Weapons, Mods and Ammo Mega-Thread #3

Post » Tue Jun 29, 2010 4:51 am

Weapon repair kits is good to hear
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Rowena
 
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Post » Tue Jun 29, 2010 8:34 am

I'm wondering now how many weapons are going to be one of a kind unique. At least we'll have Repair Kits to fix them. Alien Epoxy just felt silly.
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Ridhwan Hemsome
 
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Post » Tue Jun 29, 2010 1:10 pm

I'm wondering now how many weapons are going to be one of a kind unique. At least we'll have Repair Kits to fix them. Alien Epoxy just felt silly.

Well, being real technical, metal epoxies can be as hard or harder than the metals you apply them to. What you need then is the mill and lathes to mill or turn the repaired part back down to the proper fit. This is a repair procedure that I'm pretty familiar with and I have often been able to repair metal parts with epoxy to like new or better condition. Then again, the Fallout:New Vegas metal shop is not yet confimed.
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Javaun Thompson
 
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Post » Tue Jun 29, 2010 7:42 am

Some weapons are unique and do not have a repair list. I.e. they can only be repaired by NPCs or Weapon Repair Kits.

Anyone else take that as a hint of the Thompson being one (a unique) since he said that right after the thompson posts?
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Nicole Mark
 
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Post » Tue Jun 29, 2010 6:13 am

Speaking of mods, repair kits and unique weapons. The weapons that come with the preorder packs. Can they be repaired with standard weapons or require repair kits? Can the be modified?
For example: Classic pack includes a "Weathered 10mm Pistol". can it be silenced, scoped, and have an extend magazine? Will it be marked and/or unusable to repair other 10mm pistols?
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stephanie eastwood
 
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Post » Tue Jun 29, 2010 2:27 pm

I hope we can also mod the "big" guns...
e.g Missile Launcher
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elliot mudd
 
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Post » Tue Jun 29, 2010 1:09 pm

I hope we can also mod the "big" guns...
e.g Missile Launcher

We can mod big guns like the minigun and grenade MG, so why not the missile launcher?
You could totally put mods like an improved sight (maybe a scope of sorts), Multiple barrel mod (make it like the FLASH launcher), and tracking mod (turns missiles into homing missiles.)
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Solène We
 
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Post » Tue Jun 29, 2010 8:02 am

We can mod big guns like the minigun and grenade MG, so why not the missile launcher?
You could totally put mods like an improved sight (maybe a scope of sorts), Multiple barrel mod (make it like the FLASH launcher), and tracking mod (turns missiles into homing missiles.)


kinda agree, would replace multi barrel with bigger clip
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Miragel Ginza
 
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Post » Tue Jun 29, 2010 1:09 pm

kinda agree, would replace multi barrel with bigger clip

A clipCLIPclip of rockets, like in borderlands?
Okay, I'll allow it.

CLIIIIIIPS. If done right it might really be a clip.


Sorry, the whole clip/magazine debate has taken its toll on me.
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Michelle davies
 
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Post » Tue Jun 29, 2010 5:36 pm

A clipCLIPclip of rockets, like in borderlands?
Okay, I'll allow it.

CLIIIIIIPS. If done right it might really be a clip.


Sorry, the whole clip/magazine debate has taken its toll on me.
I have to admit, I was spasming for the reply button also, and then I though maybe not having all those loose rockets rolling around in a magazine wouldn't be such a bad idea after all............ :flamed:
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gary lee
 
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Post » Tue Jun 29, 2010 6:45 pm

I have to admit, I was spasming for the reply button also, and then I though maybe not having all those loose rockets rolling around in a magazine wouldn't be such a bad idea after all............ :flamed:


well if you have some cheap one made in China, but I′m sure a good quality rocket clip keeps them neatly in place.
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Austin England
 
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Post » Tue Jun 29, 2010 5:41 am

well if you have some cheap one made in China, but I′m sure a good quality rocket clip keeps them neatly in place.

