Weapons, Mods and Ammo Mega-Thread #6

Post » Wed Aug 11, 2010 2:33 pm

I may be old, but I ain't ded yet. Still got some game.Now. Why were you guys all talking in that other thread about what basically ammounts to the same weapons: The AR (stands for ARmalite and Colt just kept the designation when the bought the rights) series rifles. That would be AR-15, M-16, Colt Commando, M-4 and all the many aftermarket clones available. Themses are all the same thang. Ok, some have different barrels. Some have different stocks. Some have the newer features like fancy rails and collapsable stocks, but they ALL have a 7 lug rotating bolt driven in a AR-15 bolt carrier by the direct impingment gas system Stoner designed. All the lowers and all the uppers are (aside from incremental product improvement changes) the same thing on all the weapons listed. Saying a Colt Commando is anything different than an M-16, other than accessories, is like saying a Mauser Karbiner98K is a different rifle than the Gewehr98.And, oh yeah. I think the Marksman rifle, which looks very much like an A3 model with an ACOG has gotta be in 5.56. Or maybe it's in .308? But why? If the FO3 Sniper is in .308, why would the MR be in anything other than 5.56?From what Josh said, it sounds like it "ping"s either when the rifle is emptied and the auto-reload animation kicks in, or when you mash the reload button.

My argument has always been this: Yes, they are the same gun, but the different designations are helpful in determining how that gun is configured. To use your k98k and G98 example, yes, they're the same gun, but from the names we know the k98 is the shorter model, just like the 91/30 and M44 are both Mosin-Nagant rifles, but we know the 44 is a shorter, carbine model. Likewise, the colt commando family has features that distinguish it from the M16.

Is the AK-200 the same gun as an AK-47? Yes, essentially, it is, but it has its own features and changes to the design over time that differentiate it from the original.
Also please note that from a semantic perspective, the designations also refer to the purpose of each gun- different purposes I believe are an important enough factor to consider them different guns. Carbines are designed for lower ranges than full sized rifles, so to say an M16 and an M4 are the same sort of cheapens that distinction doesn't it? And what about the Colt SMG? It's the same as an M16? Well it fulfills an entirely different role, so how could that be?

That's why I use the different designations to refer to the weapons. Yes, they're all AR-pattern rifles, but each designation has encoded into it some very specific descriptions of how the rifles are configured. Again I'd like to reiterate that this doesn't apply to civilian rifles, as these rifles have the potential to be a hodgepodge of all sorts of different parts that defy classification. Even so, if you bought a premade AR of a certain model from a company, the model name of that gun would have encoded into it the same information that a military designation does.

So when I say that the Assault Carbine is a CAR-15/Colt Commando, what I'm really saying is that the features of the ingame weapon that I can identify most closely match the features of the real life Colt Commando, insofar as the military designation implies that certain features will be present.

Also, the marksman carbine will probaly fire 5.56, but remember that the assault carbine fires 5mm, so who knows what the MC will fire.
The 5mm is supposed to be a weaker round than 5.56, which is why it was used in the minigun, IIRC. So if I was going to choose a round for my marksman carbine, I'd choose 5.56.
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Laura Elizabeth
 
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Post » Wed Aug 11, 2010 5:23 am



We've already agreed on this before. Using the model designations helps distinguish which model of AR rifle we're talking about. I just head some poeple talking like a Colt Commando had nothing to do with an M4. There are people who aren't gun saavy enough to know what all these rifles/carbines really are and I try to clear some of the confusion. I know you guys know this stuff. It's the other folks reading this that might not. So, sure, IRL, I call the rifles AR-15 and M-16, and the carbines Commandos and M4, just like you do.

Edit: I also agree. The RL weapons the Assualt Carbine most closely resembles is the Colt Commando
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Trevor Bostwick
 
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Post » Wed Aug 11, 2010 11:22 am

We've already agreed on this before. Using the model designations helps distinguish which model of AR rifle we're talking about. I just head some poeple talking like a Colt Commando had nothing to do with an M4. There are people who aren't gun saavy enough to know what all these rifles/carbines really are and I try to clear some of the confusion. I know you guys know this stuff. It's the other folks reading this that might not. So, sure, IRL, I call the rifles AR-15 and M-16, and the carbines Commandos and M4, just like you do.

Well I think they were talking about the claim that "the assault carbine is based on a CAR-15" and trying to refute it by saying that the "AR 15 CAR 15 whatever looked way different back in the day" which just isn't true, my point was that you could really only say that about the http://world.guns.ru/assault/m16_ar15_001.jpg, but that the CAR-15 (specifically the colt commando) looks very much like our Assault Carbine.

