
 
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Post » Tue May 03, 2011 4:07 am

for OMOBS you can http://www.4shared.com/file/lHVSw_PX/OMOBS_Stats.html work involoved because there is not s spreadsheet per say that show's the % of adjustment that needs to be made.



I'm working on a MOBS version now. I'm hesitant to try an OMOBS version because, from what I've read at least, OMOBS doesn't adjust the vanilla Amber and Madness weapons...and I'd rather not get into trying to do that, as well as adjusting the ones WEPON adds! That said, I'm not familiar with OMOBS and could be wrong.



MOBS and OMOBS are not that different. OMOBS being more or less Oscuro's tweaking of MOBS. For most circumstances anything MOBS related will work fine alongside anything OMOBS adjusted.

I'm working on OMOBS Shivering Isles and I found this document in Tes4Mod:FCOM - UESPWiki:
http://devnull.sweetdanger.net/OOO/OMOBS_Weapon_Stats.7z

Spoiler
OMOBS Weapon Stats

Oscuro's Oblivion Overhaul
weapon rebalance guidelines

In general, only unique or extremely rare weapons should exceed the stats shown for each grade of weapon.

If you like to use TESCS when making changes, then the included MS Excel spreadsheet should provide a good overview you can work from.

The easiest method is to use TES4Edit's weapon spreadsheet feature along with the included temp files. This lets you easily compare and tweak weapon stats for any mod with minimal hassle.

To do this, launch TES4Edit with the mod you want to rebalance (source mod) and the included OMOBS temp files.

Select one or more weapons of a particular type (i.e., all Daggers) from the source mod. Do not select more than one weapon type at a time.

Use TES4Edit's "copy as override into" to add your selected weapon definitions into the matching OMOBS temp file (i.e., Temp_OMOBS_Dagger.esp).

Launch the TES4Edit weapon spreadsheet and pick the OMOBS temp file you just copied into (i.e., Temp_OMOBS_Dagger.esp).

Sort the spreadsheet by damage and start tweaking the stats for your copied items.

Rinse and repeat for any other weapon types you want to rebalance.

When you're done, you can again use "copy as override into" to combine all of your tweaked weapon definitions back into another plugin (i.e., My_Mod_Rebalance.esp).

Enjoy!

- dev_akm

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Alyesha Neufeld
 
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Post » Mon May 02, 2011 8:03 pm

Wow! We just made TESNexus' "hot files" list! The other authors and I never expected such an enthusiastic response from the community. Thanks for the feedback, suggestions, and endorsemants that made it possible.

(O)MOBS version is planned for release within the next two weeks.
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Emma louise Wendelk
 
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Post » Tue May 03, 2011 7:21 am

OMOBS version still in development. Possible release Sunday!

So, has anyone tried out Shimmerstrike or the Blood Axe yet? If so, what did you think of them?
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SiLa
 
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Post » Tue May 03, 2011 6:15 am

Well, I didn't manage to get the MOBS version completed this weekend, but it is in progress! I need to study a bit more how to introduce the new Mithril and Orcish sets into MOBS, since MOBS doesn't define the stats for those sets.
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Darrell Fawcett
 
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Post » Tue May 03, 2011 2:39 am

About the new SI weapons, what about having some system to upgrade them when the upper versions become available with higher player levels? Or is such a system already in place? Something like what http://www.tesnexus.com/downloads/file.php?id=13536 does, though it doesn't support those weapons. Amber and madness gear cost little raw materials, but the magical ones require matrices and its VERY hard to stumble upon the needed one. I use a mod that makes their enchantments worthwhile, and thus prefer to save them until level 25+ for getting the highest versions.

I'm thinking of some possibilities. A script like the one from quest award leveler to upgrade the magical armor and weapons with your level can be a bit too cheatish and cumbersome. Fran's mod had a system of 3 different types of ore, and higher quality ones were needed for creating the higher level gear. But this system may differ a bit too much from vanilla.
Finally, since matrices in general aren't all that difficult to find, how about dialogue options to swap one of your matrices with another one (i.e. the smith 'reatunes' it to a new gear piece). Thus, even if you decide to forge magical gear at low levels, you could later find more matrices and forge higher level gear exchanging them, and also put matrices you already have in stock to good use. Also how about dialogue to reforge your gear into durable versions once you become Sheogorath?
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willow
 