Or if the rocket magazine was just small enough so there wasn't enough room to roll around.
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Judy Lynch
 
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Post » Tue Jun 29, 2010 9:07 am

id like to throw in my 2 cents idk if somebody has covered this already seeing as i didnt read all 9 pages so no need to be a dike if it was already gone over

ok so as you all know fallout has its time and weather patterns I.E. day and night cloudy rainy and sunny well im not much of a night person usually when dusk falls upon the waste land i head for a building i can plunder or i just go back to my house and sleep mainly because its pitch black and i find exploring as well as fighting enemies or completing quests to just be iritating and annoying seeing as how i cant see more then 10 feet in front of me even with my pip flashlight on therefore i propose a flare gun,flares,or an attachment to your rifle that launches flares( thats my personal favorite) the idea is pretty straight forward and simple shoot a flare over a certain spot it lights up the area allowing large scale fire fights to happen at night instead of wandering around in pitch black and stumbling into a group of enemies and hitting the V.A.T.S and having use that method to kill them finally should it be night time and your in the heat of battle fire up a flare and your chance of a critical hit increases makes perfect sense and is reasonable


just a thought....
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Gemma Archer
 
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Post » Tue Jun 29, 2010 6:09 pm

id like to throw in my 2 cents idk if somebody has covered this already seeing as i didnt read all 9 pages so no need to be a dike if it was already gone over

ok so as you all know fallout has its time and weather patterns I.E. day and night cloudy rainy and sunny well im not much of a night person usually when dusk falls upon the waste land i head for a building i can plunder or i just go back to my house and sleep mainly because its pitch black and i find exploring as well as fighting enemies or completing quests to just be iritating and annoying seeing as how i cant see more then 10 feet in front of me even with my pip flashlight on therefore i propose a flare gun,flares,or an attachment to your rifle that launches flares( thats my personal favorite) the idea is pretty straight forward and simple shoot a flare over a certain spot it lights up the area allowing large scale fire fights to happen at night instead of wandering around in pitch black and stumbling into a group of enemies and hitting the V.A.T.S and having use that method to kill them finally should it be night time and your in the heat of battle fire up a flare and your chance of a critical hit increases makes perfect sense and is reasonable


just a thought....

No worries, brother. The gunnut thread is a welcoming and happy place.

As of yet, I don't believe we have heard of any new light sources, other than your standard Pipboy. The flashlight was one of the most requested weapons mods, so we'll see if Josh put it in. As for your idea, lighting effects aside (and I mean by no means do I have any clue what it would take to program in lighting effects from a swinging flare) the idea of a flare isn't that far fetched. We have different ammo types confirmed, and one of the most used ammo types for a 40mm grenade launcher (confirmed in the game) is the magnesium parachute flare. IDK if they could do this, but it's not unrealistic.

As a side note, though, the game has probably been mastered and, I assume, is being packaged as we speak so it's a little too late for the regular game. Of course, there's always DLC.

Edit: PS, we got night vision. :thumbsup:
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He got the
 
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Post » Tue Jun 29, 2010 1:28 pm

No worries, brother. The gunnut thread is a welcoming and happy place.

As of yet, I don't believe we have heard of any new light sources, other than your standard Pipboy. The flashlight was one of the most requested weapons mods, so we'll see if Josh put it in. As for your idea, lighting effects aside (and I mean by no means do I have any clue what it would take to program in lighting effects from a swinging flare) the idea of a flare isn't that far fetched. We have different ammo types confirmed, and one of the most used ammo types for a 40mm grenade launcher (confirmed in the game) is the magnesium parachute flare. IDK if they could do this, but it's not unrealistic.

As a side note, though, the game has probably been mastered and, I assume, is being packaged as we speak so it's a little too late for the regular game. Of course, there's always DLC.

Edit: PS, we got night vision. :thumbsup:

I still hate that there's no metal flare gun that you could put a 12ga round in.
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Rob Davidson
 
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Post » Tue Jun 29, 2010 5:28 pm

I still hate that there's no metal flare gun that you could put a 12ga round in.

Maybe there is, and it just has not been revealed. I'm sure the game has many surprises in store for us, despite all we've learned.

As for night vision, I wonder how that will be handled. How will you turn it on? Maybe if you have night vision equipment turning on the pip boy light turns on your night vision instead.
Now, what equipment can give us night vision?
I'm pretty sure that NCR Ranger Helmet/Mask combo with glowy red eyes will give us night vision, but what about power armor? T-51 has drop down optical aids which If I remember includes night vision, and the enclave power armor I think has it built into the eyepieces. So will those suits give us power armor too? Will there be standalone NVGs we can buy?