So yeah, I can see how there's a disconnect there that these rifles are all related and there isn't a magical time where the AR-15s all looked "super retro", they're a design that was conceived at around the same time the divergence happened.
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Amelia Pritchard
 
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Post » Wed Aug 11, 2010 3:04 pm

Probably has been asked before: Is there a skill (like Alchemy in Oblivion) needed in order to make ammo or is it available as soon as one get's the plans/schematics for a certain type of ammo?
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Charlotte X
 
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Post » Wed Aug 11, 2010 7:48 am

Probably has been asked before: Is there a skill (like Alchemy in Oblivion) needed in order to make ammo or is it available as soon as one get's the plans/schematics for a certain type of ammo?

repair
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Kristina Campbell
 
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Post » Wed Aug 11, 2010 10:22 pm

Probably has been asked before: Is there a skill (like Alchemy in Oblivion) needed in order to make ammo or is it available as soon as one get's the plans/schematics for a certain type of ammo?

As .46 said it's repair, but you might need survival to craft some of the ingredients for ammo, depending on how exotic some of the types are.
Also, I imagine that low tier ammo types will be craftable no matter your repair skill so long as you have the plans.
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Lauren Dale
 
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Post » Wed Aug 11, 2010 4:32 pm

As .46 said it's repair, but you might need survival to craft some of the ingredients for ammo, depending on how exotic some of the types are.
Also, I imagine that low tier ammo types will be craftable no matter your repair skill so long as you have the plans.


I got the impresion Survival skill is more about plants and animals.

if anything Science would be the skill to make gunpowder.
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Shaylee Shaw
 
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Post » Wed Aug 11, 2010 11:13 pm

I got the impresion Survival skill is more about plants and animals.

if anything Science would be the skill to make gunpowder.

I was thinking more about adding poison to your bullets. I mean, it might not be useful for a human enemy who can just be killed by shooting them a few times, but if you're fighting a huge super mutant or a deathclaw, or maybe one of those giant bighorns, poison bullets could be the difference between "I'm looting all sorts of good craftable materials for my survival skill!" and "blargh, I'm dead".
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JESSE
 
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Post » Wed Aug 11, 2010 4:46 pm

I was thinking more about adding poison to your bullets. I mean, it might not be useful for a human enemy who can just be killed by shooting them a few times, but if you're fighting a huge super mutant or a deathclaw, or maybe one of those giant bighorns, poison bullets could be the difference between "I'm looting all sorts of good craftable materials for my survival skill!" and "blargh, I'm dead".


as I have stated before, I simply find poison bullets...a bit Q from James Bond, plus it just seams goofy adding poison to something already designed to kill, just squeeze the trigger and shoot the foe some more, it kills them faster then a poison does.
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Eliza Potter
 
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Post » Wed Aug 11, 2010 1:24 pm

I was thinking more about adding poison to your bullets. I mean, it might not be useful for a human enemy who can just be killed by shooting them a few times, but if you're fighting a huge super mutant or a deathclaw, or maybe one of those giant bighorns, poison bullets could be the difference between "I'm looting all sorts of good craftable materials for my survival skill!" and "blargh, I'm dead".

Poisoned bullets seems a bit much doesn't it?

DAMN Ninja'd by Ralos. :flamethrower: :ninja:
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Jessica Phoenix
 
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Post » Wed Aug 11, 2010 8:56 pm

Side note, for a hold out weapon i would love something like a .380 Makarov there is a lot of punch in those little guns and they were around in the fifties. I guess i will just have to wait and see what they chose.
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remi lasisi
 
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Post » Wed Aug 11, 2010 10:11 pm

Side note, for a hold out weapon i would love something like a .380 Makarov there is a lot of punch in those little guns and they were around in the fifties. I guess i will just have to wait and see what they chose.


well it′s at least known the .22 is a pistol you can sneak in, I think they even mention your stealth skill affects what you can smuggle, allowing you to sneak in more powerful guns if your skill is high enough.

But right now I can′t remember a source for that.
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NEGRO
 
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Post » Wed Aug 11, 2010 8:17 am

well it′s at least known the .22 is a pistol you can sneak in, I think they even mention your stealth skill affects what you can smuggle, allowing you to sneak in more powerful guns if your skill is high enough.

But right now I can′t remember a source for that.

It was an E3 with Sawyer he said even smg's so I'm pretty sure a snub-nose .38 would be able to be sneaked (snuck?) in.
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Catharine Krupinski
 
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Post » Wed Aug 11, 2010 12:04 pm

as I have stated before, I simply find poison bullets...a bit Q from James Bond, plus it just seams goofy adding poison to something already designed to kill, just squeeze the trigger and shoot the foe some more, it kills them faster then a poison does.

