Here are some shots of the AA-12 ('Assault Shotgun' in-game):
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/aa12_shotgun01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/aa12_shotgun02.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/aa12_shotgun03.jpg
It can be modified with the same weapon mods as the Riot Shotgun:
Assault Shotgun
+ 12 Gauge Shotgun Choke - Decreases spread.
+ Riot Shotgun Drums - Increases ammunition capacity (+12).
+ Riot Shotgun Improved Parts - Increases condition (+50%).
I 'remastered' it a bit (compared to the WMK version), making some mesh and texture fixes/tweaks. Obviously I also made a new set of textures for the Improved Parts variants; darker polymer, with virtually no grime and less scratches.
Onto the explosive (FRAG-12) rounds next...
Can't wait to get my hands on that TMP...
Spoiler ...and that S.T.A.R.S. DTO reskin. Heh.
I know; I haven't forgotten about that DTO retex.
It's probably a way off yet though, sorry.
Yes, but I'd be hard-pressed to find anyone who knows more about weapon mods, wouldn't I? I'm just wondering what could potentially cause the appearance of the weapon to glitch without any mods installed that change its appearance - sorry if this is the wrong place to do so.
Yeah, not really the right place... but if you haven't already, open all your mods at once in FNVEdit (as if you were going to make an automatic merged patch) and make sure nothing's changing its appearance. You could also check in your data directory to see if there are any models or textures in there acting as replacers.