Weapon hit character animations and death animations

Post » Fri May 13, 2011 9:42 am

Posts have been edited. We don't need to bring politics or countries into this discussion. Not only is it off-topic as far as I can see - it's not going to go anywhere productive.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Fri May 13, 2011 7:17 pm

lol, I saw nothing political and I definately took no offence
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Fri May 13, 2011 1:51 pm

I've been in Navy, I've used G3 (shot target papers actually :)) and that weapons is heavy and its backfire is hard to handle also it's quite noisy too. And it nearly destroys the subject in one hit. So in any game I've played G3 didn't feel real as I used it in real life.
So a game doesn't need to be realistic especially a game like Brink which uses a look between cartoonish and realistic environment. A game just need to be "entertaining". If you are making a realistic war game a realistic aproach would be good, but not in this game, not in Call of Duty, not in Battlefield. So differenet rules aplies here, discussing "what is realistic and what is not" is pointless.

All I'm saying this game looks perfect in everyway except those death animations BUT I also think we can't be sure till we see more gameplay videos BUT I opened this thread to prevent my concern to happen :).
That Killzone 2 video looks quite good but still can't determine if it's good hit detection :)

And another thing, look at the gif I provided again, if the death animation is changed with less "jumpy" one it could look better but we still need an animation when he recieves hit.


EDIT: Faster version of the killzone 2 slowmo video.

http://www.youtube.com/watch?v=2xO7plk6VDk

EDIT 2: So I watched gameplay videos of Bad Company 2, Modern Warfare 2, Killzone 2, Black Ops and I noticed there is no hit animation. That effect delivered by just crosshair blinking and a sound after a kill with cool death animation. That gave players the satisiffaction after a frag. I think that is it. What do you think?
Also I would like to know the opinion of someone professional, maybe from a animator from the developer of Brink? Are they commenting on the forums? (or the question is are they allowed to :))
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri May 13, 2011 11:38 am

@OP

That looks like an early build, wouldn't panic too much. In the later builds you can see things like EXP numbers and blood splashes, the guy falls on his rear (:)) ready to be picked up by a medic (if not shot in the face a few more times).
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri May 13, 2011 5:53 am

Yep I saw another Brinks' gameplay video from E3, very early version indeed but animations are the same: http://www.youtube.com/watch?v=HPRWvbWzV-k
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Fri May 13, 2011 2:49 pm

Doesnt really bother me that much... I shoot him.. he falls down and dies. Next
User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Fri May 13, 2011 2:59 pm

No respectable gamer plays call of duty.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Fri May 13, 2011 7:57 am

Yep I saw another Brinks' gameplay video from E3, very early version indeed but animations are the same: http://www.youtube.com/watch?v=HPRWvbWzV-k


This isn't an early version of brink. Container city part 1 2 an 3 are early versions of brink And the character customization dev diary is too.

The video you posted has a Hud (Not as refined as the Pax demo) and the new character customization. (Where it's a 3d menu, zoom in on parts thing, Instead of the lists.)

So that video comes pretty close to the PAX 10 bomb disposal version.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Fri May 13, 2011 8:18 pm

http://www.youtube.com/watch?v=kSXr_85Ctm8

This is the latest video?
It's terrible! Look at 0:34
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Fri May 13, 2011 8:14 pm

http://www.youtube.com/watch?v=kSXr_85Ctm8

This is the latest video?
It's terrible! Look at 0:34

It was the latest vid and you know what? I don't care about ragdoll or a death animation like other games, here you can be revived. What would a great animation add to te game if it makes a certain game mechanic more difficult (revives)
User avatar
Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Fri May 13, 2011 5:40 pm

http://www.youtube.com/watch?v=kSXr_85Ctm8

This is the latest video?
It's terrible! Look at 0:34


I never said the hit/death animations were any better. Just that this is the latest vid. Also the rest looks good (And the death animations don't bother me)

EDIT: I Watched it again and apart from the guy flying too far backwards, the death animation wasn't that bad. it's not like he was shot from the side or behind.

It was the latest vid and you know what? I don't care about ragdoll or a death animation like other games, here you can be revived. What would a great animation add to te game if it makes a certain game mechanic more difficult (revives)


I suppose you could have a proper death animation, but have the character roll over onto back if not already on it.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Fri May 13, 2011 2:10 pm

I suppose you could have a proper death animation, but have the character roll over onto back if not already on it.

yes, but death animations consume time. I can't count the games in ET where we did a ladt second dynamite plant and went into overtime. You had 2 options: the defending team defuses within 30 seconds and wins or they didn't defuse and lost. Those 2 seconds of death animation can then really make the difference.

