Weapons, Mods and Ammo Mega-Thread #6

Post » Thu Aug 12, 2010 2:01 am

No that wasn't just wonky rag doll physics, big weapons like the AMR and shotguns will have knockdown.

Ok, fantastic~
also I read in a newer article (That really wasnt that good...) a guy saw a laser sight mod in the inventory, anyone think it's the same scope that the laser rifle had in the gameplay trailer?
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Hazel Sian ogden
 
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Post » Thu Aug 12, 2010 5:01 am

Ok, fantastic~
also I read in a newer article (That really wasnt that good...) a guy saw a laser sight mod in the inventory, anyone think it's the same scope that the laser rifle had in the gameplay trailer?

I don't think so, I think that is sight FOR a laser, rather than the "laser sight mod", which is a sight that is itself a laser. I remember hearing a long time ago that the minigun would have mods like a high speed motor and a laser sight, so if I had to guess that mod would probably go to big guns, which cannot be traditionally shouldered and aimed like a rifle, or pointed like a pistol.

The laser would allow you to more accurately paint your targets for the minigun, and probably the grenade MG as well.
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Alex Vincent
 
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Post » Thu Aug 12, 2010 4:19 am

I don't think so, I think that is sight FOR a laser, rather than the "laser sight mod", which is a sight that is itself a laser. I remember hearing a long time ago that the minigun would have mods like a high speed motor and a laser sight, so if I had to guess that mod would probably go to big guns, which cannot be traditionally shouldered and aimed like a rifle, or pointed like a pistol.

The laser would allow you to more accurately paint your targets for the minigun, and probably the grenade MG as well.

An accurate grenade MG? That's like a recoilless 10ga automatic shotgun...amazing overkill.
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El Goose
 
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Post » Thu Aug 12, 2010 4:07 pm

An accurate grenade MG? That's like a recoilless 10ga automatic shotgun...amazing overkill.

Seen The Expendables? The black guy killed like 30 people with a AA-12 in like 5 seconds... that is overkill >_>
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Sabrina Steige
 
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Post » Thu Aug 12, 2010 2:51 pm

Seen The Expendables? The black guy killed like 30 people with a AA-12 in like 5 seconds... that is overkill >_>


Well that's still just a movie (and a bad one at that), but I digress...
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Loane
 
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Post » Thu Aug 12, 2010 12:01 am

Hey, I didn't say it was in the game, just speculation that there is more than one big weapon in the game with a laser sight.
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Dylan Markese
 
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Post » Thu Aug 12, 2010 12:45 pm

Hey, I didn't say it was in the game, just speculation that there is more than one big weapon in the game with a laser sight.

I meant it in a good way it'd be awesome to have an accurate grenade MG.
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Czar Kahchi
 
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Post » Thu Aug 12, 2010 2:33 am

Since weapons will now have Strength requirements what are you guys going to put your Strength level at?
I'm going to go with six for right now because that should handle most guns except for the heaviest (Minigun, AMR)
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Lyndsey Bird
 
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Post » Thu Aug 12, 2010 10:31 am

Since weapons will now have Strength requirements what are you guys going to put your Strength level at?
I'm going to go with six for right now because that should handle most guns except for the heaviest (Minigun, AMR)


I will probably go higher, so I can carry more supplies, ammo, and weapons...
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Honey Suckle
 
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Post » Thu Aug 12, 2010 2:56 am

7 or 8, it'll depend on what perks there are and quest rewards.
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Jonathan Windmon
 
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Post » Thu Aug 12, 2010 4:09 am

First character? 10.
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Daramis McGee
 
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Post » Thu Aug 12, 2010 1:41 pm

I will probably go higher, so I can carry more supplies, ammo, and weapons...

I'm going to put mine at 7 at the very least so I'll be able to use the heavier weapons like the Anti-Materiel Rifle and Light Machine Gun relatively effectively although later on I may be able increase Strength by whatever means we'll be able to. (Maybe cybernetic implants or something?) :tops:

Strength 7
Perception 5
Endurance 5
Charisma 5
Intelligence 8
Agility 7
Luck 3
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Kathryn Medows
 
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Post » Thu Aug 12, 2010 5:55 am

Strength 7
Perception 5
Endurance 5
Charisma 5
Intelligence 8
Agility 7
Luck 3


Thats got to be pretty hoover dam close to what mine will be... Maybe more perception, less intelligence. "Cuz Mango want know where bad guy go, not how talk them."
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~Amy~
 
