Weapon mod mess

Post » Tue Jul 30, 2013 8:59 am

I'm having a problem with not being able to install some weapon mods on some of my weapons even though they are clearly made for that specific weapon. I suspect it may be a conflict between some mods and have to do with the way they are being labeled, but I can't figure out what's going on so I'm hoping for some community input here.

I have all the DLC, so some weapon mods have a (GRA) tag. I also have PN which has a sorter that labels weapon mods with a MOD tag. Consequently I have tons of weapon mods in my inventory with different labeling format. Some are simply labeled e.g. "MOD: Laser sight" which should be the correct tag as that is added by PN. Others will be labeled "MOD: MOD: Laser sight" and others again will be "MOD: MOD: (GRA) Laser sight" (I've used laser sight as an example but it happens with a lot of different weapon mods) and this is where I get lost.

I have mods like the Weapon Mod Menu, WME/WMX, Classic Fallout Weapons, PN, Moddable Unique Weapons that alters the weapons and the modding option of them. I now have a ton of mods I can't seem to use. For instance I have a mod for a second trigger for That Gun, but I already have the gun loaded up with 3 other mods. I have all the mods for the .357 revolver, but none of them will install (not registering as the correct mod for that weapon). I have two different barrel and sight mods for the Hunting Revolver, one set with the (GRA) tag, the other without, but none of them will install on the revolver. I even tried buying a Hunting Revolver from the Gun Runners just to see if it had to be their specific gun in order to use the (GRA) weapon mods, but that didn't work either.

It's super frustrating to have all these awesome weapons and weapon mods and not being able to actually use them. Anybody got a clue as to what's going on here??

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Cassie Boyle
 
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Post » Tue Jul 30, 2013 10:55 am

It sounds like you have multiple conflicts with the various mods that add or change weapon modifications, with mods overwriting changes added by other mods and completely messing up the leveled lists Are you using a merged or a bashed patch with your mods?

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Pants
 
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Post » Mon Jul 29, 2013 10:22 pm

Yeah, that's what I was thinking. I ran BOSS but that didn't seem to hepl. I'm not currently using a bashed patch, though I know I should. I used Wrye Bash with Skyrim, but that doesn't seem to work with FONV. Which one do you use? Wrye Flash?

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ashleigh bryden
 
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Post » Tue Jul 30, 2013 3:31 am

That's your primary conflict if you're using both WMX and WME together. Only use one or the other and not both at the same time. You also don't need Moddable Unique Weapons when using WMX either.

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rolanda h
 
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Post » Tue Jul 30, 2013 5:11 am

There's a completely separate version of Wrye Flash for New Vegas - the version for Skyrim will not work with New Vegas at all. On top of that, the New Vegas version is not a standalone, so you'll have to download and configure Python to use it, and it's dependent on a few extra Python libraries as well. Here's a link to the Wrye Flash New Vegas page - http://www.gamesas.com/topic/1234195-relz-wrye-flash-nv/?hl=+wrye%20+flash

There was some talk about eventually merging the New Vegas version with the Skyrim one, so the same version could be used with both games, but I don't know how far that's gone. I know the Skyrim Wrye Bash folks were concentrating on getting the version for that game finalized before starting to integrate the features for New Vegas.

The only help that BOSS can provide, besides sorting is to suggest Bash tags to use with your patch. You still have to build the patch though.

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Laura Elizabeth
 
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Post » Tue Jul 30, 2013 7:22 am

Oh really? WME/WMX lets you do that already? I actually currently only use WMX, not WME.

That would explain the issue with That Gun, but not the Hunting Revolver. I'll remove MUW, try Wrye Flash for a batched patch and see if any of that helps.

Thanks!

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Lew.p
 
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Post » Mon Jul 29, 2013 8:20 pm

Thanks, Gator, it sounds a bit more complicated than I like, but I'll give it a gander =/

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CYCO JO-NATE
 
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Post » Tue Jul 30, 2013 2:01 am

Good luck - I haven't gotten it going yet. I did a fresh reinstall of New Vegas a few weeks ago and wanted to use it, but unfortunately a number of the links to the other libraries on that page were broken. Unless they've been updated they still will be, and the author of New Vegas Wrye Flash rarely comes onto the forums. So far I haven't had a need for WB with my current install, but eventually I probably will and will have to have another go at getting it to work.

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R.I.P
 
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Post » Tue Jul 30, 2013 1:26 am

Definitely get the Wrye Python 08 automated installer from the http://oblivion.nexusmods.com/mods/22368//? page on Oblivion Nexus. It's fairly straight-forward to use, just don't change any options or install locations and let it compile scripts when needed

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bimsy
 
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Post » Tue Jul 30, 2013 7:19 am

I'll give that a shot - thanks for the tip. Any UAC related issues that I need to be aware of?

I've mostly used the merged lists from the TES Edit or Fallout Edit utilities in my games, but I started using Bash in Skyrim (and Mash in Morrowind) and definitely want to use those more.

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Nadia Nad
 
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Post » Tue Jul 30, 2013 11:17 am

I know my Python is installed in C:\ and not Program Files (x86), I think Python installs on C:\ by default so you shouldn't have to worry about UAC issues. Then again my UAC is turned down low as I have plenty of other security on my system.

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Scared humanity
 
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