» Sat Jan 16, 2010 1:44 pm
It simply makes sense that whatever exists in the game world exists in the game world, rather than magically springing into being when the character reaches a particular level.
In addition to making high level equipment some combination of prohibitively expensive and guarded by equally high level creatures, I think that it would be nice if armor and weapon skill was FAR more important than the specific material. That would actually accomplish two things - it would save high level characters from having to use the highest level gear if that's not what they wanted to do, and it would effectively prevent low level characters from becoming instant-uber even if they did manage to somehow get nicer gear.
To use the Oblvion numbers (there's no telling what Skyrim's numbers might look like) - a character with a very high weapon skill might be able to do 25 HP base damage with a Daedric longsword, but he'd still get, say, 20HP base out of an iron one (or whatever's necessary to provide enough room for some variety). Still less than the Daedric, but not so much less that it's unusable. On the other hand, a beginning character might get 5HP base damage out of an iron longsword, and the same 5HP base damage out of a Daedric one.
Between the two - making the items very difficult to obtain early and making the reward for obtaining them early very slight, I would think that high level gear would remain something for which to strive, which is how it should be, but without the unbelieveable gimmick of it simply not being there at all at lower levels and spontaneously appearing at higher ones.