possibly a patch for Reload?
Reload's Nexus page has been set to hidden for a while now, so there's not much I can do about it at the moment. Out of interest though, what would you be after in a compatibility patch for Reload? Since I can't access it, I don't really know exactly what it does.
It seems that the condition booster mods DO work, contrary to what was previously reported.
Started a new game and found myself a plasma pistol, and put on a thickened chamber glass mod.
Before, it GetWeaponHealthPerc returned a value of 69.13, and firing once reduced it to 69.00.
After applying the mod, its health is 79.42 right after applying the mod, and 79.33 after firing once.
Higher health by over 10%, and also reduces wear rate by 0.04 percent in the plasma pistol's case.
It also occurred to me... Couldn't the laser weapons get "improved parts" as well, replacing the broken beam splitter? I still have those cleaned up laser textures by Drag0ntamer.
That's good to hear. I should do some tests with repair kits too...
I'd like to give Obsidian a bit more time to fix Split Beam in a patch, but it can't hurt to have something like an Improved Parts weapon mod in reserve. Maybe you could pass those textures to me (if Drag0ntamer is alright with that) along with the Sturdy Caravan Shotgun stuff?
Edit: I've finished the Mercenary Pack patch. There were a number of things to fix in it, actually. The texture looked like it had had some ambient occlusion baked in before a few pieces of the model were moved around, leaving some dark splotches where they shouldn't be. The texture was also missing the shell and grenade, with just a grey empty area where they should be. To compensate for this, the shell and grenade parts of the mesh were left pointing at the standard Grenade Rifle texture, resulting in the weapon using two textures (well, two materials made of several textures, technically) when it only needed the one. Double(?) the memory requirement.
The Long Barrel variant was pointing at the mesh (and textures) for the
standard Grenade Rifle, meaning that the whole weapon would switch in appearance if that weapon mod was applied. The third-person model for the unmodified variant of the weapon was actually the model for the standard Grenade Rifle (the pre-order pack itself contained no model files for the weapon), with first-person texture sets applied to all of the weapon (defeating the purpose of having a third-person model in the first place, really), except for the buttstock, which was left with the standard Grenade Rifle texture.
So a bit of a mess, all-up. Fixed now in WMX-PreOrderPackMercenary, though.