Weapon mods, hopes, wishes and speculation

Post » Sat Nov 28, 2015 8:07 pm


ah yes the M1897 trenchgun, so nasty germany wanted it classed as a war crime to use, the military model with heat shield and bayonent mount is one sixy thing.
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Sxc-Mary
 
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Post » Sat Nov 28, 2015 1:30 pm

I wonder if there will be a way to mod ammo, reuse shell casings and stuff like that as well? I found this kind of useful in NV for certain ammunition types. I also hope there's a ton of crazy junk made weapons like the railway rifle and mods to do even crazier things with those. .. like make an electrified railway rifle... or super heated railway rifle. (I have no idea how those would even work in reality but it'd still be fun to fire glowing red railway spikes that burst into flame when they hit something.)

Silencers and scopes will most likely be my goto mod for any weapon though.. so I hope there's plenty of those for any weapon... no matter how silly it might actually seem. "now to pull out my scoped, silenced derringer and...."

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GPMG
 
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Post » Sun Nov 29, 2015 2:35 am

I want a bipod for my knife!!! Not buying if it's not in ;-)
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Kieren Thomson
 
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Post » Sat Nov 28, 2015 2:17 pm

I'm holding onto hope that we will be able to breakdown ammo and make new like in Vegas.
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Julie Serebrekoff
 
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Post » Sat Nov 28, 2015 4:37 pm


Just looks through the modding part of E3, player has a silenced combat shotgun in there inventory, so I guess we can silence shotguns.
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Rebekah Rebekah Nicole
 
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Post » Sat Nov 28, 2015 2:32 pm

Dude if we can turn the rocket launcher into a timed explosive gernade launcher I would love that! I would rp the demoman from tf2 "THERE GOING TO HAVE TO BURY WHATS LEFT OF YOU IN A SOUP CAN!"
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vicki kitterman
 
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Post » Sat Nov 28, 2015 11:35 pm

I'm down with silenced shotguns fo sho

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Siidney
 
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Post » Sat Nov 28, 2015 8:56 pm

I'm not really sure what I want just yet as I haven't decided what weapon type my PC will specialize in, lasers, plasma or projectile. He will be a sniper, so anything long range and scoped will be a must. He will also need some type of close range weapon like a combat shotgun as well. Man 82 days can't go quick enough!

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CArla HOlbert
 
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Post » Sat Nov 28, 2015 10:16 pm

I just hope we get some choice on what calibre of ammo our player created guns can use, If .50 isn't in I will not be impressed.

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Darlene DIllow
 
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Post » Sat Nov 28, 2015 4:31 pm


Well technically we can only mod, not create guns and I doubt we will have most that rechamber guns in new calibers, tho hopefully there is a .50 caliber rifle.
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Valerie Marie
 
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Post » Sat Nov 28, 2015 7:58 pm

So was the shotgun Javier Bardiem used in the "No Country for Old Men" a work of fiction or do they actually make silencers for shotguns? If so I would definitely enjoy using one in F4.
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Leilene Nessel
 
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Post » Sat Nov 28, 2015 5:15 pm


Apparently one company at least do https://silencerco.com/products/salvo-12/
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Andrea P
 
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Post » Sun Nov 29, 2015 5:49 am

Guess they aren't that quiet...friendo http://money.cnn.com/2015/02/01/news/companies/silencers-guns/

But when has reality ever stopped video game logic? "Silencers" are a staple of shooters.

EDIT: the article is about the silencer remmus mentions. 155 decibels unsupressed vs 132 decibels supressed

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Tanya Parra
 
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Post » Sat Nov 28, 2015 8:04 pm

True, it hasn't ever stopped video game logic, and maybe in the Fallout timeline they managed to make better gunshot suppressors.
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Tracey Duncan
 
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Post » Sun Nov 29, 2015 12:58 am

i hope they will put in a mod where you can change how many laser bursts come out the end of the laser rifle or pistol . like a switch you can flip for one or up to 4 .

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Mark
 
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Post » Sun Nov 29, 2015 3:51 am

I'm pretty sure they showed a beam splitter for laser weapons on the E3 crafting segment.
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Justin
 
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Post » Sat Nov 28, 2015 8:25 pm

I want a scoped knife.

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Kevan Olson
 
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Post » Sun Nov 29, 2015 4:54 am


Indeed, tho unlike the splitter in FOV this one seams to make the laser weapon basically a shotgun.
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Blackdrak
 
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Post » Sun Nov 29, 2015 4:14 am

Sounds good to me!
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Donatus Uwasomba
 
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Post » Sun Nov 29, 2015 3:47 am


If they took away reloading, that is a major step backwards. An absolutely ingenious mechanic as introduced in New Vegas.
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Gill Mackin
 
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Post » Sat Nov 28, 2015 8:59 pm


If there is no antimateriel-type of rifle, that would be another big step backwards. They are pretty tight lipped about projectile guns and ammo types/reloads. I hope that is only to surprise us, and not defer a major disappointment. I really could give a damn about energy weapons and power armor (but, I get why many do), but that is the main reason I'm still on edge...no discussion yet of what was retained or cut-out from New Vegas. There was so much win in what Sawyer and crew introduced, I hope Bethesda saw the genius of it and doesn't arbitrarily throw it out because it's "niche." Projectile gun variety and ammo type/reloads were three of those things imo.
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Elisha KIng
 
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Post » Sun Nov 29, 2015 5:11 am

I think the weapon mod system is here to allow for more weapon variety than there was previously. We haven't seen the full extent of it yet, but even if we're lacking a .50 BMG ammo type I think there would still be something that feels quite the same as the anti-materiel rifle.

Ammo reloading and all of that wonderful crafting bits are something that has been tight-lipped, however. Crafting my own ammo was a lot of fun, and I think that with the major push for this weapon mod system this includes all forms of crafting, but then that is just speculation and we have no way of knowing at the current time.

I don't think you'll get anybody saying that these should be removed rather than kept, but it's entirely possible that they were reworked into a different system rather than one that is the same as in New Vegas. I think I saw a few options for making new barrels in the weapon mod menu in the E3 footage. Maybe we have ammo types to go with those barrels? Like you can get your 5.56 match from New Vegas through a normal barrel, but the Match ammo isn't a straight upgrade from standard ammo, its just +accuracy and you could use that match ammo through a marksman barrel to go full with the accuracy or through a longer or heavier barrel to get more damage. A lot of the ammo types in NV were just straight upgrades from the normal ammo, and I get the impression that crafting in Fallout 4 is more about specializing instead of making everything better across the board.

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Ymani Hood
 
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Post » Sat Nov 28, 2015 3:00 pm

For a Plasma Rifle:

Solid Butt-stock

Bolt Accelerator

Reflex Sight

Recycler (all shots half-cost)

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Tessa Mullins
 
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Post » Sun Nov 29, 2015 12:57 am

Make my revolver a laser revolver! Makes sense? No? Make it anyways!
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Far'ed K.G.h.m
 
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Post » Sat Nov 28, 2015 7:05 pm

Well, to be fair, a certain major sci-fi series made a "laser crossbow", so I wouldn't necessarily say a laser revolver makes no sense.
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Horror- Puppe
 
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