Right, but when your enemy is a big pile of meat that just soaks up bullets, maybe more bullets isn't the right answer. Hmmm?

At any rate, I'll restate an idea I had before for stealth characters- poisoned bullets would be great for silenced weapons.
Basically, you have your silenced .22 with some very deadly poison derived from a combination of radscorpion and cazdor venom, along with some poisonous plants you found in the wasteland.

So you're lurking in the shadows, and you see an enemy. Now, if you remember from fallout 3 stealthing gameplay, you can sneak up to him, plug him, and then scamper away back into the shadows. If you're sneaky enough he'll go to caution but never find you. Now, normally, you'd have to keep on going back to shoot him more, but imagine if you shot him with your little peashooter, then snuck away to watch him keel over and die a very painful death due to your poison bullets.
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james kite
 
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Post » Wed Aug 11, 2010 8:00 am

Right, but when your enemy is a big pile of meat that just soaks up bullets, maybe more bullets isn't the right answer. Hmmm?

At any rate, I'll restate an idea I had before for stealth characters- poisoned bullets would be great for silenced weapons.
Basically, you have your silenced .22 with some very deadly poison derived from a combination of radscorpion and cazdor venom, along with some poisonous plants you found in the wasteland.

So you're lurking in the shadows, and you see an enemy. Now, if you remember from fallout 3 stealthing gameplay, you can sneak up to him, plug him, and then scamper away back into the shadows. If you're sneaky enough he'll go to caution but never find you. Now, normally, you'd have to keep on going back to shoot him more, but imagine if you shot him with your little peashooter, then snuck away to watch him keel over and die a very painful death due to your poison bullets.

I still think poison darts via blow-gun or mini-crossbow would be better because how would you poison a bullet?
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Erich Lendermon
 
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Post » Wed Aug 11, 2010 12:15 pm

I still think poison darts via blow-gun or mini-crossbow would be better because how would you poison a bullet?

How about just using the in game already dart gun and equipping different poisons just like ammo types?
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Tha King o Geekz
 
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Post » Wed Aug 11, 2010 3:56 pm

How about just using the in game already dart gun and equipping different poisons just like ammo types?

That's what I meant by mini-crossbow and yeah that's pretty much what I was goin for.
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neil slattery
 
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Post » Wed Aug 11, 2010 6:32 pm

I still think poison darts via blow-gun or mini-crossbow would be better because how would you poison a bullet?


Hollowpoint, poison, candle.
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Rachael Williams
 
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Post » Wed Aug 11, 2010 11:13 am

Hollowpoint, poison, candle.

I don't see wax holding up while traveling out of the barrel, also the wax would most likely rub off in a magazine revolver rounds MAYBE but like I said wax would most likely get ripped out, along with the poison, at those speeds.
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Jerry Jr. Ortiz
 
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Post » Wed Aug 11, 2010 10:08 am

I don't see wax holding up while traveling out of the barrel, also the wax would most likely rub off in a magazine revolver rounds MAYBE but like I said wax would most likely get ripped out, along with the poison, at those speeds.


Enduring Protectron figured we could smelt the tip with a candle.
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Grace Francis
 
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Post » Wed Aug 11, 2010 11:04 pm

Enduring Protectron figured we could smelt the tip with a candle.

Still just too many things that would [censored] it up.
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Melissa De Thomasis
 
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Post » Wed Aug 11, 2010 4:10 pm

Any word on whether we'll get anything like speed loaders for revolvers? :D


I think there was a mod like that in the demo I played. :wink_smile:
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laila hassan
 
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Post » Wed Aug 11, 2010 2:00 pm

Still just too many things that would [censored] it up.

I don't know about that. Have you ever stuffed wax in a hollowpoint and fired it? No? So how do you know what would happen? It might work and it might not. Aerodynamically, I see no way that the air could "carve" the wax out of the hollowpoint, and physically, the forces involved would actually hold the wax inside the bullet.
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jessica breen
 
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Post » Wed Aug 11, 2010 3:59 pm

I think there was a mod like that in the demo I played. :wink_smile:

Of course if your going to use a Revolver of any sort a Speed Loader is a definite must if possible. :tops:
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ladyflames
 
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Post » Wed Aug 11, 2010 1:14 pm

I don't know about that. Have you ever stuffed wax in a hollowpoint and fired it? No? So how do you know what would happen? It might work and it might not. Aerodynamically, I see no way that the air could "carve" the wax out of the hollowpoint, and physically, the forces involved would actually hold the wax inside the bullet.

Well i can tell you in a 5.56 that bullet gets about 400 degrees Fahrenheit in the barrel.
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Mylizards Dot com
 
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