I'm currently trying to fathom how to run a screen effect when a weapon is fired.
At current, I was thinking it'd be a case of running a ScriptEffectStart which is applied to an effect of some kind which is then in turn applied to the questioned weapon, but I'm getting a little brain tied.
I can't think of anything vanilla I can base my idea from, so I was wondering if anybody else knew?
Cheers,
Kris
EDIT:- RESOLVED
Foolish bugger, I had a bit of a look and hey presto, found what I needed;
begin GameModeif IsPlayerActionActive 3 == 1 imod YOUR EFFECT GOES HEREendifend
Apply that script to the weapon and you're good to go