» Thu May 05, 2011 6:44 pm
Hmm, the only thing I could possibly compare it to would be Diablo II where some items gave you points in a skill. It would be nice if you picked up a two-handed sword that gave you the (Example) "Cleave" Perk, allowing you to hit multiple enemies. I would hope if items had this kind of potential that they were placed in the rare and hard-to-find artifacts catagory. If it were random on certain weapons, it would probably be a bit overpowered. Personally, while I think it would be nice I would be against this idea. The perks should feel special, something unattainable until you work hard enough to gain the priviledge to obtain that perk.
Hopefully perks can only be obtained through leveling, and not through getting magic enchants that boost your skill to perk levels, like OB. The idea has some merit, and would give certain items a unique, and powerful, feeling. What I'd like to see would be special items that enhance already acquired perks, like in Auruin's wonderful example the Fire Spell "Splash Damage". Usually single-target Fire Spells hit nearby enemies on impact for....50% of the total damage to all enemies excluding the main target. While following Dragon droppings for a lead on your soon-to-be-dead Dragon target. you find an old ruin that contains a staff that enhances the "Splash Damage" perk's damage to 100%. Or maybe if your an Axe-wielding Warrior, you find an Axe that gives your "Axe Bleed" perk a long duration, or more bleed damage.
Perhaps if there were random items with perk enhancers that fit the item intelligently (Let's not find a Enhance Bleed Damage Two-handed Staff) this could give players a better chance at finding something during their travels instead of a static item that is always at a location. The chance might be low, but it would add excitement to what could become yet another boring dungeon.
Back on topic, I guess we'll see when the game is released, but hopefully at the very least Perks are obtained through dedication to a skill.