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Post » Mon May 02, 2011 10:06 pm

I'd prefer not to be able to swap matrix types, kinda defeats the point of having different matrices at all if you can turn any of them into any other one.

but I do think it would be quite awesome if the SI smiths could upgrade your existing amber/madness gear to higher quality and durable versions for the cost of a few more amber/madness ore (assuming you meet the level requirements). It wouldn't even be much of a shortcut or cheat, seeing as how in vanilla you can upgrade your gear by simply forging new ones and selling the old ones for a nice profit. An upgrade option would just allow you do essentially the same thing for enchanted version without having to find a new identical matrix. Upgrading the quality of your gear should grant a hefty discount over forging entirely new ones (since they would need less raw material), but upgrading it into a durable version should be really expensive in raw material, this would give you a reason to save up all those extra amber and ore you find other than wanting to collect all the equipment types.
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GEo LIme
 
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Post » Tue May 03, 2011 2:30 am

By request, a MOBS (OOO, Fran's, FCOM) compatible version of WEPON has been released! You can get it at the link for WEPON that is in my signature.

Enjoy!
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Albert Wesker
 
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Post » Tue May 03, 2011 12:45 am

You have no idea how much it helps to have to download just the update instead of the entire 26 MB again! Thanks a million! Endorsemant time! :)
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Zach Hunter
 
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Post » Tue May 03, 2011 2:44 am

A MOBS version, and much sooner than I expected! Thank you very much.

Spoiler
I have discovered something like "True chaos" gear looking at the mod in the CS (sorry, couldn't resist), but they can't currently be accessed in the game. Any info about them?

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hannaH
 
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Post » Tue May 03, 2011 10:02 am

A MOBS version, and much sooner than I expected! Thank you very much.

Spoiler
I have discovered something like "True chaos" gear looking at the mod in the CS (sorry, couldn't resist), but they can't currently be accessed in the game. Any info about them?



You're welcome! Regarding your spoiler question - those are saved for future development, I'd rather not spoil anything about them at the moment :)
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maya papps
 
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Post » Mon May 02, 2011 11:12 pm

Now that someone has posted a hint on how to find the Easter Egg weapon on TESNexus' comments for WEPON, has anyone given it a try? If so, what did you think?

Here's a repost of that hint:
Spoiler
Are you really sure you want to spoil this?
Spoiler
Absolutely sure?
Spoiler
OK, don't say I didn't warn you! Last chance to turn back.




I won't give you every detail on the secret weapon, but players of previous versions of TES should have a pretty good idea from the below hints! Hopefully it will be a pleasant surprise and fun addition.
Vague hint: The person who posted the hint on TESNexus was the only one besides me who knew how to find the easter egg. The identity of the poster is itself a hint.
More specific hint (and yes, this really is the last Spoiler tag!)
Spoiler
You must have Goldbrand in your inventory, and a specific amount of gold. Take those to Shady Sam and talk to him.

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Sunny Under
 
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Post » Tue May 03, 2011 5:08 am

Now that someone has posted a hint on how to find the Easter Egg weapon on TESNexus' comments for WEPON, has anyone given it a try? If so, what did you think?

Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
I made an OBSE mod a while back... stopped using it since so much scripting for so little was not worth it. But the thing is, being such an 'arbitrary' easter egg, you could make some hints while in the game at the magic number for the non-versed in the original easter egg (which will tend to be 0 anyway, but..) having some fair way to achieve it. I tried that in my mod, but I hardly know a thing about basketball in the USA or anywhere so I could never make it as good as I wanted. The original easter egg and this one too is so arbitrary that its impossible to achieve without looking at the game code, its like a silent homage or something like that.
So... how about a quest to 'obtain the birthday of the Godhead', by searching for some 'Blue Devil' or something like that. Or if nothing better, simply 'Hmm, interesting piece. Bring me X and ask me again' could do
Spoiler flaps are COMPLETELY IRRESISTIBLE and you know it, MUAHAHA :evil:

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Wane Peters
 
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Post » Tue May 03, 2011 4:24 am

Migck, I'd be inclined to agree with you. This Easter Egg is very difficult to find, even if you are well-versed with past Elder Scrolls easter eggs!

