Here's some more:
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/pulse_gun01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/pulse_gun02.jpg (Ahem. I'm charging my laser.)
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/pew_pew01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/pew_pew02.jpg
Here's an idea for the service rifle:
A mid-range scope, but it completely replaces the iron sights, like, the wooden carry area would all be gone, kinda like the marksman rifle.
And a silencer.
Thanks for the suggestions, but at this stage I'm fairly set on what's laid out in the OP for the Service Rifle.
Instead of "Limiter Chip Bypass" for the Multiplas, it's instead "Discharge Init Capacitor Upgrade" and I splice some more of the Multiplas's wiring inside the stock? Been considering how to go about it... I think I may have a way to splice the smaller little cylinder in now, and for additional wires into the back of the plasma chamber.
Sounds good if you don't mind doing it.

You probably already knew but the beam-split effect works with all projectile types, but obviously only makes physical sense with energy projectiles as it doesn't have any options to increase the ammo use although NVSE will fix that, so some ideas
Non-NVSE
Hay just an idea for the Multiplas Rifle and Tri-beam Laser Rifle but both could easily accept the "beam split" mod effect, as there both "shotgun" types
for the Tri-beam Laser Rifle just replace the scope as there isnt much long range use for this weapon.
For the Multiplas Rifle probably the limiter chip for shotgun type weapons #projectiles would seam more important than the rate of fire.
as for visual effects, the Tri-beam Laser Rifle could have three "beam splitters" installed onto its barrel and the Multiplas could have the extra barrels added to its end
At the moment, the Beam Split effect doesn't work as advertised (as I understand it). I'm hoping it will be fixed in the next patch (or
some patch before WMX is released), but if not, I'll be replacing the Beam Split effect with something else.