Weapon holstered, disappears? :-(

Post » Wed Dec 02, 2015 7:31 pm

You're welcome and thank you.

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Max Van Morrison
 
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Post » Wed Dec 02, 2015 10:00 pm

Oh wow, and here I thought it was actually a bug... only to find out it's a feature instead.

I'd really like to know what went on during the meeting when they decided this would be a good idea. I mean, seriously? A little bit of possible back clipping that was endured since the days of Oblivion and now instead of leaving it or improving it they decide to axe it completely? What is this, Bioware?

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Laura Mclean
 
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Post » Wed Dec 02, 2015 4:22 pm

Excuse me...you will NOT defile the name of my Commander Shepard! :P Oh wait...Shep's weapons....all 5 of them are visible on his/her back...

I would like to know this as well. I stated earlier that i'm very nervous about 1) Mods...and 2) if the visible holster can even be accomodated in a mod for consoles with all the scripting involved.....

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brenden casey
 
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Post » Thu Dec 03, 2015 3:35 am

Well I was mostly alluding to the Dragon Age series when it comes to killing features instead of improving/reinventing them, but I see your point, good sir. :P

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Katie Samuel
 
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Post » Wed Dec 02, 2015 2:48 pm

Wait, so your weapon doesn't show when it's holstered? Rifles included? What the hell?

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Tyrel
 
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Post » Wed Dec 02, 2015 10:10 pm

Yes. And it's even more annoying that at the back and inside the case, there's pictures of both Vault Dwellers having a rifle on their back.

It's like Bethesda is literary taunting us. :D

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NIloufar Emporio
 
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Post » Thu Dec 03, 2015 1:24 am

They sure have to fix this... I mean, seriously.

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jennie xhx
 
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Post » Thu Dec 03, 2015 5:52 am

I'm surprised no one has considered that it would also be completely impossible, if you had weapon holsters, to utilise Power Armour the way they do. You literally jump IN to the power armour. Combine the added work of making even more animations for you character doing something with their weapon before jumping in, as well as the horrendous clipping issues that would result from the extreme number of weapon and armour mods .... meh, I can see why they did it.

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Sara Johanna Scenariste
 
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Post » Wed Dec 02, 2015 2:27 pm

Climbing in to the power armor wouldn't be an issue, the weapon not being in that scene would be fine. Not having it the rest of the time is the real immersion breaker.

I know it might have been tricky with modifications but still I reckon it would still be the same sort of positions as previous games?
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Melanie Steinberg
 
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Post » Thu Dec 03, 2015 1:59 am

Yes any time in fo3 where you hopped into the Cryo pods and such the weapons were removed. The power armor argument for the removal of the visible holstered weapon is just ridiculous....no offense meant.
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maria Dwyer
 
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Post » Wed Dec 02, 2015 9:28 pm

Or how about they make it so that, when you go into power armor you automatically draw your weapon and holster your weapon it, but when you're not in power armor you can.

That would make sense.

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Terry
 
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Post » Thu Dec 03, 2015 2:50 am

In terms of character aesthetics, it's a complete joke for an issue like this to plague an AAA game in 2015. Especially, with the vast improvements they made to character creation and with the layered armor system which goes even further to enhance character customization.

It would be interesting to hear their nonsense reasons for why it couldn't be done, only for a modder to execute it perfectly the following week.

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Avril Churchill
 
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Post » Thu Dec 03, 2015 12:11 am

Yeah you are right, I would love to hear their reasons too, makes me so sad. Don't want to play in first person, not sure I wanna play so much now, oh well they've got all my money and I'm locked into the season pass. Unsatisfied customer it might be small to some, but everyone has things they love and things that puts them off. I am ps4 so I'm really not holding out any hope for any change to this I guess I will learn from this and watch lots more videos before preordering
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Harry Leon
 
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Post » Thu Dec 03, 2015 4:58 am

I am so freaking sad to see this feature not make it into the game. I don't understand it. Bethesda has been one of the few devs who has done this right ever since Oblivion. I mean they even cared to add sheaths and small holsters to axes in Skyrim. Why suddenly stop caring about it?!

To not even see my weapon holstered on my character is so jarring and off-putting. I hate playing in third person now, and I always mixed first person and third person but this is a deal break for third person game play outside of combat. I also don't like seeing NPCs go around with no weapons, it looks so stupid when they suddenly pull out a magical weapon from their butt.

