Weapons, Mods and Ammo Mega-Thread #3

Post » Mon Jun 28, 2010 9:11 pm

Still, we had already speculated as much, all that does is hint our speculations may be right.

Frankly that may be why we haven't heard anything. Josh tends to correct us pretty quick if we screw something up terribly bad. Maybe I should offer him a little piece of the pool. Just 5 caps to get in and still plenty of weapons left to pick from. No. Wait . That wouldn't work..............
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Mélida Brunet
 
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Post » Mon Jun 28, 2010 6:57 pm

Actually it does. Josh mentioned revolvers specifially. It was a hint. .357>.44>.45-70. I'm now over 50% certain that a BFR will be in the game. Also, while I first got caught up in the bolt-actions he mentioned, what he was doing was showing how as rifle rounds got "bigger" cyclic rates of fire got slower. That was a hint also, but he wasn't talking about bolt--actions, just using it as an example. I believe he was talking about Lever-actions, a rifle more suited to the spirit of the .45-70 and implied it's either a large frame lever-action or a single shot falling/rolling block, which (technically) were also lever-actions.

I want a http://upload.wikimedia.org/wikipedia/commons/6/69/Berdan_Sharps_rifle.jpg if possible I always loved that good ol' Buffalo Rifle, its already chambered in .45-70 and all that jazz also its a breech-loader as well. :tops:

http://www.realtree.com/img/610/sharps.jpg
and
http://www.baddads.net/Sharps%2045-70.JPG
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Jack Moves
 
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Post » Mon Jun 28, 2010 10:48 pm

Frankly that may be why we haven't heard anything. Josh tends to correct us pretty quick if we screw something up terribly bad.


Hm, you're right. *ahem*

So, the .45-70 will be used by a Waster-modified Desert Eagle?

(Yeah, I didn't think it'd work myself, but anything's worth a shot in the dark- right?) ;)
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Nitol Ahmed
 
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Post » Mon Jun 28, 2010 9:48 pm

Hm, you're right. *ahem*

So, the .45-70 will be used by a Waster-modified Desert Eagle?

(Yeah, I didn't think it'd work myself, but anything's worth a shot in the dark- right?) ;)

Actually I believe the unnamed semi-auto rifle that resembles a Springfield armory M1 is actually chambered in .45-70. :whistling:
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matt oneil
 
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Post » Tue Jun 29, 2010 6:00 am

Actually I believe the unnamed semi-auto rifle that resembles a Springfield armory M1 is actually chambered in .45-70. :whistling:

I think it just seems more fitting for the M1 Garand to at least be chambered in .308 it seems more fitting (Helluva lot closer to its original .30-06 chambering then a .45-70), .45-70 chambered in the Garand seems a little ridiculous to be honest. :tops:
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Ludivine Dupuy
 
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Post » Mon Jun 28, 2010 7:51 pm

I think it just seems more fitting for the M1 Garand to at least be chambered in .308 it seems more fitting (Helluva lot closer to its original .30-06 chambering then a .45-70), .45-70 chambered in the Garand seems a little ridiculous to be honest. :tops:

It was a lame and, appearantly unsuccessful, attempt to lure Mr. Sawyer into revealing more than he intends to by obfuscatiion and outright disingenuousness. :facepalm: Crap. He's onto us, guys. :angel:
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Flash
 
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Post » Mon Jun 28, 2010 10:02 pm

Nah I read that the plasma caster uses .45-70 and has a conversion chamber that turns each round into a plasma bolt.
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Claire Mclaughlin
 
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Post » Tue Jun 29, 2010 1:38 am

It was a lame and, appearantly unsuccessful, attempt to lure Mr. Sawyer into revealing more than he intends to by obfuscatiion and outright disingenuousness. :facepalm: Crap. He's onto us, guys. :angel:

If only someone could arbitrate this problem. :angel:
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Dan Wright
 
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Post » Tue Jun 29, 2010 4:04 am

I have a question for you Mr. Sawyer (since I see you down there).

Looking at the FO wiki and pictures of the Cowboy Repeater, I'm wondering if there will be more cosmetic mods for other weapons? I love the Hunting Rifle, but it looks like it's seen better days (as it should). I wouldn't have a problem with it normally, but my NCR sniper will want something in a better state of repair as she rises up the ranks. Maybe just a mod that fixes it completely, without the duct tape and wires holding the action on? Maybe a synthetic stock? Like I said it's not very important, but with the Cowboy Repeater getting two cosmetic (perhaps functional) mods, I'd be a bit disappointed if it was the only weapon that had them. If not, I'll just keep my fingers crossed that the Hunting Rifles unique cousin is a bit prettier.

