== Weapon Values Displayed ==
Requires OBSE v0018 beta 6 or later. Earlier versions may or may not work.
This mod displays weapon values in game that can only be seen in the Construction Set under normal circumstances: Speed, Reach and (base) Health. It also displays (base) health for armors. The values are displayed in menu mode only.
The reason for the mod is simple - I wanted to know how good or bad a weapon really is without guessing its speed and reach. If you only have vanilla weapons in your game it is not that necessary since the difference between a steel longsword and a steel shortsword is easy to imagine. But with a modded Oblivion you'll find lots of different weapons with different stats and names. Sometimes it is not so easy to tell whether one weapon is better than the other. Now you can see all the stats that matter in game.
The values are displayed via message. Due to the way the message system in Oblivion works it can take a short while (1 second) before it updates. I would love to implement this feature into the UI, but unfortunately I have no idea about xml.
= Installation =
Put the esp into your Oblivion\Data folder and check it in the data files section of the launcher.
Requires OBSE v0018 beta 6 or later. Earlier versions may or may not work.
This mod displays weapon values in game that can only be seen in the Construction Set under normal circumstances: Speed, Reach and (base) Health. It also displays (base) health for armors. The values are displayed in menu mode only.
The reason for the mod is simple - I wanted to know how good or bad a weapon really is without guessing its speed and reach. If you only have vanilla weapons in your game it is not that necessary since the difference between a steel longsword and a steel shortsword is easy to imagine. But with a modded Oblivion you'll find lots of different weapons with different stats and names. Sometimes it is not so easy to tell whether one weapon is better than the other. Now you can see all the stats that matter in game.
The values are displayed via message. Due to the way the message system in Oblivion works it can take a short while (1 second) before it updates. I would love to implement this feature into the UI, but unfortunately I have no idea about xml.
= Installation =
Put the esp into your Oblivion\Data folder and check it in the data files section of the launcher.
http://www.tesnexus.com/downloads/file.php?id=31163