Perception adds accuracy to VATs.
I'm actually relatively certain Perception does
not add accuracy to VATS.
The Fallout Wiki says, on the Perception page, under New Vegas and Notes, that "
Contrary to what the name would make one believe, Perception does not actually increase V.A.T.S or regular accuracy at all." (I'd have added a link but for whatever reason I'm not allowed to)
And the weapons skill requirement is for the damage. So if your skill is lower than the skill requirement you won't do the damage indicated. However if you have 100 guns and the weapon calls for a 50 you will do a lot more damage. So I hope you weren't listening to anyone that said otherwise. And no this isn't made up I'm tester with Bethesda and they moved me and a few of my friends who are developers over to Obsidian to help with New Vegas.
So if your skill doesn't meet the requirements the damage listed is actually not how much you'll be doing?
Wish they included something in-game to explain all this...
Sorry forgot to add that Guns Skill also effects accuracy. So there is really no reason not to put your Guns at 100. Especially since you can have everything at 100 anyways.
Formula: Final Damage = Base Damage x (50 + Skill x 0.5)
Over 100
Sorry no division sign.
And accuracy is +7.5% every 10 skill points.
And they other 25% is made up by meeting you're strength requirement
Interesting, so strength doesn't actually make that much of a difference compared to having a high weapon skill.
VATs is a whole different story as you may notice your Strength and Guns may be both be in par. But you will still miss sometimes.
VATs is largely based on Perception and Luck. As well as Strength and Skill.
According to the Wiki, Perception does nothing for accuracy and it doesn't even mention luck regarding accuracy or VATS. I thought you said VATS automatically reduced the wobble that strength would reduce, so what does strength do in VATS?
I should also add that Strength only makes you more accurate because it greatly reduces gun wobble. In VATs it automatically reduces it for you.
So any strength penalties I'd receive from not having enough strength are ignored while using VATS?
And unlike FPS games. You can't simply try and put the cross hairs on your target because of the RPG element of this game.
I think some weapons are better about this than others (less spread), but enemies are way too mobile to get headshots all the time : /
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So I've heard that inadequate strength slows close-ranged weapons (instead of reducing accuracy, as with long-ranged weapons). I don't actually know if Grunge is correct about weapon skill being the greatest determiner of accuracy, but would that means that weapon skill affects close-ranged attack speed as well? Or for close-ranged weapons is weapon-skill purely for damage?
And on the subject of grenades: do they get the same accuracy determiners as long-ranged weapons?
For Mines: what does strength affect? I read weapon skill affects the timer on both your mines and enemy mines (to your presence).