Weapons and Spells for TESV

Post » Fri May 27, 2011 1:20 pm

Weapons:

-Spears
-Throwing Weapons
-Dual Wielding
-Combat Staffs/Poles (for Monk-type characters)
-Crossbows
-Mining Ore for Weapon Crafting (Mine Silver, Stone, Obsidian)

Magic:

-New Elements (Earth, Wind, Gravity, Time)
-Difference in Spells (Fire does damage over time, Ice freezes enemies in place, Earth knocks enemies down)
-Different Spell Types (Thunder Reign, Fire Pillar, Earthquake)


THIS!

Also I'm glad so many other people are interested in necromancy being more robust. I'd like to have my faithful undead minions follow me wherever I go unless I break them back down to components. Just put a limit on how many can be controlled at once depending on power of the undead and skill level. Also vampires should get a bonus to necromancy.
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Motionsharp
 
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Joined: Sun Aug 06, 2006 1:33 am

Post » Fri May 27, 2011 2:11 pm

I'd like to see some weapon customization. Like it'll be a level or something. If you get it high enough, you can make crossbows or something. Put a scope on it maybe.
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dean Cutler
 
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Joined: Wed Jul 18, 2007 7:29 am

Post » Fri May 27, 2011 12:54 pm

id like the return of the short sword skill, spears and throwing weapons.

also add flails, crosbows, throwing axes ( nord style ) and perhaps dual wielding
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Alexis Estrada
 
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Joined: Tue Aug 29, 2006 6:22 pm

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