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Post » Thu Aug 12, 2010 1:44 pm

I think my SPECIAL will be
S-6
P-6
E-4
C-5
I-8
A-8
L-3

Does anyone know if a higher Agility effects Guns in any way other than accuracy?
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Eliza Potter
 
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Post » Thu Aug 12, 2010 11:37 am

Well, power armor and chems can raise strength, and there's supposed to be cybernetic implants too. So I would be fine with 6 because I can upgrade myself.
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Noely Ulloa
 
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Post » Thu Aug 12, 2010 3:43 pm

I've been thinking that the Grease Gun might svck compared to the 10mm which if it's anything like FO3 will be fairly common so I'm worried it's going to become a useless gun compared to 10mm.


Oh and my special will probably be:
S:7
P:6
E:4
C:4
I:5
A:8
L:6
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Lynette Wilson
 
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Post » Thu Aug 12, 2010 5:12 pm

I've been thinking that the Grease Gun might svck compared to the 10mm which if it's anything like FO3 will be fairly common so I'm worried it's going to become a useless gun compared to 10mm.


Oh and my special will probably be:
S:7
P:6
E:4
C:4
I:5
A:8
L:6

I don't know. The 9mm SMG made pretty short work of those convicts in the Primm gameplay video. And 9mm will probably be this game's most common ammo.
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Kara Payne
 
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Post » Thu Aug 12, 2010 3:31 pm

I don't know. The 9mm SMG made pretty short work of those convicts in the Primm gameplay video. And 9mm will probably be this game's most common ammo.

Well the 9mm is good all I'm saying is I kinda doubt they'll make 10mm rare by any means I don't know maybe the 9mm has a higher rate of fire or something.
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James Smart
 
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Post » Thu Aug 12, 2010 6:29 pm

Well the 9mm is good all I'm saying is I kinda doubt they'll make 10mm rare by any means I don't know maybe the 9mm has a higher rate of fire or something.

Looked like AP use was pretty low. If I wasn't so lazy I'd go back and watch the video to see how many VATS shots the player got off in one round. Cheers for laziness :foodndrink:


@Josh - Been shooting lately?
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Sunnii Bebiieh
 
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Post » Thu Aug 12, 2010 8:56 am

3 or 4 it seems like.
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CHARLODDE
 
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Post » Thu Aug 12, 2010 11:18 am

3 or 4 it seems like.

Not unusually high but still a lot for an automatic gun

EDIT:Early game at least although we don't know his agility so, kinda hard to tell.
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m Gardner
 
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Post » Thu Aug 12, 2010 8:26 am

My jaw dropped when I laid my eyes on the Service Rifle. That weapon... it became my new hunting rifle. I mean, I just can't wait to mod it, make it my own, and travel around the desert with it. Plus, the Ranger Sequio(sp?) will make a nice add on if things get nasty.
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Heather M
 
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Post » Thu Aug 12, 2010 8:09 am

My jaw dropped when I laid my eyes on the Service Rifle. That weapon... it became my new hunting rifle. I mean, I just can't wait to mod it, make it my own, and travel around the desert with it. Plus, the Ranger Sequio(sp?) will make a nice add on if things get nasty.

I've always loved earlier AR variants. The wood stock and hand-guard make it so much more amazing than the m4 or m16 variants.
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Heather Dawson
 
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Post » Thu Aug 12, 2010 9:56 am

Agreed, the delicious wood stock is favorable.

And 10mm smgs? Well, they seemed a little rare as it was. I hardly found them in loot chests, the only place I saw them was in the hands of raiders.
So how rare would you expect them to be?
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Darian Ennels
 
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Post » Thu Aug 12, 2010 4:54 am

I've been thinking about the weapons and there in-game use, mainly are any weapons going the way of the Scoped .44 Magnum/.44 ammo, the Fat Man, and a few others? It really was kinda annoying that there really were no raiders, mercs, ghouls, or mutants in the game that spawned with one.

When I think about some of the weapons that have been confirmed, there are a few that strike me as .44 magnumish. At least in the sense that they might not be widely used in-game. I don't have a problem with good weapons and their ammunition being rare(sniper rifle and .308), but I'm not wild about them being non-existant(scoped .44 and .44 mag).

I can understand the Fat Man, but really there isn't a reason why the rest of the weapons can't be more utilized. If anything, it will add to the challenge which lots of people seem to want.
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Bad News Rogers
 
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