Okay, a series of updates and new things for WMK today:
- WMK itself has been updated to v1.1.7.
- WMK-FOOK2 has been updated to v1.0.1.
- WMK-ThePitt has been updated to v1.0.2.
- WMK-BrokenSteel v1.0 has been released.
- WMK-PointLookout v1.0 has been released.
If you use any of these modules, I would highly recommend updating *all* of them, to maintain compatibility between them. And don't forget to update your automatic merged patch.
Also, FOOK2-compatible versions of the relevant add-ons have been added to - or updated in - the WMK-FOOK2 http://www.fallout3nexus.com/downloads/file.php?id=4968 package.
Here are some new pictures (see the FO3Nexus download page for a few new ones from WMK-FOOK2 as well):
http://i21.photobucket.com/albums/b300/jlollback/fallout3/wmk_lar_promo01.jpg
http://i21.photobucket.com/albums/b300/jlollback/fallout3/wmk_tesla_promo01.jpg
http://i21.photobucket.com/albums/b300/jlollback/fallout3/wmk_trilaser_promo01.jpg
http://i21.photobucket.com/albums/b300/jlollback/fallout3/wmk_hi_promo01.jpg
Edit: Here's the changelog for WMK v1.1.7:
Version 1.1.7 (21-09-09)
- When attempting to modify a weapon that is not supported by WMK, the player now receives a message specifically saying their equipped weapon cannot be modified.
- Added modified Zhu-Rong variants to 'ExplodesGasTrapsOnHit' formlist.
- For modders only: Weapons that should specifically not be modifiable can be added to the new 'WMKProscribedWeaponList' formlist. (Only useful to stop already implemented weapons from being modified, for whatever reason.) Users must be advised to use an automatic merged patch if this is done.