The last 30 seconds were always the most intense ones. Do you see what I'm trying to tell?
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Fri May 13, 2011 7:36 pm

yes, but death animations consume time. I can't count the games in ET where we did a ladt second dynamite plant and went into overtime. You had 2 options: the defending team defuses within 30 seconds and wins or they didn't defuse and lost. Those 2 seconds of death animation can then really make the difference.

The last 30 seconds were always the most intense ones. Do you see what I'm trying to tell?


Lol you will get no arguments from me, I don't mind the brink death animations. Down is down, move so I can keep shooting an save ya life lol. :ahhh:
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Fri May 13, 2011 6:54 pm

Lol you will get no arguments from me, I don't mind the brink death animations. Down is down, move so I can keep shooting an save ya life lol. :ahhh:

Ow right :P and thanks for the revive lol :P
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Fri May 13, 2011 5:16 am

http://www.youtube.com/watch?v=kSXr_85Ctm8

This is the latest video?
It's terrible! Look at 0:34

0:52 looks alright (guy on the left side).
3:49 looks alright as well (basicly the same like 0:52)
3:58 as well.
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Fri May 13, 2011 1:36 pm

0:52 looks alright (guy on the left side).
3:49 looks alright as well (basicly the same like 0:52)
3:58 as well.


Yea I agree, they looked alright. I guess the problems might start happening if you shoot them in the side and they still go back like that. But It doesn't affect me personally, I don't mind the death animations.

(Off-ish topic)
Wait at 0:29-0:31. I was told in one of my threads that in brink you couldn't go prone. But that's not a slide (also no damage taken) and the little man icon is laying down (I.e not the crouched icon).
So was whoever smashed my dreams of laying down (Prone) wrong?
Also why does it go blurry?
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Fri May 13, 2011 8:29 pm

Well, the symbol on the bottom center displays he is sliding at that moment. Probably against the wall, which makes him not move. The blur is caused by some flashbang which must have blown up not too close.
User avatar
Chris Guerin
 
Posts: 3395
Joined: Thu May 10, 2007 2:44 pm

Post » Fri May 13, 2011 10:47 am

Well, the symbol on the bottom center displays he is sliding at that moment. Probably against the wall, which makes him not move. The blur is caused by some flashbang which must have blown up not too close.


Oh, ok. He just didn't seen that close to the wall...
Please don't tell me Brink will have those really unrealistic barriers against walls that makes being really close, well not so close.
User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Fri May 13, 2011 11:05 am

As a matter of fact, he was not really close. I just tried to explain why he didn't move forward. Perhaps "not enough momentum" or "movement error" would've made more sense. Because if you move really close to a wall, your avatar will actually move his gun up, as you can see at 0:42.
User avatar
Calum Campbell
 
Posts: 3574
Joined: Tue Jul 10, 2007 7:55 am

Post » Fri May 13, 2011 6:16 am

As a matter of fact, he was not really close. I just tried to explain why he didn't move forward. Perhaps "not enough momentum" or "movement error" would've made more sense. Because if you move really close to a wall, your avatar will actually move his gun up, as you can see at 0:42.


Oh ok cool.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Fri May 13, 2011 6:15 am

Because if you move really close to a wall, your avatar will actually move his gun up, as you can see at 0:42.

His gun may done that because he was close to/facing an objective.
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Fri May 13, 2011 12:34 pm

No, it does that whenever you get close to a wall.

(Just like in Mirror's Edge, btw. Which isn't even a shooter in the first place.)
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Fri May 13, 2011 6:28 pm

There is some video, I think it's one of the container ones, there is a ''dead guy'' model, he's sitting in a rather awkward stance, anyone know what I mean? I can see if I find the video
User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Fri May 13, 2011 8:50 am

There is some video, I think it's one of the container ones, there is a ''dead guy'' model, he's sitting in a rather awkward stance, anyone know what I mean? I can see if I find the video

If it's not the pax or eurogamer footage, then it might be outdated footage. Other vids are alpha version or even pre-alpha.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Fri May 13, 2011 10:14 am

There is some video, I think it's one of the container ones, there is a ''dead guy'' model, he's sitting in a rather awkward stance, anyone know what I mean? I can see if I find the video


http://www.youtube.com/watch?v=kSXr_85Ctm8

3:43 - Is this the one you mean? Even if its not, its still pretty weird looking lol
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

PreviousNext

Return to Othor Games