Weapons in Fallout 4

Post » Thu Nov 26, 2015 9:04 pm

I hope they bring back a few of the classics, such as Laser and Plasma Rifles (I know they'll have them according to the teaser, you can see them).

I think- knowing Bethesda- they'll have a lot of nice weapons. Hopefully a nice bit more than New Vegas and 3 if it isn't much to ask for.

Also, with the Institute, who are advanced in technology, Fallout 4 will probably show a wide variety of amazing new energy weapons. If they keep the skill for Energy Weapons (they prob will), it'd likely be very useful.

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CSar L
 
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Post » Thu Nov 26, 2015 5:38 am

That's pretty much my NV lineup right there. Loved the combat shotgun, the ranger and the hunting rifle (scoped).

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Neliel Kudoh
 
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Post » Thu Nov 26, 2015 12:28 pm


I dunno, they seem to have embraced the "less is more" idea.

Judging from Skyrim's wildlife at least; annoying bears, really annoying bears, and [censored] annoying bears :lmao:
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Nichola Haynes
 
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Post » Thu Nov 26, 2015 11:23 am


Aw, they were good for a cuddle on a cold night in the Rift.
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Laura
 
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Post » Thu Nov 26, 2015 12:40 pm

I just want more variety in energy weapons honestly.

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Alexxxxxx
 
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Post » Thu Nov 26, 2015 7:44 am

The Perforator FTW!!!

Silenced assault rifles with mid range scopes please!! And either bottlecap mines or satchel charges!

bring this gun back! http://fallout.wikia.com/wiki/Perforator

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Taylrea Teodor
 
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Post » Thu Nov 26, 2015 12:29 pm

You could always put Bows in Survival or have it be it's own skill, assuming Survival comes back from New Vegas, fingers crossed. :fallout:

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Ian White
 
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Post » Thu Nov 26, 2015 4:54 am

underbarrel weapons like a under barrel nade launcher attached to rifles. and select fire for balistic weapons.

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James Baldwin
 
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Post » Thu Nov 26, 2015 7:32 am

I actually was really happy with assualt rifles and small arms. I'm sure I'll be seeing those again in Fallout 4....no doubts about that. XD

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Andrea P
 
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Post » Thu Nov 26, 2015 7:58 am

A Brass catcher.

For The love of god, it would be one of The First things I would juryrig.

And fixing The Gauss Rifles would be nice. Shooting through a target everso often is killing any illusions of being a marksman, and de facto forces you to rely on Guns for a "one shot, one kill" build.
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Latino HeaT
 
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Post » Thu Nov 26, 2015 6:23 am

I don't have any strong preference for what types there are, I just hope the choices and selection variety, along with their performance are balanced in playstyle, and ability to acquire/use throughout the game. For example, I'd hate specializing my character for using shotguns, only for there to be very few kinds of shotguns in the game, along with the entire set of weapons in general being weak or unviable.
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Alister Scott
 
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Post » Thu Nov 26, 2015 11:38 am

more attachment types for guns like bipods or front mounted grips and extended mags. also a ACTUAL beltfed lmg.

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Cathrine Jack
 
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Post » Thu Nov 26, 2015 2:18 pm

I wouldn't want too much focus going to attachments, this isn't CoD, after all. But it would nice to see more creative modifiers than "This gives the weapon X more damage!"

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Lil'.KiiDD
 
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Post » Thu Nov 26, 2015 6:19 pm

We'll learn a lot more about the weapons and animation on June 14. I suspect the variety will be lessened from earlier games, but we'll be able to do modular customizations for many of them. Looking forward to experimenting with the weaponry :gun:

What I'd really like to see is with the larger weapons, you need to really skill up to effectively use them. IE, fire a missile launcher at level 5, and you'll land on your @ss , while blowing the roof off your house :tops:

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Brooks Hardison
 
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Post » Thu Nov 26, 2015 8:57 pm

FNV had a fair enough variety of weaponry, especially after GRA. Although, giving credit to Bethesda, Obsidian just kind of built off what FO3 had as far as weapons. Hopefully FO4 will expand from FNV's arsenal.

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neil slattery
 
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Post » Thu Nov 26, 2015 10:10 am

I liked the weapons more in Fallout: NV. I'm not really one for Energy & Heavy weapons. I liked using just 9mm pistol and hunting rifle. As long as them guns are still in the game, I'm happy. :)

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Rich O'Brien
 
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Post » Thu Nov 26, 2015 6:01 am

Oh, and they absolutely must keep pump-action shotguns with proper reloading animations.

How the hell can you have a dungeon crawler with zombie filled tunnels without a pump-action shotgun!? :stare:

And what the hell was the idea of using http://en.wikipedia.org/wiki/PPSh-41 as http://fallout.wikia.com/wiki/Combat_shotgun_(Fallout_3) in 3? :eek:
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Vahpie
 
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Post » Thu Nov 26, 2015 5:11 pm

As a side step on modding, I love to see the option to remove things from our guns to, like say unscrewing the default scope on a sniper rifle and use iron sights for short to mid range combat, or start with a stock double barrel shotgun and take the step to making it a saw off (with the flexibility to choose if you saw of both ends or just one)
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yessenia hermosillo
 
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Post » Thu Nov 26, 2015 8:43 am

New Vegas was also helped that the project director was somebody who was very familiar with guns. I'm hoping Beth took some inspiration from the weapons in New Vegas.

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Pixie
 
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Post » Thu Nov 26, 2015 7:06 am

Rare Unique weapons that Demand not only a Good skill with Guns, but also agility, perception, and repair.

Some High end weapons (like The Stoner system and certain sniper rifles) Demand one Hell of alot of Care and training. Im fed up with systems that only demands strenght and a weapon skill. Handling and caring for a Walther 2000 is something quite aside from handling a Remington 700 derivative.

Well, if nothing Else, Im Lucky to have a decent pc for mods.
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Alex Vincent
 
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