For a thread related note, it would be cool to say, take the sniper rifle or the AM rifle, which come with scopes installed, and have a night vision attachment as a mod.
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victoria johnstone
 
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Post » Tue Jun 29, 2010 10:54 am

Maybe there is, and it just has not been revealed. I'm sure the game has many surprises in store for us, despite all we've learned.

As for night vision, I wonder how that will be handled. How will you turn it on? Maybe if you have night vision equipment turning on the pip boy light turns on your night vision instead.
Now, what equipment can give us night vision?
I'm pretty sure that NCR Ranger Helmet/Mask combo with glowy red eyes will give us night vision, but what about power armor? T-51 has drop down optical aids which If I remember includes night vision, and the enclave power armor I think has it built into the eyepieces. So will those suits give us power armor too? Will there be standalone NVGs we can buy?

For a thread related note, it would be cool to say, take the sniper rifle or the AM rifle, which come with scopes installed, and have a night vision attachment as a mod.

I was wondering the same thing I figure it probably will replace the light feature when you have Night Vision headpieces. Also that reminds me of the night sight you could put on a FAL in FO2 I thought it was a scope so I rounded up all these 7.62s and got two FALs only to find out it only increases night accuracy to normal.
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Adriana Lenzo
 
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Post » Tue Jun 29, 2010 4:09 pm

I was wondering the same thing I figure it probably will replace the light feature when you have Night Vision headpieces. Also that reminds me of the night sight you could put on a FAL in FO2 I thought it was a scope so I rounded up all these 7.62s and got two FALs only to find out it only increases night accuracy to normal.

Well how would that work in isometric anyway? nightvision-ize the whole screen? Would look weird in third person.

Which makes me wonder, how will it be handled in 3rd person in new vegas? Will the whole screen turn green, even you? I guess this is similar to "wat do iron sights do in third person".
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Sanctum
 
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Post » Tue Jun 29, 2010 1:57 pm

I was wondering the same thing I figure it probably will replace the light feature when you have Night Vision headpieces. Also that reminds me of the night sight you could put on a FAL in FO2 I thought it was a scope so I rounded up all these 7.62s and got two FALs only to find out it only increases night accuracy to normal.


It's actually going to be a http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV006.jpg, whether or not the Ranger helmets also give you night vision is unknown.
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Becky Palmer
 
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Post » Tue Jun 29, 2010 10:01 am

It's actually going to be a http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV006.jpg, whether or not the Ranger helmets also give you night vision is unknown.

Ahh, so there is a nightvision scope attachment! Where's that screen from?


Also, in the new dev diary video you can see what looks to be a BFR http://en.wikipedia.org/wiki/Biggest,_Finest_Revolver, a very ornate BFR at that. (Substitute what you will for "Finest" :B)

This would be our elusive .45-70 weapon.
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Chantel Hopkin
 
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Post » Tue Jun 29, 2010 6:25 pm

I would hope they put a machine pistol or two in like a CZ-75 or G18 :tops:
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Tha King o Geekz
 
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Post » Tue Jun 29, 2010 11:33 am

I would hope they put a machine pistol or two in like a CZ-75 or G18 :tops:


as long as they stay to the 1950 aesthetics of metal and wood..sure
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Ashley Tamen
 
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Post » Tue Jun 29, 2010 8:10 pm

Fallout isn't all about "wood and metal" aesthetic- don't get caught in that trap.
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Rhysa Hughes
 
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Post » Tue Jun 29, 2010 4:38 pm

Ahh, so there is a nightvision scope attachment! Where's that screen from?


Also, in the new dev diary video you can see what looks to be a BFR http://en.wikipedia.org/wiki/Biggest,_Finest_Revolver, a very ornate BFR at that. (Substitute what you will for "Finest" :B)

This would be our elusive .45-70 weapon.


It's so... beautiful :cryvaultboy:
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Jani Eayon
 
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Post » Tue Jun 29, 2010 3:01 pm

Fallout isn't all about "wood and metal" aesthetic- don't get caught in that trap.


actually I do want to be stuck in that trap, since in my mind

current day "plastic" guns= toy guns


not like the proper steel and wood guns of the past, now that was guns.
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Thema
 
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