http://www.tesnexus.com/downloads/file.php?id=35560
Weapon Expansion Pack for Oblivion Nthusiasts (W.E.P.O.N.)
Authors
BFG: Mod idea and design; weapon stats and cleanup; ESP build; new Cutter dialogue
Spiney: New Amber weapon meshes and textures; new Dumog gro Bonk dialogue
Kriscrash: New Madness weapon meshes and textures
Special thanks to
Ionis: Additional texture support; Orcish and Mithril weapons
Windsurfer: Rusty Iron and Fine Iron textures
LordFrostcraig: Additional meshes and textures
InsanitySorrow: Collision correction work on all new Amber and Madness weapons
The Unofficial Patch Team
The authors of TESEdit
The Unofficial Elder Scrolls Pages (UESP) and its members for testing, feedback and encouragement
General Mod Description
This mod significantly enhances the Oblivion experience by adding new Amber, Madness, Mithril, Orcish, Rusty Iron, and Fine Iron weapons to the worlds of Tamriel and the Shivering Isles. Special care was taken to ensure the new weapons would seamlessly integrate with the content already provided by Bethesda.
Two versions of the mod exist. The primary (and preferred) version is for those that have Shivering Isles installed. There is also a limited version available for non-SI players.
Features
- Adds the Madness Battle Axe, Warhammer, Mace, Shortsword, and Dagger to Shivering Isles.
- Adds the Amber Battle Axe, War Axe, Claymore, Shortsword, and Dagger to Shivering Isles.
- A custom Amber Scimitar, a lighter and faster version of the Amber Longsword.
- Durable and Durable Magic versions of all Amber and Madness weapons.
- Custom dialogue for the Smiths in New Sheoth to go with the new features.
- A complete set of Mithril Weapons, higher-quality versions of the standard Silver weapons.
- A complete set of Orcish Weapons, including enchanted versions.
- Rusty Iron and Fine Iron textures so that those weapons actually look Rusty or high quality in-game!
- An Easter egg weapon that hearkens back to earlier Elder Scrolls games, for the astute or just very lucky.
- All weapon fixes added by the Unofficial Oblivion Patch, Unofficial Oblivion Patch Supplemental, and Unofficial Shivering Isles Patch are included. Additionally, over 250 mistakes in weapon stats or leveled lists are fixed; none of these mistakes are addressed by any of the Unofficial Patches.
- Over 625 new weapons overall!
Frequently Asked Questions
1. Where can I find the new weapons?
The new weapons are seamlessly integrated into the game. That means that you might find the new Orcish weapons in Ayleid ruins or being used by bandits, or perhaps in a shop somewhere. (They start showing up a couple levels after Elven weapons do.) Mithril weapons are available for sale throughout Tamriel and the Shivering Isles, and Imperial City guards as well as all City Watch Captains carry them. Amber and Madness weapons can be obtained from the Smiths in New Sheoth, provided you have the right materials.
2. Do I have to have Shivering Isles installed to use this mod?
While Shivering Isles is required for the full experience (i.e. to enjoy the new Amber and Madness weapons), a stripped-down version of this mod is available for those who only have Oblivion. That version of the mod still contains the Mithril and Orcish weapons, the Fine and Rusty Iron textures, and all of the weapon stat fixes that apply to Oblivion only. It can be downloaded from the same location as the full version.
3. Should I load this mod before/after mod XYZ? What have you done to minimize mod conflicts?
The mod should be loaded after Oblivion, Shivering Isles, and the Unofficial Patch for each (assuming you have them installed). Early indications are that WEPON integrates well with other major mods when loaded after them. (Such mods include MMM, OOO, Frans, and FCOM.) This is partly because we spent a lot of time using the TES4Edit utility to keep potential conflicts to an absolute minimum.
4. What Bashed Patch tags should I use for this mod?
These are the recommended tags to use with this mod in your Wrye Bash patch: {Delev, Graphics, Invent, Names, Relev, Scripts, Stats}
5. Will you release a MOBS compatible version?
We're going to be taking a short break then will look into doing so.
6. What sort of statistics fixes did you make?
There is no way to describe briefly all the changes we made. But in short, we looked for cases where Bethesda obviously screwed up, and fixed it. Everything, from incorrect icons and missing enchantments to weapons that were too heavy or too light, was examined. We also made changes to several Leveled Lists so that weapons that were supposed to be found in the game, but could not be, would now be available.
A complete list of the corrections made by this mod is included in the download.
7. What if I find a mistake?
If you find a mistake, either that we made in the mod, or that Bethesda made that you think should be added to the list of corrections in this mod, let the authors know! The best way to get ahold of them is to contact BFG99 via Private Message on TESNexus.
Known Conflicts
This mod supersedes the following mods. As such, you should uninstall or at least deactivate any of these mods if you have them installed:
- Mithril and Orcish Weapon Sets, by Ionis
- Mithril and Orcish Weapon Sets version 2, by Ionis
- Fine Weapons by Windsurfer
- Rusty Items by Windsurfer
Additionally, this mod has not been tested extensively with Oscuros Oblivion Overhaul (OOO), Frans (FCOM), or other such major mods. However, it has been tested with Marts Monster Mod (MMM) and has proven to integrate well with it. If you do encounter any conflicts, please notify BFG or one of the other authors of this mod right away.
Version History
Version 1.01, November 6 2010
- Fixed an issue with the wrong Cutter or Dumog dialogue playing in some cases.
- Fixed an issue that prevented some Amber weapons from being glossy like they were supposed to be.
Version 1.00, November 6 2010
Initial release.