Ths took me a while to type and copy fromwhat i alrdy had tped so please dotn hate on it and if something is not correct or you want something added pm me
Table Of Contents:
1. Health
2. Health Pips
3.Hit location Dmg Multiplayer
4.Accuracy
5.Weapon Damage
6.Weapon attachments
7.Clothing unlocks
8.Abilites
9. Acheivmenst/Trpohies
First: Health
Light has 120 health
Medium has 140 health
Heavy has 180 health
This is you starting health with no pips (extra health)
Second: Pips for health
Up to five extra Health Pip buffs can be acquired. One from Hardened, Two from a Health Command Post and two from a Medic.
The first additional Health Pip adds +30 health to all Body Types.
The following Health Pips add +25, +20, +15 and +10.
Having all buffed Health Pips is a total 100 extra health.
Third: Hit locaton damage multiplyer
Hit Location Multipliers are segmented into:
Head (1.5x damage multiplier)
Torso & Arms (1.0x)
Legs (0.75x)
So if the dmg of a smg is 30 than Head= 45 Torso & arms= 30 Legs= 22.5
Most Assault and Long Rifles seem to maintain their max damage (if they lose any at all) in just about any encounter due to the mostly close quarters fighting.
SMGs, Shotguns, Heavy guns and Pistols however begin to lose damage as early as 6m (Tokmak) or as far out to about 20m (Sea Eagle).
Fourth: Accuracy in diffrent stances and sights.
Sighting will give you better accuracy over crouching in most cases.
Sighting overrides posture, so it is not necessary to crouch and Sight to get best accuracy.
Moving while Sighted will also maintain best accuracy.
Accuracy when Knocked Down, Climbing and Sliding is 10 for all weapons.
Firing extended bursts will amplify the power of spread increase and recoil.
Maximum inaccuracy varies between weapons, but you really shouldn't be spraying anyway.
Fifth: Damage, a bunch of times and stationary spread. ( the weapons have boxes beside indicating what they are if you dont know) The rate of fire is in milliseconds. also no attachments on the weapons
http://i52.tinypic.com/34j3bzq.png
Sixth: Weapon Attachments ( and some weapons) this i found myself and most people know
Be More objective:
1star: Lobster GL, Ritchie Revolver, Duct-Taped Mags
2 star: Bulpdaun SMG, Speed sling, Speed holsters
Parkour this:
1 star: Barrnet light rifle, front grip, rapid fire
2 star: Belgo MP, Silencers
Escort Duty:
1 star: high powered scopes, red dots, muzzle brakes
2 star: Ez nade Gl, Drum Mags
Tower Defense
1 star: FRNK-3K AR, Underslung GL, Adjusted iron sights
2 star: Minigun, High-Capacity Mags
Seventh: Clothing unlocks
Clothes and other things: leveling up
Lv1:
Security:
Hair & Head gear: The Tank, The fashion, The Receding, The Cropped, The Dreadlocks, and The Tighten Up.
Face Gear: The Bug, The Good Cop
Face Paint: Adhesive bandages
Facial Hair: The Stubble
Jacket: The Bug, The Tank, The Tank vest
Body type: Medium
Shirt: Shirt & Sweatband, Muscle Shirt
Pants: The Bug, The Tank
Resistance:
Hair & Head Gear: The Receding, The Buzz Cut, The Cropped, The Dreadlocks, the Tighten Up
Face Gear: The Dude
Face Paint: White Skull
Facial Hair: The Stubble
Jacket: The Straps, The Warrior
Body Type: Medium
Shirt: Tattered Shirt, Forearm Bandages, Vest
Pants: The G, The Warrior
Lv2:
Security:
Face Gear: The unit
Jacket: The unit
Pants: The unit
Resistance:
Hair & Head Gear: The G
Jacket: The G
Lv3:
Security:
Hair & head Gear: The Flat Top, The Corn rows, The Fin, The Tended Afro
Resistance:
Hair & head Gear: The Mohawk, The Corn Rows, The Fin, The Tended Afro
Lv4:
Security:
Face Gear: The Shield
Face Paint: War Paint
Jacket: The Shield
Pants: The Shield
Resistance:
Hair & Head Gear: The Scruff
Face Paint: Headshot Face Paint
Jacket: The Wasted
Pants: The Wasted
Lv5
Security:
Body Type: Heavy
Resistance:
Body Type: Heavy
Lv6.