EDIT: ah crap, he left... :sadvaultboy:
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Jessica Stokes
 
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Post » Mon Jun 28, 2010 6:21 pm

No mods are completely cosmetic. The brass receiver for the Cowboy Repeater is the "Custom Action" mod that increases RoF. Some mods are almost pure function and they are "no frills" upgrades, but the Cowboy Repeater's upgraded action demanded a slightly fancier appearance.
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IM NOT EASY
 
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Post » Tue Jun 29, 2010 3:12 am

If only someone could arbitrate this problem. :angel:

Well, it ain't gonna be me. It's cigar:thirty and time for my nightly cordial. To my gunnut cave, and my books. I'll find that dastardly .45-70. :bolt:
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Jessie
 
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Post » Tue Jun 29, 2010 3:07 am

I have a question for you Mr. Sawyer (since I see you down there).

Looking at the FO wiki and pictures of the Cowboy Repeater, I'm wondering if there will be more cosmetic mods for other weapons? I love the Hunting Rifle, but it looks like it's seen better days (as it should). I wouldn't have a problem with it normally, but my NCR sniper will want something in a better state of repair as she rises up the ranks. Maybe just a mod that fixes it completely, without the duct tape and wires holding the action on? Maybe a synthetic stock? Like I said it's not very important, but with the Cowboy Repeater getting two cosmetic (perhaps functional) mods, I'd be a bit disappointed if it was the only weapon that had them. If not, I'll just keep my fingers crossed that the Hunting Rifles unique cousin is a bit prettier.

EDIT: ah crap, he left... :sadvaultboy:

If not you can always move up the tiers and grab a DKS Sniper Rifle, or even the AM rifle.

One thing I'm not clear on, and I don't think has ever been confirmed- it's been said that guns can be fitted with up to 3 modifications. However, does that mean only 3 on one gun, with more than 3 mods available, or does it mean there are only 3 mods available for each weapon?

Evidence tends towards the latter, as no more than 3 mods have been announced for any given gun. I think it would be a good idea, however, to have more than 3 mods available, because it would result in decision making in regards to your modding and make the modding system more complex.


No mods are completely cosmetic. The brass receiver for the Cowboy Repeater is the "Custom Action" mod that increases RoF. Some mods are almost pure function and they are "no frills" upgrades, but the Cowboy Repeater's upgraded action demanded a slightly fancier appearance.

Hmm, that's interesting. Good to know that purely functional mods give the appearance a boost too. So what's the maplewood stock do?
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celebrity
 
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Post » Tue Jun 29, 2010 8:04 am

No mods are completely cosmetic. The brass receiver for the Cowboy Repeater is the "Custom Action" mod that increases RoF. Some mods are almost pure function and they are "no frills" upgrades, but the Cowboy Repeater's upgraded action demanded a slightly fancier appearance.


Hahaha... wrong part of the question, I was more concerned about prettying up the hunting rifle, but thanks! I'll just wait the... 29 days, 6 hours and 40 minutes for my copy.


Oh and :bowdown:
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Stacey Mason
 
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Post » Tue Jun 29, 2010 7:04 am

If not you can always move up the tiers and grab a DKS Sniper Rifle, or even the AM rifle.

One thing I'm not clear on, and I don't think has ever been confirmed- it's been said that guns can be fitted with up to 3 modifications. However, does that mean only 3 on one gun, with more than 3 mods available, or does it mean there are only 3 mods available for each weapon?

Evidence tends towards the latter, as no more than 3 mods have been announced for any given gun. I think it would be a good idea, however, to have more than 3 mods available, because it would result in decision making in regards to your modding and make the modding system more complex.



Hmm, that's interesting. Good to know that purely functional mods give the appearance a boost too. So what's the maplewood stock do?

I'm thinking there is probably more then 3 modifications for each weapon. (At least I'm hoping that is the case, I really want to think about what I'm going to attach to my weapons its never been a bad thing to have options, Am I right?) :tops:
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Nick Pryce
 
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Post » Mon Jun 28, 2010 9:38 pm

If not you can always move up the tiers and grab a DKS Sniper Rifle, or even the AM rifle.

One thing I'm not clear on, and I don't think has ever been confirmed- it's been said that guns can be fitted with up to 3 modifications. However, does that mean only 3 on one gun, with more than 3 mods available, or does it mean there are only 3 mods available for each weapon?


Uhg I'm so tired of the DKS it's unbelievable, the thing never really sat well with me, the look of it, the sound of it, even the function of it... I'm excited that I'll be able to pop a scope on the Hunting Rifle finally. And I plan on making my sniper character a female, who's main strength isn't her... strength, so using the AM Rifle would probably be more hassle than fun.

