Image showing problem here: http://img545.imageshack.us/img545/9360/oblivnormprob.jpg
As shown in the picture on the left, there are spots where the normal map suddenly appears to reverse direction, apparently in conjunction with an edge on the geometry.
Also visible in both screenshots, and indicated in the second, the little circular divot things are in reverse of what they are supposed to be. They are correctly oriented on the left side, incorrectly oriented on the right.
The relevant portion of the normal map is on the right, just for reference's sake. The blade is using "quadruple" symmetry, as in the blade is mirrored both on each flat side of the blade, with the symmetry there being the cutting edge; as well as "left to right" along the center of the flat of the blade.
Can someone clue me in as to what I need to do to fix this? I've done this sort of symmetry in other game engines (e.g. Unreal Engine 3) and not had a problem; I also know that Oblivion has items in the game that use this sort of technique (the steel shortsword, for example), and the method seems to work just fine there; why wouldn't it work here?