Security:
Hair & Head Gear: The Jesse
Jacket: The Jesse
Pants: The Jesse
Resistance:
Face Gear: The Firestarter
Jacket: The Firestarter
Pants: The Firestarter
Lv7.
Security:
Body Type: Light
Resistance:
Body Type: Light
Lv8-9 sry gained 2 in 1 game
Security:
Face Paint: Broken nose
Facial Hair: The Beardy, the Chinny, the Goatee, the Plat, the P.I,
Jacket: Good Cop
Pants: Good Cop
Resistance:
Face Gear: Hockey Mask
Facial hair: The Beardy, The Chinny, The Goatee, The Plat, The P.I.
Face paint: Hand Print
Jacket: The Boiler Suit
Pants: The Boiler Suit
Shirt: tattered Vest
Lv10
Security:
Hair & Head Gear: The Military Mohawk, The Ponytail,
Resistance:
Hair & Head Gear: The Safety, The Rasta, The Stripes
Lv11
Security
Face Gear: The Look
Jacket: The Look
Pants: The Look
Resistance
Hair & Head Gear: Thr Dude
Face Gear: The Goggles
Jacket: Thr Dude
Pants: The Dude
Lv12
Security
Hair & Head Gear: The Beret
Face Gear: The Cop Glasses
Face Paint: Barbarian
Resistance
Face Paint: Tribal
Face Gear: The Sweat
Pants: The Sweat
Lv13
Security
Face Gear: the Eel
Jacket: The Eel
Pants: the Eel
Shirt: The Eel
Resistance
Face gear: The Cannibal
Jacket: The Lost
Pants: The Lost
Shirt: String Vest
Lv14
Security
Hair & Head Gear: The Dreads & Cap, The Fashion
Resistance
Hair & Head Gear: The Dreads, The Spiky Big Hair, The Spiky Hair
Lv15
Security
Face Gear: Bouncer
Jacket: The Bouncer
Pants: The Bouncer
Shirt: Bouncer Shirt
Resistance
Face Gear: The Voice
Jacket: The Voice
Pants: The Voice
Lv16
Security
Face Paint: Camouflage
Facial Hair: The Beatrik, The Chops, The Wrestler, The Trimmed, The Wolf
Resistance
Face Paint: Voodoo
Facial Hair: The Beatrik, The Chops, The Wrestler, The Trimmed, The Wolf
Lv17
Security
Hair & Head Gear: The Cap
Face Gear: The Jesse
Resistance
Hair & Head Gear: The Shernagh, The Spikes
Facial Hair: The Disgrace
Lv18
Security
Hair & Head Gear: The Bomb
Jacket: The Bomb
Pants: The Bomb
Resistance
Face Gear: The Fortress
Hair & Head Gear: The Fortress
Jacket: The Fortress
Pants: The Fortress
Lv19
Security
Face Paint: Dirty Face
Shirt: Stab Vest
Resistance
Face Paint: Clown
Shirt: Long-Sleeve Shirt
Lv20
Security
Face Gear: The Freak
Jacket: The Freak
Pants: The Freak
Resistance
Face Gear: The Anger
Jacket: The Anger
Pants: The Anger
Eighth: Abilites
Rank 1: lv1-4
Soldier: Standard Soldier Kit, Molotov
Medic: Standard Medic Kit
Engineer: Standard Engineer Kit, Landmine
Opeartive: Standard Operative Kit
Universal: Grenade Shooting, Battle Hardened, Supply Max Increas, Sprinting Reload, Sprinting Grenade, Combat Intuition, Sense Of Perspective.
