Weapon Guide 1.16 Released

Post » Sun Nov 14, 2010 10:46 am

Hi everyone,

The guide is getting much closer to being completed. There's been lots of changes.

You can view it here: http://dl.dropbox.com/u/443421/fallout.new.vegas.weapon.faq.txt

Let me know what you think.
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Abel Vazquez
 
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Post » Sun Nov 14, 2010 6:38 pm

Great job! I actually read all the weapons you listed in the top slots and you made some excellent points! 9/10! The only criticism I have is theres no section just detailing the information about the gun or the mods for different guns. It would be awesome to see a section on your opinions and stuff!
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Rhiannon Jones
 
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Post » Sun Nov 14, 2010 10:43 am

Thanks for the feedback. I'm glad you liked it.

I don't think I'm going to cover other weapons. I don't have much to say about them. When it comes to the mid-game and on, the other weapons become completely irrelevant so I don't think it's worth the investment. I mean, you can play the game for 8 or 10 hours and already get into the tier 1 and tier 2 weapons in this game... especially energy weapons as they are just sitting there on the counter in the Silver Rush, waiting to be taken.

I'm also a little worn out now ;) I think this guide is the #1 resource for weapons in new vegas on the entire internet as it is. It's got all the relevant info you'd want, especially if you are already invested in the game.
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Mark Hepworth
 
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Post » Mon Nov 15, 2010 2:03 am

I wish I found this guide when I was levelling up. I googled "Best gun in Fallout Vegas" and it almost never came up with anything useful. Works great to steer you towards the ultimate gun-toting character, clarifies relationships between DPS, DAM and critical chance in a game where it's hard to determine which gun works the best. I'd give this an 8.5-9/10, my only complaint that it could be a littttle bit wordy.
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Jonny
 
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Post » Sun Nov 14, 2010 12:05 pm

Heh, if someone wants to be my editor and make the guide easier to read without changing the semantics of anything, I'm game for that.

Thanks for the comments.
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Jessie Rae Brouillette
 
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Post » Mon Nov 15, 2010 12:30 am

I realized there was a minor problem with the damage and critical damage formulas. The perk multiplier was being applied in the wrong spot. This doesn't change most of the conclusions drawn by the guide actually, but it did give damage boosts to Brush Gun, Ranger Sequoia, Pew-Pew, Tri-Beam Laser Rifle and Mysterious Magnum.

It does change two things

1) Ranger Sequoia with basic .45-70 ammo is way better than Pew-Pew with EC or EC OC ammo in VATS. It's actually very close to EC MC ammo in VATS as well, and the bloated cost of ammo for Pew-Pew doesn't at all justify itself. This was the conclusion before, but it's even more evident now.

2) Brush Gun takes the lead over Gobi even against enemies with 60 DT in VATS, which wasn't the case before.
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Sara Lee
 
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Post » Sun Nov 14, 2010 10:42 am

I realized there was a minor problem with the damage and critical damage formulas. The perk multiplier was being applied in the wrong spot. This doesn't change most of the conclusions drawn by the guide actually, but it did give damage boosts to Brush Gun, Ranger Sequoia, Pew-Pew, Tri-Beam Laser Rifle and Mysterious Magnum.

It does change two things

1) Ranger Sequoia with basic .45-70 ammo is way better than Pew-Pew with EC or EC OC ammo in VATS. It's actually very close to EC MC ammo in VATS as well, and the bloated cost of ammo for Pew-Pew doesn't at all justify itself. This was the conclusion before, but it's even more evident now.

2) Brush Gun takes the lead over Gobi even against enemies with 60 DT in VATS, which wasn't the case before.



What enemies have anywhere close to 60 DT?
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k a t e
 
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Post » Mon Nov 15, 2010 2:27 am

What enemies have anywhere close to 60 DT?


Securitron MK2's. That's about it.

Nonetheless, it just stresses that even under the worst of circumstances, it's great.

In my guide, I give charts for 0, 30 and 60 DT so you can see how it affects the vats damage and average dps of every weapon and ammo type (of end-game significance) in the game.
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April D. F
 
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Post » Sun Nov 14, 2010 7:06 pm

Thank you. I tried a couple 1000 post a go to ask this question and no one had answer. Now I have. (Although I do love the Gobi and Riot Shot gun I find in hard mode it is not reasonable to carry more then two fire arms, excluding power fist or like.)
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Milad Hajipour
 
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Post » Sun Nov 14, 2010 11:05 am

nice write up :)
couple of comments, based on my experiences on normal, hardcoe mode

- setting CHR to 1 may work, but personally, i'd never do it. it's an exploit
- the gobi in my opinion is the best VATS weapon for a high crit build up, once you got GRS. up to a deathclaw, it kills everything in one shot, basically reducing its effective AP cost to 13. also, its VATS range is quite a bit better than that of this machine, for example
- for those who are willing to get all skill books, comprehension is vastly superior to education. it allows you to save 10 skillpoints each in skills like lockpick, medicine, science, speech, and barter, due to the magazines doubled boost.
- 8 LCK is more than enough to get kicked from the casinos fast. roulette is the quickest solution. just constantly bet on a certain number, it won't take you more than 10 attempts to get your hit, and then you'll get 35x your bet
the 2% loss in crit chance can be easily compensated by taking the built to destroy trait
- the intelligence implant, afaik does not raise your number of available skill points, so you might think of using that money on different things/a different implant
- the scrounger perk is invaluable for energy weapon users
- silent running is a perk i personally want to capitalize on as early as possible. rare equipment that might benefit from jury rigging however, i tend to get later in the game. so i would just change them in order
- those who rely on ranged combat don't need an excessive amount of DT. i went with the reinforced leather armor and the DT implant for the whole game. whenever it gets really dangerous, there's always the possibility of dialing in a whopping 50% DR by the use of med-x and slasher. that might free up another perk slot in your sample build :)

-
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Lil Miss
 
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Post » Sun Nov 14, 2010 4:27 pm

I read that after 1.2, the gobi and sniper rifle had their crit chance reduced from 5 to 1. how does that change your recommendations?
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Ashley Clifft
 
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