General question is: Does each weapon requirement accept the character's base Strength or after-effects Strength? This is nowhere to be found on the wikia.
Here's the long story: I have a character who wants to use a minigun (Strength requirement at 10). He's also running with Rad Child at Deadly Radiation Poisoning (-2 Strength, +8 health/sec).
When I started the character, I had my starting base Strength at 9. I ran over to the Clinic immediately to bump it to 10 (which become 8 post-Rad Child) so I can use any Melee Weapon without worrying about Rad poisoning. But I also planned to take Weapon Handling Perk at level 16 to reduce all weapon Strength requirement by 2 because I thought that it would reduce the minigun's strength requirement to 8 so my Rad-poisoned character can use it.
But when I got to level 16, I suddenly realized that I could not take Weapon Handling Perk, because my base Strength is already at 10 . So now my Strength is stuck at 8 no matter what I do . Putting on most power armor makes it out to be 9 post-Rad Child, with the T45 giving 10... but at the cost of -2 Agility. My character had 5 base Agility, Rad Child bumped it down to 3, and if I put on the T45 (-2 Agility!) it will be bumped down to a brutal 1 Agility! - So I don't want to use the T45 unless I absolutely have to.
I was also wondering if the OWB perks Reinforced Spine and Spineless add to base Strength or post-Rad Child Strength? http://fallout.wikia.com/wiki/Reinforced_Spine, it says "The bonus is not added to your base Strength, so when leveling it will not count toward qualifying for perks." - I don't understand the annotation, so does it mean that this perk will bump my post-Rad Child Strength to 9?
Thanks for reading the convoluted post, I tried my best to explain it.