I really hope they will do something about this in a patch, but Bethesda is not known to be good at patching their games. I guess it will be up to the modding community.

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Hayley Bristow
 
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Post » Thu Dec 03, 2015 3:09 am

The fact that we call holstering your weapon a "feature" just shows how far we've gone...

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daniel royle
 
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Post » Wed Dec 02, 2015 5:16 pm

Anyone know how you can get refunds from the playstation store? I don't usually buy first person games and mainly enjoy these little details of third person games. On ps4 so not sure if I'll ever see a mod for this
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Jenna Fields
 
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Post » Wed Dec 02, 2015 6:05 pm

Yeah, this is ONE of the things that annoys me the most (others being, console made hud (again), having the graphical options in a launcher, not having screen brightness options or Vsync options in the game or in the launcher, mouse acceleration out of the wazoo, no FOV sliders ... Sorry for being of topic but these were NOT hard things to implement. )
Anyway, I actually hoped this time we could see multiple weopons (favorited ones) get displayed on our characters but now It's just wierd looking at our PC without constantly having their weopon out.
I personally would have been ok with "some" clipping over 100% disapearing weopons.
Plus, if an enemy doesn't already have thier weopon out, you CANNOT judge their danger based on their arsenal anymore.
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Anthony Rand
 
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Post » Thu Dec 03, 2015 3:01 am

Yeah it's a bit disappointing. I was hoping they had taken it up a notch, maybe have a gun on your back and one in a holster at your hip. Maybe even go the way of The Last of Us. The protagonist there had guns everywhere near the end lol. I think he could ultimately attach two rifles and a melee weapon to his backpack, one handgun behind the back of his jeans and one handgun in a holster at the hip. I would love something like that in Fallout.

And indeed, this way there is no estimating how tough an opponent will be if his gun isn't drawn. In Fallout 3 you were just a little more careful if a guy had a Chinese Assault Rifle or Combat Shotgun on his back, in Fallout 4 it's a mystery what gun an enemy could draw.
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cassy
 
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Post » Wed Dec 02, 2015 8:22 pm


Such a great point about judging the tactical approach to enemies without visible weapons. Both friendly and hostile are all walking around in a very violent post apocalyptic world where it's marshal law and bandits and raiders roam the roads and no one seems to have any visible weapons on them, anyone could think it was just a world of fist fights
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IsAiah AkA figgy
 
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Post » Thu Dec 03, 2015 4:09 am

Bah, the weapons were put into a bag/holster of holding, which is why you don't see it. No matter how large the weapon is.

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Adrian Powers
 
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Post » Wed Dec 02, 2015 11:40 pm

Love your idea of the last of us approach to holstering, have always wanted a backpack in games like this :-D
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HARDHEAD
 
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Post » Thu Dec 03, 2015 2:38 am

Something like this will never be done perfectly by a modder.

Have you ever modded bethesda's character models, armor and weapons. Just about every aspect of it is written directly into the meshes. Creates quite a challenge for designing a varible and dynamicly exclusive holstering system. Thier mesh system is designed around moddding the game like nearly every other part of the engine. It's a trade off for sure but it's the best one in the industry if you ask me.

Besides they already said they would be adding new features with the updates just like Skyrim so for all we know they are working on a solution as we speak.

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Lori Joe
 
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Post » Wed Dec 02, 2015 9:20 pm

Yeah it's really bizarre that this was cut. I suppose Grand Theft Auto V does it aswell though, and Todd has said he really admires the game.

Disappointing that their previous games could support such a basic feature but this one can't.
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Miguel
 
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Post » Thu Dec 03, 2015 2:44 am

Yeah GTA 5 does do it as well but they are in modern day Los Angeles so people can walk around with no guns as it's just a city, would be strange to walk around in that with guns on, but this is supposed to be a violent Marshall law wasteland where anything goes and anyone or anything can attack you at any minute, doesn't make sense to walk around with no weapons on, so can see why they did it for GTA but not for here
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Glu Glu
 
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Post » Wed Dec 02, 2015 8:39 pm

A backpack would work nice, previously backpacks clipped hard with weapon on back.

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Krista Belle Davis
 
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