I hope there will be more than three mods for each gun, I want to slap a can on my Hunting Rifle too and we've already seen three mods. I agree though, having only three mods for each gun when the limit is three at a time will probably just make players chuck everything on without thinking (like I did in Splinter Cell Conviction). Then again if we only get three, I'm still satisfied, the fact that we even get weapon mods to begin with is awesome.
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Anna Watts
 
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Post » Tue Jun 29, 2010 2:05 am

I'm thinking there is probably more then 3 modifications for each weapon. (At least I'm hoping that is the case, I really want to think about what I'm going to attach to my weapons its never been a bad thing to have options, Am I right?) :tops:



I hope there will be more than three mods for each gun, I want to slap a can on my Hunting Rifle too and we've already seen three mods. I agree though, having only three mods for each gun when the limit is three at a time will probably just make players chuck everything on without thinking (like I did in Splinter Cell Conviction). Then again if we only get three, I'm still satisfied, the fact that we even get weapon mods to begin with is awesome.


Yeah, that's what I'm talking about- there should be some consideration. If it's just extended mag, custom bolt and scope for the hunting rifle, once you've upgraded it, that's it.

But if there's a silencer, or maybe a match barrel (which would also upgrade the stock I hope, make it look cleaner), or perhaps a recoil pad, then you start to say "hmm, what exactly do I want this gun to do?", and you get to make some good decisions about it. You could choose a match barrel, scope, and custom bolt for a fast firing, accurate sniper weapon.

You could make it a stealthy bolt action with a silencer, custom bolt and extended mag. The combinations would be endless! (well, not endless but you know what I mean.)
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Zach Hunter
 
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Post » Tue Jun 29, 2010 1:10 am

Yeah, that's what I'm talking about- there should be some consideration. If it's just extended mag, custom bolt and scope for the hunting rifle, once you've upgraded it, that's it.

But if there's a silencer, or maybe a match barrel (which would also upgrade the stock I hope, make it look cleaner), or perhaps a recoil pad, then you start to say "hmm, what exactly do I want this gun to do?", and you get to make some good decisions about it. You could choose a match barrel, scope, and custom bolt for a fast firing, accurate sniper weapon.

You could make it a stealthy bolt action with a silencer, custom bolt and extended mag. The combinations would be endless! (well, not endless but you know what I mean.)


Throw in ammunition subtypes for different enemies and you've got a boatload of customization options to think about. I'm going to need 3 or 4 copies of the same gun just for each enemy category.

Oh man I'm going to hyperventilate and die from excitement before I even get to play...
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Olga Xx
 
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Post » Tue Jun 29, 2010 12:38 am

Throw in ammunition subtypes for different enemies and you've got a boatload of customization options to think about. I'm going to need 3 or 4 copies of the same gun just for each enemy category.

Oh man I'm going to hyperventilate and die from excitement before I even get to play...

And for that reason, they'll probably just give you 3 mods for each weapon. Now calm down now. Don't die on me. DONT YOU DIE ON ME.

LIVE, DAMN YOU!
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Nienna garcia
 
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Post » Mon Jun 28, 2010 9:52 pm

And for that reason, they'll probably just give you 3 mods for each weapon. Now calm down now. Don't die on me. DONT YOU DIE ON ME.

LIVE, DAMN YOU!

I'm thinking (hoping) there will be a few weapons with unique modifications that only go to that firearm however. :tops:
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Taylrea Teodor
 
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Post » Mon Jun 28, 2010 10:29 pm

I'm thinking (hoping) there will be a few weapons with unique modifications that only go to that firearm however. :tops:

Well we already know that's the case. For example, the Plasma Caster has a "turbo" mod that is probably only present on that gun.
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JLG
 
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Post » Tue Jun 29, 2010 12:01 am

I'm a postol nut and I love the Virgin Mary pistol, do you think one would be able to attach a silencer?
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Britney Lopez
 
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Post » Tue Jun 29, 2010 8:07 am

Nope, you can't mod the unique weapons unfortunately.
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CHANONE
 
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Post » Tue Jun 29, 2010 3:34 am

Hopefully, once you mod a weapon it will make it a different weapon in the games eye.

I know I'm not the only one to repair talon combat armor with reiley's or a hunting rifle with ol' painless.
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asako
 
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Post » Tue Jun 29, 2010 8:47 am

Unique weapons are never on the repair lists for standard weapons, but it is possible to accidentally repair a standard weapon with a modded weapon. Modded weapons do have a + next to them to help you not do that, though.
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Liii BLATES
 
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Post » Tue Jun 29, 2010 4:27 am

Unique weapons are never on the repair lists for standard weapons, but it is possible to accidentally repair a standard weapon with a modded weapon. Modded weapons do have a + next to them to help you not do that, though.


Thats good news. :)

The + also tells me that modded weapons have flagging and/or differences in their FormIDs, which will be Great as we have currently have challenges with picking out specific items from groups of same/similar items under certain circumstances. In 29 days we can find out and my GECKulation days will be over!
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Jinx Sykes
 
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