So, has anyone found the Easter Egg yet in WEPON? If so, was it without using the hints or looking it up in the Construction Set?
I'm thinking the next version of WEPON should include a few subtle clues...
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Adriana Lenzo
 
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Post » Mon May 02, 2011 10:32 pm

I just posted a small update, 1.03, that rescales the Amber Scimitar (making it look less anime-ish), and makes a few other small adjustments.
You can get the update at the WEPON link in my signature.
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Cassie Boyle
 
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Post » Mon May 02, 2011 9:28 pm

Some of you may be interested in the small update I posted to WEPON yesterday. (The link is in my signature.)
I updated the main installations to the latest version, repacked them so that they would not be quite as large, and made a couple corrections to the "Fixes Only" versions.

By the way, if you're interested in the types of fixes WEPON makes (beyond those made by the official or unofficial patches), you can visit these pages:
http://www.uesp.net/wiki/Oblivion:Unresolved_Minor_Issues
http://www.uesp.net/wiki/Shivering:Unresolved_Minor_Issues (page in progress)
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Cameron Wood
 
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Post » Tue May 03, 2011 2:45 am

Is work still going on around the new Orcish and Mithril weapons models?
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Enie van Bied
 
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Post » Tue May 03, 2011 7:36 am

Is work still going on around the new Orcish and Mithril weapons models?


Spiney and Ionis have been working on new Orcish weapons, but it's been a while since I've spoken with them about it. They've got some fantastic ideas though. Kriscrash has been working on new Mithril weapons which also look great, which she's planning on releasing as a standalone set. You can see their progress http://forums.uesp.net/viewtopic.php?f=10&t=19808. As for me--well, I've just been trying to learn my way around Nifskope. :)

In the meantime, we have a LOT more plans in place for further WEPON development, as described http://forums.uesp.net/viewtopic.php?f=10&t=19810. The plans call for creating a complete Adamantium weapon set, as well as two others, and three new sets of armor. I don't suppose anyone would be interested in that work?
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Kate Murrell
 
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Post » Mon May 02, 2011 8:56 pm

If anyone is interested, I finally finished documenting all of the vanilla content issues fixed by WEPON, on UESP. This is a much easier-to-read version of the spreadsheet already included with WEPON.

http://www.uesp.net/wiki/Oblivion:Unresolved_Minor_Issues
http://www.uesp.net/wiki/Shivering:Unresolved_Minor_Issues

I would appreciate feedback of any kind on these issues. I've received few if any comments on this part of WEPON.
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Kelly Osbourne Kelly
 
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Post » Mon May 02, 2011 9:18 pm

If anyone is interested, I finally finished documenting all of the vanilla content issues fixed by WEPON, on UESP. This is a much easier-to-read version of the spreadsheet already included with WEPON.

http://www.uesp.net/wiki/Oblivion:Unresolved_Minor_Issues
http://www.uesp.net/wiki/Shivering:Unresolved_Minor_Issues

I would appreciate feedback of any kind on these issues. I've received few if any comments on this part of WEPON.

I think consistency is good, and having corrected stats for weapons where Bethesda screwed up is a mighty fine idea. I was watching the discussion in the UOP thread about this, and am glad that your effort regarding this was included here for those who like consistency.

PS: I thought WEPON should be added to the leveled lists in the bashed patch - is that not how you intended it to be? Does John's JLLO take care of adding WEPON to the LLs too?
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Nany Smith
 
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Post » Tue May 03, 2011 10:16 am

I think consistency is good, and having corrected stats for weapons where Bethesda screwed up is a mighty fine idea. I was watching the discussion in the UOP thread about this, and am glad that your effort regarding this was included here for those who like consistency.

PS: I thought WEPON should be added to the leveled lists in the bashed patch - is that not how you intended it to be? Does John's JLLO take care of adding WEPON to the LLs too?


Thank you! I know that most people who have looked at this effort just thought I was being too picky or perfectionist. (After all, the authors of the unofficial patch supplemental have declined to include these changes in their patch.) Maybe I was being too picky; but I too like consistency and accuracy, and restoring Oblivion to what Bethesda probably intended was my goal.

Yes, WEPON shold be added to leveled lists; both the DELEV and the RELEV bash tags should be used. Arguably, the most important changes WEPON makes requires leveled list updates. Have you seen somewhere (BOSS etc.) where those tags are not listed?
Unfortunately, I'm not familiar enough with JLLO yet to comment on whether it adds WEPON to leveled lists.

I will be starting a complete audit of armor soon :)
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Kelly James
 
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