Rank 2: lv5-9
Solider: Armor Piercing Ammo, Scavenger, Grenade Mastery, Flashbang
Medic: Adrenaline Boost, Increased Supplys, Metabolism, transfer Supplys
Engineer: Extra Kevlar, Gear Head, Nerves of Steel, Light Turret
Operative: Firewall Command Post, Homing Beacon, Comms Hack, Sticky Bomb
Rank 3: lv10-14
Solider: Kevlar vest, Extra Mags
Medic: Improved Increase Supplies, Speed Boost
Engineer: Command Post Upgrade, Medium Turret
Operative: Caltrop grenades, Hack Turret
Universal: Resupply Rate Increase
Rank 4: lv15-19
Solider: Frag Blast, Grenade Damage
Medic: Improve Life Buff, Self Revive
Engineer: Improved Weapon Buff, Extra Landmines
Operative: Control Turret, Cortex Bomb
Universal: Silent Running
Rank 5: lv20
Solider: Satchel Charges
Medic: Lazarus Grenade
Engineer: Gatlin Turret
Operative: EMP Grenade
Universal: Downed Fire
Ninth: Acheivments/Trophies
A bit of a headache - 5 GS - Take down an enemy with a Cortex Bomb.
Boom! - 10 GS - Detonate a HE Charge.
Brinksmanship - 10 GS - Complete an Operative Primary Objective within 5 seconds of breaking disguise
Cut 'em off at the pass - 10 GS - Close an enemy team's shortcut.
Great shot kid! One in a million - 10 GS - Take down an enemy by shooting a grenade.
I liveā¦ again! - 5 GS - Revive yourself.
I think I know a shortcut - 10 GS - Open a shortcut for your team.
It's a trap! - 10 GS - Take down an enemy with a Satchel Charge .
King of the world! - 100 GS - Complete all 3 Star Challenges.
No I insist, you take it - 5 GS - Use the last of your Supplies to refill a teammate's ammo rather than your own.
Not over till the fat lady sings - 10 GS - Take down an enemy with gunfire while knocked down.
Not so sneaky now, are you? - 10 GS - Reveal an enemy in disguise.
Oh I'm sorry, was that yours? - 10 GS - Capture an enemy Command Post.
Pump up the volume! - 10 GS - Upgrade your team's Command Post.
Smart decisions win battles - 10 GS - Attempt to Revive an objective-class teammate over a non-objective teammate near a
Primary Objective.
T'is better to give than receive - 10 GS - As a Medic, using the Transfer Supplies ability, give the last of your Supplies away.
That mine you found? Disarmed! - 10 GS - Spot a mine which is later defused by another Engineer.
That's how you win a match - 10 GS - While on defense, take down an attacker who's completing a Primary Objective.
The start of something big - 20 GS - Win any mission, whether campaign or What-If.
The story has just begun - 100 GS - Win both story campaigns - not including What-If missions).
They never knew what hit them - 20 GS - While on offense, win the match in less than 30% of the time limit.
Time to start a new character - 100 GS - Reach Rank 5.
To serve and protect - 50 GS - Win every Security campaign mission, including What-If missions.
Tough as nails - 80 GS - Win all storyline campaign missions - exc. What-If missions) in either Online Versus, or in Hard mode.
Use the wheel, earn more XP - 10 GS - Complete an objective after first selecting it on the Objective Wheel.
Very well done indeed! - 20 GS - Complete your first 3 Star Challenge.
Viva la revolution! - 50 GS - Win every Resistance campaign mission, including What-If missions.
Was it the red or the blue wire? - 10 GS - Disarm an HE charge.
Well done! - 10 GS - Complete your first 1 Star Challenge.
Well that was educational - 50 GS - Collect all Audio Logs.
Who's bad? - 25 GS - Complete all 1 Star Challenges.
You can place another mine now - 10 GS - Take down an enemy with a mine.
You shall not pass! - 20 GS - While on defense, prevent the attackers from completing their first objective.
You're going places, kid! - 20 GS - Reach Rank 2.
You've escaped the Ark - 75 GS - Win all main missions of the Resistance campaign - not including What-If missions).
You've saved the Ark - 75 GS - Win all main missions of the Security campaign - not including What-If missions)